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Bodo

52 bytes added, 17:55, 24 January 2019
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'''Bodo''',<br/>
an [[XBoard]] compliant a chess engine written by [[Joel Veness]] initially written in [[C]] using [[XBoard]], and with a rewrite of version 0.5 in 2005 in [[Cpp|C++]] supporting [[UCI]]. Bodo is a [[Bitboards|bitboard]] program <ref>[https://www.stmintz.com/ccc/index.php?id=437038 Re: BODO new OZ champion] by [[Ross Boyd]], [[CCC]], July 17, 2005</ref>, its [[Search|search]] relies on [[Principal Variation Search|PVS]] based [[Alpha-Beta|alpha-beta]] with [[Null Move Pruning|null move heuristic]], [[Iterative Deepening|iterative deepening]], [[Internal Iterative Deepening|IID]], [[Killer Heuristic|killer-]] and [[History Heuristic|history heuristic]], and exploits its [[Transposition Table|transposition table]] with [[Enhanced Transposition Cutoff|enhanced transposition cutoffs]]. The [[Quiescence Search|quiescence search]] uses [[Static Exchange Evaluation|SEE]] for [[Pruning|pruning]]. The [[Evaluation Function|evaluation function]] has emphasis on attacking the king and keeping the pieces active. Evaluation 'personalities' are configurable without recompile.
=Bootstrapping=
'''[[Engines|Up one Level]]'''
[[Category:XBoard]]
[[Category:UCI]]
[[Category:Volker Kriegel]]
[[Category:Albert Mangelsdorff]]

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