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Artificial Intelligence

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'''2006'''
* [[Azlan Iqbal]] ('''2006'''). ''Is Aesthetics Computable?'' [[ICGA Journal#29_1|ICGA Journal, Vol. 29, No. 1]], [http://metalab.uniten.edu.my/%7Eazlan/Research/pdfs/iac_azlan.pdf pdf]
* [[Max Bramer]] (ed.) ('''2006'''). ''[https://link.springer.com/book/10.1007%2F978-0-387-34747-9 Artificial Intelligence in Theory and Practice]''. [[Conferences#IFIP19|IFIP 19th World Computer Congress]]. Proceedings. [https://en.wikipedia.org/wiki/Springer_Science%2BBusiness_Media Springer]
'''2007'''
* [[Edward Feigenbaum]] ('''2007'''). ''[https://www.aaai.org/ojs/index.php/aimagazine/article/view/1905 Happy Silver Anniversary, AI!]'' [https://www.aaai.org/ojs/index.php/aimagazine/index AI Magazine], Vol. 27, No. 4
* [[Marvin Minsky]] ('''2007'''). ''[https://en.wikipedia.org/wiki/The_Emotion_Machine The Emotion Machine: Commonsense Thinking, Artificial Intelligence, and the Future of the Human Mind]''. [https://en.wikipedia.org/wiki/Simon_%26_Schuster Simon & Schuster] <ref>[http://www.terasemjournals.org/PCJournal/PC0303/mm1.html Terasem Journal of Personal Cyberconsciousness - Marvin Lee Minsky discussing his book, The Emotion Machine] </ref>
* [[David Levy]] ('''2007'''). ''Love and Sex With Robots: The Evolution of Human-Robot Relationships''. Harper Collins, [http://www.amazon.com/Love-Sex-Robots-Human-Robot-Relationships/dp/0061359750 amazon.com]
* [[Jürgen Schmidhuber]] ('''2007'''). ''2006: Celebrating 75 years of AI - History and Outlook: the Next 25 Years''. [https://arxiv.org/abs/0708.4311 arXiv:0708.4311]
'''2008'''
* [[Guillaume Chaslot]], [[Sander Bakkes]], [[István Szita]], [[Pieter Spronck]] ('''2008'''). ''Monte-Carlo Tree Search: A New Framework for Game AI''. [http://sander.landofsand.com/publications/AIIDE08_Chaslot.pdf pdf]
* <span id="FundamentalsNAI2nd"></span>[[Toshinori Munakata]] ('''2008'''). ''[http://link.springer.com/book/10.1007/978-1-84628-839-5 Fundamentals of the New Artificial Intelligence: Neural, Evolutionary, Fuzzy and More]''. 2nd edition, [https://en.wikipedia.org/wiki/Springer_Science%2BBusiness_Media Springer], [[Artificial Intelligence#FundamentalsNAI1st|1st edition 1998]]
* [http://www.lancaster.ac.uk/lums/people/brian-bloomfield Brian Bloomfield], [http://www.lancaster.ac.uk/lums/people/theodore-vurdubakis Theodore Vurdubakis] ('''2008'''). ''[http://www.tandfonline.com/doi/abs/10.1080/01972240701883922 IBM's Chess Players: On AI and Its Supplements]''. [https://en.wikipedia.org/wiki/The_Information_Society The Information Society], Vol. 24, No. 2 » [[Deep Blue]]
* [[Max Bramer]] (ed.) ('''2008'''). ''[https://link.springer.com/book/10.1007%2F978-0-387-09695-7 Artificial Intelligence in Theory and Practice II]''. [[Conferences#IFIP20|IFIP 20th World Computer Congress]]. Proceedings. [https://en.wikipedia.org/wiki/Springer_Science%2BBusiness_Media Springer]
'''2009'''
* [[Stuart Russell]], [[Peter Norvig]] ('''2009'''). ''[http://aima.cs.berkeley.edu/ Artificial Intelligence: A Modern Approach]''. 3rd edition <ref>[[Java]] [http://code.google.com/p/aima-java/ implementation of algorithms] from [[Peter Norvig|Norvig]] and [[Stuart Russell|Russell's]] ''[http://aima.cs.berkeley.edu/ Artificial Intelligence: A Modern Approach]''. 3rd edition</ref>
* [[Zongmin Ma]] ('''2009'''). ''[http://www.igi-global.com/book/artificial-intelligence-maximizing-content-based/87 Artificial Intelligence for Maximizing Content Based Image Retrieval]''. [https://en.wikipedia.org/wiki/Northeastern_University_%28China%29 Northeastern University, China]
* [[Shay Bushinsky]] ('''2009'''). ''[http://www.aaai.org/ojs/index.php/aimagazine/article/view/2255 Deus Ex Machina— A Higher Creative Species in the Game of Chess]''. [[AAAI#AIMAG|AI Magazine]], Vol. 30, No. 3 » [[Artificial Intelligence#MachineCreativity|Machine Creativity]]
* [[Max Bramer]] (ed.) ('''2009'''). ''[https://link.springer.com/book/10.1007%2F978-3-642-03226-4 Artificial Intelligence: An International Perspective]''. [https://en.wikipedia.org/wiki/Lecture_Notes_in_Computer_Science LNCS], Vol. 5640, [https://en.wikipedia.org/wiki/Springer_Science%2BBusiness_Media Springer]
==2010 ...==
* [[Sander Bakkes]] ('''2010'''). ''Rapid Adaptation of Video Game AI''. Ph.D. thesis, [[Tilburg University]], [http://sander.landofsand.com/phdthesis/Sander_Bakkes_-_PhD_Thesis_Camera_Ready_Copy.pdf pdf] <ref>[[Dap Hartmann]] ('''2010'''). ''Sander Bakkes: Rapid Adaptation of Video Game AI''. Review, [[ICGA Journal#34_1|ICGA Journal, Vol. 34, No. 1]]</ref>
* [[Pieter Spronck]] ('''2010'''). ''Adaptive Game AI''. [[Tilburg University]], [http://www.computingscience.nl/docs/vakken/mgmag/Adaptive%20Game%20AI%202010.pdf pdf]
* [[Paul S. Rosenbloom]] ('''2010'''). ''An Architectural Approach to Statistical Relational AI''. [http://dblp.uni-trier.de/db/conf/aaai/stat2010.html#Rosenbloom10 Statistical Relational Artificial Intelligence 2010]
* [[Max Bramer]] (ed.) ('''2010'''). ''[https://link.springer.com/book/10.1007%2F978-3-642-15286-3 Artificial Intelligence in Theory and Practice III]''. [[Conferences#IFIP21|Third IFIP International Conference on Artificial Intelligence]]. Proceedings. [https://en.wikipedia.org/wiki/Springer_Science%2BBusiness_Media Springer]
'''2011'''
* [[Joel Veness]] ('''2011'''). ''Approximate Universal Artificial Intelligence and Self-Play Learning for Games''. Ph.D. thesis, [https://en.wikipedia.org/wiki/University_of_New_South_Wales University of New South Wales], supervisors: [[Kee Siong Ng]], [[Marcus Hutter]], [[Alan Blair]], [[William Uther]], [[John Lloyd]]; [http://jveness.info/publications/veness_phd_thesis_final.pdf pdf]
* [[Cameron Browne]] ('''2014'''). ''What Can Game AI Teach Us''? [[ICGA Journal#37_3|ICGA Journal, Vol. 37, No. 3]]
* [[Héctor Muñoz-Avila]], [[David J. Stracuzzi]] ('''2014'''). ''[http://www.aaai.org/ojs/index.php/aimagazine/article/view/2498 Innovative Applications of Artificial Intelligence 2013]''. [[AAAI#AIMAG|AI Magazine]], Vol. 35, No. 1
* [[Stuart Russell]] ('''2014'''). ''Unifying Logic and Probability: A New Dawn for AI''? [https://dblp.uni-trier.de/db/conf/ipmu/ipmu2014-1.html IPMU 2014], [https://people.eecs.berkeley.edu/~russell/papers/ipmu14-oupm.pdf pdf]
==2015 ...==
* [[Susan L. Epstein]] ('''2015'''). ''[http://www.sciencedirect.com/science/article/pii/S0004370214001568 Wanted: Collaborative Intelligence]''. [https://en.wikipedia.org/wiki/Artificial_Intelligence_%28journal%29 Artificial Intelligence], Vol. 221
=Forum Posts=
==1994 ...==
* [https://groups.google.com/d/msg/rec.games.chess/R-AxfAZ95gY/kmBYccNriNkJ chess and AI] by David Deininger, [[Computer Chess Forums|rgc]], April 11, 1994
* [http://groups.google.com/group/rec.games.chess.computer/browse_frm/thread/92e542466e76432b Artificial Intelligence] by [[Fernando Villegas|Fernando Villegas Darroui]], [[Computer Chess Forums|rgcc]], May 13, 1997
* [https://www.stmintz.com/ccc/index.php?id=14685 Artificial Intelligence] by [[Daniel Homan]], [[CCC]], January 126, 1998
==2000 ...==
* [https://www.stmintz.com/ccc/index.php?id=357095 Artificial Intelligence in Computer Chess] by [[Artem Petakov|Artem Pyatakov]], [[CCC]], March 28, 2004
* [https://www.stmintz.com/ccc/index.php?id=357112 Re: Artificial Intelligence in Computer Chess - *DETAILS* as promised] by [[Artem Petakov|Artem Pyatakov]], [[CCC]], March 28, 2004 » [[History Heuristic]]
* [https://www.stmintz.com/ccc/index.php?id=419893 Fruit fly races] by [[Steven Edwards]], [[CCC]], April 06, 2005
==2010 ...==
* [http://www.open-chess.org/viewtopic.php?f=5&t=2539 what constitutes AI?] by stackOVERFLOW, [[Computer Chess Forums|OpenChess Forum]], December 14, 2013
* [http://www.talkchess.com/forum/viewtopic.php?t=64158 Scientific American article on Computer Chess] by [[Mark Lefler]], [[CCC]], June 03, 2017 <ref>[https://www.scientificamerican.com/article/20-years-after-deep-blue-how-ai-has-advanced-since-conquering-chess/ 20 Years after Deep Blue: How AI Has Advanced Since Conquering Chess] by [https://www.crunchbase.com/person/larry-greenemeier Larry Greenemeier], [[Scientific American]], June 2, 2017</ref> » [[Kasparov versus Deep Blue 1997]]

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