Difference between revisions of "Advances in Computer Games 17"

From Chessprogramming wiki
Jump to: navigation, search
Line 26: Line 26:
 
* [[Satoshi Tanaka]], [[Francois Bonnet|François Bonnet]], [[Sébastien Tixeuil]], [[Yasumasa Tamura]] ('''2021'''). ''Quixo Is Solved''. [[Advances in Computer Games 17]]
 
* [[Satoshi Tanaka]], [[Francois Bonnet|François Bonnet]], [[Sébastien Tixeuil]], [[Yasumasa Tamura]] ('''2021'''). ''Quixo Is Solved''. [[Advances in Computer Games 17]]
 
* [[Boris Doux]], [[Benjamin Negrevergne]], [[Tristan Cazenave]] ('''2021'''). ''Deep Reinforcement Learning for Morpion Solitaire''. [[Advances in Computer Games 17]]
 
* [[Boris Doux]], [[Benjamin Negrevergne]], [[Tristan Cazenave]] ('''2021'''). ''Deep Reinforcement Learning for Morpion Solitaire''. [[Advances in Computer Games 17]]
* [[Matthew Stephenson]], [[́Eric Piette]], [[Dennis J. N. J. Soemers]], [[Cameron Browne]] ('''2021'''). ''Automatic Generation of Board Game Manuals''. [[Advances in Computer Games 17]]
+
* [[Matthew Stephenson]], [[Eric Piette]], [[Dennis J. N. J. Soemers]], [[Cameron Browne]] ('''2021'''). ''Automatic Generation of Board Game Manuals''. [[Advances in Computer Games 17]]
 
* [[Cheng Yi]], [[Tomoyuki Kaneko]] ('''2021'''). ''Improving Counterfactual Regret Minimization Agents Training in card game Cheat Using Ordered Abstraction''. [[Advances in Computer Games 17]]
 
* [[Cheng Yi]], [[Tomoyuki Kaneko]] ('''2021'''). ''Improving Counterfactual Regret Minimization Agents Training in card game Cheat Using Ordered Abstraction''. [[Advances in Computer Games 17]]
* [[Dennis J. N. J. Soemers]], [[́Eric Piette]], [[ Matthew Stephenson]], [[Cameron Browne]] ('''2021'''). ''Optimised Playout Implementations for the Ludii General Game System''. [[Advances in Computer Games 17]]
+
* [[Dennis J. N. J. Soemers]], [[Eric Piette]], [[ Matthew Stephenson]], [[Cameron Browne]] ('''2021'''). ''Optimised Playout Implementations for the Ludii General Game System''. [[Advances in Computer Games 17]]
 
* [[Keita Fujihira]], [[Chu-Hsuan Hsueh]], [[Kokolo Ikeda]] ('''2021'''). ''Procedural Maze Generation with Considering Difficulty from Human Players’ Perspectives''. [[Advances in Computer Games 17]]
 
* [[Keita Fujihira]], [[Chu-Hsuan Hsueh]], [[Kokolo Ikeda]] ('''2021'''). ''Procedural Maze Generation with Considering Difficulty from Human Players’ Perspectives''. [[Advances in Computer Games 17]]
 
* [[Aðalsteinn Pálsson]], [[Yngvi Björnsson]] ('''2021'''). ''Evaluating Interpretability Methods for DNNs in Game-Playing Agents''. [[Advances in Computer Games 17]]
 
* [[Aðalsteinn Pálsson]], [[Yngvi Björnsson]] ('''2021'''). ''Evaluating Interpretability Methods for DNNs in Game-Playing Agents''. [[Advances in Computer Games 17]]
 
* [[Miha Bizjak]], [[Matej Guid]] ('''2021'''). ''Automatic Recognition of Similar Chess Motifs''. [[Advances in Computer Games 17]]
 
* [[Miha Bizjak]], [[Matej Guid]] ('''2021'''). ''Automatic Recognition of Similar Chess Motifs''. [[Advances in Computer Games 17]]
 
* [[M. Akif Gunes]], [[M. Fatih Kavum]], [[Sanem Sariel]] ('''2021'''). ''A Generic Approach for Player Modelling Using Event-Trait Mapping Supported by PCA''. [[Advances in Computer Games 17]]
 
* [[M. Akif Gunes]], [[M. Fatih Kavum]], [[Sanem Sariel]] ('''2021'''). ''A Generic Approach for Player Modelling Using Event-Trait Mapping Supported by PCA''. [[Advances in Computer Games 17]]
* [[Cameron Browne]], [[́Eric Piette]], [[Matthew Stephenson]], [[Dennis J. N. J. Soemers]] ('''2021'''). ''General Board Geometry''. [[Advances in Computer Games 17]]
+
* [[Cameron Browne]], [[Eric Piette]], [[Matthew Stephenson]], [[Dennis J. N. J. Soemers]] ('''2021'''). ''General Board Geometry''. [[Advances in Computer Games 17]]
 
* [[Dave Gomboc]], [[Christian R. Shelton]] ('''2021'''). ''Chess endgame compression via logic minimization''. [[Advances in Computer Games 17]]
 
* [[Dave Gomboc]], [[Christian R. Shelton]] ('''2021'''). ''Chess endgame compression via logic minimization''. [[Advances in Computer Games 17]]
  

Revision as of 20:34, 30 November 2021

Home * Conferences * Advances in Computer Games 17

< Prev Next >

Advances in Computer Games 17,
from November 23-25, 2021, held online. ACG is the conference of the ICGA.

Keynote Speakers

Accepted Papers

[1]

External Links

Forum Posts

References

Up one Level