Difference between revisions of "Awesome"

From Chessprogramming wiki
Jump to: navigation, search
 
Line 22: Line 22:
 
=External Links=  
 
=External Links=  
 
==Chess Engine==
 
==Chess Engine==
* [http://web.archive.org/web/20131114084319/http://home.vicnet.net.au/~chess/awesome.html Awesome Chess Program] ([https://en.wikipedia.org/wiki/Wayback_Machine Wayback Machine])
+
* [http://web.archive.org/web/20161012202911/http://chess-tuition.com/awesome.html Awesome Chess Program, Chess Tuition (2016)] ([https://en.wikipedia.org/wiki/Wayback_Machine Wayback Machine])
 +
* [http://web.archive.org/web/20131114084319/http://home.vicnet.net.au/~chess/awesome.html Awesome Chess Program (2013)] ([https://en.wikipedia.org/wiki/Wayback_Machine Wayback Machine])
 
* [http://web.archive.org/web/20121016072832/http://home.vicnet.net.au/~chess/dos.html Chess Dos Programs(2-November-2002)] by [[Bill Jordan]] ([https://en.wikipedia.org/wiki/Wayback_Machine Wayback Machine])
 
* [http://web.archive.org/web/20121016072832/http://home.vicnet.net.au/~chess/dos.html Chess Dos Programs(2-November-2002)] by [[Bill Jordan]] ([https://en.wikipedia.org/wiki/Wayback_Machine Wayback Machine])
 
==Misc==
 
==Misc==

Latest revision as of 15:29, 10 January 2020

Home * Engines * Awesome

awesome Ambigram [1]

Awesome,
a chess program by FIDE Master and former Australian Postal champion Bill Jordan, first released in April 2001. Awesome stared as MS-DOS program with an own GUI and later evolved to an WinBoard compliant chess engine to run under Windows. Awesome played the NC3 2003, NC3 2004, NC3 2005 and NC3 2006 Australasian National Computer Chess Championships.

Description

from the Awesome site by Bill Jordan [2]

On and off over the years I have experimented with my chess playing program (Awesome). It is written in Borland C++ and was written entirely from scratch with many original approaches.
Awesome examines only a few moves compared with most chess engines, but sees quite deeply, thanks to good move ordering and other factors. In a one minute game, it is sometimes able to store every position examined in a game, in the hash table. It some ways it emulates the way a human player thinks. One of my aims is to make the search tree as small as possible (without losing any effectiveness). 

See also

Forum Posts

External Links

Chess Engine

Misc

Footage courtesy of Network Ten Australia, YouTube Video

References

  1. Ambigram awesome, 180° rotational symmetry, by Basile Morin, June 08, 2013, Wikimedia Commons
  2. Awesome Chess Program (Wayback Machine)

Up one Level