Arnold K. Griffith

From Chessprogramming wiki
Revision as of 17:59, 4 March 2020 by GerdIsenberg (talk | contribs) (Created page with "'''Home * People * Arnold K. Griffith''' '''Arnold K. Griffith''',<br/> an American mathematician, computer scientist and AI res...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Home * People * Arnold K. Griffith

Arnold K. Griffith,
an American mathematician, computer scientist and AI researcher. In the early 60s, he was affiliated with the University of Florida, where he wrote an introduction to Lisp [1]. Since the mid 60s, he worked on AI topics within Project MAC at MIT, where he defended his Ph.D. under advisor Seymour Papert in 1970 on computer vision, in particular on line and edge detection in raster images [2]. His further research interests include reinforcement learning as applied to the static evaluation of the game of Checkers [3] [4], and game tree search. In 1976, he published an empirical exploration of the performance of alpha-beta [5].

Selected Publications

[6]

1960 ...

1970 ...

External Links

References

Up one level