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Best-First

73 bytes added, 15:55, 3 June 2018
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=Two-Player=
Following best-first algorithms were invented and implemented for computer chess programs as well for other two-player [https://en.wikipedia.org/wiki/Zero-sum_(game_theory) zero-sum] board [[Games|game]] players with [https://en.wikipedia.org/wiki/Perfect_information perfect information]:
* [[SSS* and Dual*]]
* [[B*]]
* [[Bandwidth Search]]
* [[Conspiracy Number Search]]
* [[Richard P. Cochran#LCF|LCF]]
* [[Monte-Carlo Tree Search]]
* [[James R. Slagle#MNprocedure|M & N Procedure]]
* [[Proof-Number Search]]
* [[SSS* and Dual*]]
* [[UCT]]

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