Difference between revisions of "Allie"

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=Lc0 Intersections=  
 
=Lc0 Intersections=  
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What Alliestein has in Common with Lc0 <ref>[http://www.talkchess.com/forum3/viewtopic.php?f=2&t=71822 My failed attempt to change TCEC NN clone rules] by [[Alexander Lyashuk]], [[CCC]], September 14, 2019 » [[TCEC]]</ref>
 
What Alliestein has in Common with Lc0 <ref>[http://www.talkchess.com/forum3/viewtopic.php?f=2&t=71822 My failed attempt to change TCEC NN clone rules] by [[Alexander Lyashuk]], [[CCC]], September 14, 2019 » [[TCEC]]</ref>
  

Revision as of 12:10, 14 September 2019

Home * Engines * Allie

Allie,
an UCI compliant open source chess engine by Adam Treat, written in C++ using Qt, released under the terms of GPL version 3. Allie is inspired by the seminal AlphaZero paper [1] and the Leela Chess Zero project - in particular it utilizes the same networks produced by Leela Chess, and replaces Lc0 with an own implementation of a PUCT Monte-Carlo tree search [2].

AllieStein

AllieStein is the combination of Allie with Leela's third party Leelenstein network by Mark Jordan [3] [4], which is trained by supervised learning feeding in games from CCRL, supported by SGDR (Stochastic Gradient Descent with Warm Restarts) [5] and GGT (full-matrix adaptive regularization) [6], using batch renormalization [7], and adding gradient noise [8].

Features

Lc0 Intersections

Lc0diagram.png
Alliestein.png

What Alliestein has in Common with Lc0 [12]


See also

Forum Posts

Re: Allie & Stein by Alexander Lyashuk, CCC, March 07, 2019
Re: Allie & Stein by Adam Treat, CCC, March 07, 2019

External Links

Chess Engine

Misc

References

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