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Automated Tuning

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'''2016'''
* [[Diogo Real]], [[Alan Blair]] ('''2016'''). ''[https://ieeexplore.ieee.org/document/7743850/ Learning a multi-player chess game with TreeStrap]''. [https://dblp.uni-trier.de/db/conf/cec/cec2016.html CEC 2016]
* [[Wojciech Jaśkowski]], [[Marcin Szubert]] ('''2016'''). ''[https://ieeexplore.ieee.org/document/7180338 Coevolutionary CMA-ES for Knowledge-Free Learning of Game Position Evaluation]''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. 8, No. 4 <ref>[https://en.wikipedia.org/wiki/CMA-ES CMA-ES from Wikipedia]</ref>
* [[Wojciech Jaśkowski]], [[Paweł Liskowski]], [[Marcin Szubert]], [[Krzysztof Krawiec]] ('''2016'''). ''[https://content.sciendo.com/view/journals/amcs/26/1/article-p215.xml The performance profile: A multi–criteria performance evaluation method for test–based problems]''. [https://en.wikipedia.org/wiki/International_Journal_of_Applied_Mathematics_and_Computer_Science International Journal of Applied Mathematics and Computer Science], Vol. 26, No. 1
'''2017'''
* [http://ruder.io/ Sebastian Ruder] ('''2017'''). ''[http://ruder.io/optimizing-gradient-descent/ An overview of gradient descent optimization algorithms]''. [https://arxiv.org/abs/1609.04747v2 arXiv:1609.04747v2] <ref>[http://www.talkchess.com/forum/viewtopic.php?t=64189&start=46 Re: Texel tuning method question] by [[Jon Dart]], [[CCC]], July 23, 2017</ref>

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