Difference between revisions of "Advances in Computer Games 17"

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'''Advances in Computer Games 17''',<br/>
 
'''Advances in Computer Games 17''',<br/>
from November 23-25, [[Timeline#2021|2021]], held online. ACG is the conference of the [[ICGA]].  
+
November 23-25, [[Timeline#2021|2021]], held online. ACG is the conference of the [[ICGA]].  
  
 
=Keynote Speakers=
 
=Keynote Speakers=
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* [[Rejwana Haque]], [[Ting Han Wei]], [[Martin Müller]] ('''2021'''). ''On the Road to Perfection? Evaluating Leela Chess Zero Against Endgame Tablebases''. [[Advances in Computer Games 17]]
 
* [[Rejwana Haque]], [[Ting Han Wei]], [[Martin Müller]] ('''2021'''). ''On the Road to Perfection? Evaluating Leela Chess Zero Against Endgame Tablebases''. [[Advances in Computer Games 17]]
 
* [[Mark Goadrich]], [[Collin Shaddox]] ('''2021'''). ''Quantifying the Space of Hearts Variants''. [[Advances in Computer Games 17]]
 
* [[Mark Goadrich]], [[Collin Shaddox]] ('''2021'''). ''Quantifying the Space of Hearts Variants''. [[Advances in Computer Games 17]]
* [[Lucas Gnecco Heredia]], [[Tristan Cazenave]] ('''2021'''). ''Expert Iteration for Risk. [[Advances in Computer Games 17]]
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* [[Lucas Gnecco Heredia]], [[Tristan Cazenave]] ('''2021'''). ''Expert Iteration for Risk''. [[Advances in Computer Games 17]]
 
* [[Satoshi Tanaka]], [[Francois Bonnet|François Bonnet]], [[Sébastien Tixeuil]], [[Yasumasa Tamura]] ('''2021'''). ''Quixo Is Solved''. [[Advances in Computer Games 17]]
 
* [[Satoshi Tanaka]], [[Francois Bonnet|François Bonnet]], [[Sébastien Tixeuil]], [[Yasumasa Tamura]] ('''2021'''). ''Quixo Is Solved''. [[Advances in Computer Games 17]]
 
* [[Boris Doux]], [[Benjamin Negrevergne]], [[Tristan Cazenave]] ('''2021'''). ''Deep Reinforcement Learning for Morpion Solitaire''. [[Advances in Computer Games 17]]
 
* [[Boris Doux]], [[Benjamin Negrevergne]], [[Tristan Cazenave]] ('''2021'''). ''Deep Reinforcement Learning for Morpion Solitaire''. [[Advances in Computer Games 17]]
* [[Matthew Stephenson]], [[́Eric Piette]], [[Dennis J. N. J. Soemers]], [[Cameron Browne]] ('''2021'''). ''Automatic Generation of Board Game Manuals''. [[Advances in Computer Games 17]]
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* [[Matthew Stephenson]], [[Eric Piette]], [[Dennis Soemers]], [[Cameron Browne]] ('''2021'''). ''Automatic Generation of Board Game Manuals''. [[Advances in Computer Games 17]]
 
* [[Cheng Yi]], [[Tomoyuki Kaneko]] ('''2021'''). ''Improving Counterfactual Regret Minimization Agents Training in card game Cheat Using Ordered Abstraction''. [[Advances in Computer Games 17]]
 
* [[Cheng Yi]], [[Tomoyuki Kaneko]] ('''2021'''). ''Improving Counterfactual Regret Minimization Agents Training in card game Cheat Using Ordered Abstraction''. [[Advances in Computer Games 17]]
* [[Dennis J. N. J. Soemers]], [[́Eric Piette]], [[ Matthew Stephenson]], [[Cameron Browne]] ('''2021'''). ''Optimised Playout Implementations for the Ludii General Game System''. [[Advances in Computer Games 17]]
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* [[Dennis Soemers]], [[Eric Piette]], [[Matthew Stephenson]], [[Cameron Browne]] ('''2021'''). ''Optimised Playout Implementations for the Ludii General Game System''. [[Advances in Computer Games 17]]
 
* [[Keita Fujihira]], [[Chu-Hsuan Hsueh]], [[Kokolo Ikeda]] ('''2021'''). ''Procedural Maze Generation with Considering Difficulty from Human Players’ Perspectives''. [[Advances in Computer Games 17]]
 
* [[Keita Fujihira]], [[Chu-Hsuan Hsueh]], [[Kokolo Ikeda]] ('''2021'''). ''Procedural Maze Generation with Considering Difficulty from Human Players’ Perspectives''. [[Advances in Computer Games 17]]
 
* [[Aðalsteinn Pálsson]], [[Yngvi Björnsson]] ('''2021'''). ''Evaluating Interpretability Methods for DNNs in Game-Playing Agents''. [[Advances in Computer Games 17]]
 
* [[Aðalsteinn Pálsson]], [[Yngvi Björnsson]] ('''2021'''). ''Evaluating Interpretability Methods for DNNs in Game-Playing Agents''. [[Advances in Computer Games 17]]
 
* [[Miha Bizjak]], [[Matej Guid]] ('''2021'''). ''Automatic Recognition of Similar Chess Motifs''. [[Advances in Computer Games 17]]
 
* [[Miha Bizjak]], [[Matej Guid]] ('''2021'''). ''Automatic Recognition of Similar Chess Motifs''. [[Advances in Computer Games 17]]
 
* [[M. Akif Gunes]], [[M. Fatih Kavum]], [[Sanem Sariel]] ('''2021'''). ''A Generic Approach for Player Modelling Using Event-Trait Mapping Supported by PCA''. [[Advances in Computer Games 17]]
 
* [[M. Akif Gunes]], [[M. Fatih Kavum]], [[Sanem Sariel]] ('''2021'''). ''A Generic Approach for Player Modelling Using Event-Trait Mapping Supported by PCA''. [[Advances in Computer Games 17]]
* [[Cameron Browne]], [[́Eric Piette]], [[Matthew Stephenson]], [[Dennis J. N. J. Soemers]] ('''2021'''). ''General Board Geometry''. [[Advances in Computer Games 17]]
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* [[Cameron Browne]], [[Eric Piette]], [[Matthew Stephenson]], [[Dennis Soemers]] ('''2021'''). ''General Board Geometry''. [[Advances in Computer Games 17]]
 
* [[Dave Gomboc]], [[Christian R. Shelton]] ('''2021'''). ''Chess endgame compression via logic minimization''. [[Advances in Computer Games 17]]
 
* [[Dave Gomboc]], [[Christian R. Shelton]] ('''2021'''). ''Chess endgame compression via logic minimization''. [[Advances in Computer Games 17]]
  

Latest revision as of 14:30, 1 December 2021

Home * Conferences * Advances in Computer Games 17

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Advances in Computer Games 17,
November 23-25, 2021, held online. ACG is the conference of the ICGA.

Keynote Speakers

Accepted Papers

[1]

External Links

Forum Posts

References

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