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Advances in Computer Games 17

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* [[Matthew Stephenson]], [[Eric Piette]], [[Dennis J. N. J. Soemers]], [[Cameron Browne]] ('''2021'''). ''Automatic Generation of Board Game Manuals''. [[Advances in Computer Games 17]]
* [[Cheng Yi]], [[Tomoyuki Kaneko]] ('''2021'''). ''Improving Counterfactual Regret Minimization Agents Training in card game Cheat Using Ordered Abstraction''. [[Advances in Computer Games 17]]
* [[Dennis J. N. J. Soemers]], [[Eric Piette]], [[ Matthew Stephenson]], [[Cameron Browne]] ('''2021'''). ''Optimised Playout Implementations for the Ludii General Game System''. [[Advances in Computer Games 17]]
* [[Keita Fujihira]], [[Chu-Hsuan Hsueh]], [[Kokolo Ikeda]] ('''2021'''). ''Procedural Maze Generation with Considering Difficulty from Human Players’ Perspectives''. [[Advances in Computer Games 17]]
* [[Aðalsteinn Pálsson]], [[Yngvi Björnsson]] ('''2021'''). ''Evaluating Interpretability Methods for DNNs in Game-Playing Agents''. [[Advances in Computer Games 17]]

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