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Alpha-Beta

549 bytes added, 16:20, 1 December 2021
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* [[Naoyuki Sato]], [[Kokolo Ikeda]] ('''2016'''). ''[https://ieeexplore.ieee.org/document/7860427 Three types of forward pruning techniques to apply the alpha beta algorithm to turn-based strategy games]''. [https://dblp.uni-trier.de/db/conf/cig/cig2016.html CIG 2016]
* [[Hendrik Baier]] ('''2017'''). ''[https://link.springer.com/chapter/10.1007/978-3-319-57969-6_5 A Rollout-Based Search Algorithm Unifying MCTS and Alpha-Beta]''. [https://link.springer.com/book/10.1007%2F978-3-319-57969-6 Computer Games] » [[MCαβ]], [[Monte-Carlo Tree Search]]
* [[Shogo Takeuchi]] ('''2019'''). ''Advice is Useful for Game AI: Experiments with Alpha-Beta Search Players in Shogi''. [[Advances in Computer Games 16]]
=Forum Posts=
==2020 ...==
* [http://www.talkchess.com/forum3/viewtopic.php?f=7&t=74771 AB search with NN on GPU...] by [[Srdja Matovic]], [[CCC]], August 13, 2020 » [[GPU]], [[Neural Networks|NN]] <ref>[https://forums.developer.nvidia.com/t/kernel-launch-latency/62455 kernel launch latency - CUDA / CUDA Programming and Performance - NVIDIA Developer Forums] by LukeCuda, June 18, 2018</ref>
* [http://www.talkchess.com/forum3/viewtopic.php?f=7&t=77208 Mathematical proof that AB with B-cutoff does not miss a variation] by [[Yves De Billoëz]], [[CCC]], April 30, 2021* [http://www.talkchess.com/forum3/viewtopic.php?f=7&t=77497 Alpha-beta search for drawing endgames] by Emanuel Torres, [[CCC]], June 16, 2021 » [[Draw Evaluation]], [[Graph History Interaction]], [[Repetitions]]
=External Links=
* [https://en.wikipedia.org/wiki/Alpha-beta_pruning Alpha-beta Pruning from Wikipedia]

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