Difference between revisions of "Advances in Computer Chess 7"

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* [https://groups.google.com/d/msg/rec.games.chess/M5hl9EPXgBw/aJEJNPP-TH8J Advances in Computer Chess 7 conference] by [[Jos Uiterwijk]], [[Computer Chess Forums|rgc]], May 27, 1993
 
* [https://groups.google.com/d/msg/rec.games.chess/M5hl9EPXgBw/aJEJNPP-TH8J Advances in Computer Chess 7 conference] by [[Jos Uiterwijk]], [[Computer Chess Forums|rgc]], May 27, 1993
 
* [https://groups.google.com/d/msg/rec.games.chess.computer/ZWQ5ZwvXx_s/YGugyzFTwGYJ Re: Botvinnik article] by [[Marc-François Baudot]], [[Computer Chess Forums|rgcc]], November 07, 1996
 
* [https://groups.google.com/d/msg/rec.games.chess.computer/ZWQ5ZwvXx_s/YGugyzFTwGYJ Re: Botvinnik article] by [[Marc-François Baudot]], [[Computer Chess Forums|rgcc]], November 07, 1996
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* [https://groups.google.com/g/rec.games.chess.computer/c/kecoM_YlyAM/m/NiCnP8wRgnQJ Computer chess books] by [[Bruce Moreland]], [[Computer Chess Forums|rgcc]], February 05, 1997
  
 
=Reports=
 
=Reports=
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'''[[Conferences|Up one Level]]'''
 
'''[[Conferences|Up one Level]]'''
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[[Category:1993]]

Latest revision as of 21:39, 26 September 2020

Home * Conferences * Advances in Computer Chess 7

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The 7th Advances in Computer Chess Conference was held at the University of Limburg at Maastricht in the Netherlands, on July 1-2, 1993. ACC is the conference of the ICCA.

Proceedings

  • Advances in Computer Chess 7 [2]
Jaap van den Herik, Bob Herschberg and Jos Uiterwijk (eds.) (1994).
Computer Science Department
Universiteit Maastricht,
ISBN 9062161014
Advances in Computer Chess.jpg

Lectures

  1. Mikhail Botvinnik, Evgeniĭ Dmitrievich Cherevik, Vasily Vladimirov, Vitaly Vygodsky (1994). Solving Shannon's Problem: Ways and Means.
  2. John Nunn (1994). Extracting Information from Endgame Databases.
  3. Fernand Gobet, Peter Jansen (1994). Towards a Chess Program Based on a Model of Human Memory.
  4. Hiroyuki Iida, Jos Uiterwijk, Jaap van den Herik, Bob Herschberg (1994). Thoughts on the Application of Opponent-Model Search.
  5. Jos Uiterwijk, Jaap van den Herik (1994). Speculative Play in Computer Chess.
  6. Boris Stilman (1994). A Linguistic Geometry of the Chess Model. pdf draft
  7. Andreas L. Opdahl, Bjørnar Tessem (1994). Long-Term Planning in Computer Chess.
  8. Robert Lake, Jonathan Schaeffer, Paul Lu (1994). Solving Large Retrograde Analysis Problems Using a Network of Workstations.
  9. Jean-Christophe Weill (1994). How Hard is the Correct Coding of an Easy Endgame? zipped ps
  10. Christian Posthoff, Michael Schlosser, Rainer Staudte, Jens Zeidler (1994). Transformations of Knowledge.
  11. Rainer Feldmann, Peter Mysliwietz, Burkhard Monien (1994). Game-Tree Search on a Massively Parallel System.
  12. Wim Pijls, Arie de Bruin (1994). Generalizing Alpha-Beta.
  13. Alexander Reinefeld (1994). A Minimax Algorithm Faster than Alpha-Beta.
  14. Dennis Breuker, Victor Allis, Jaap van den Herik (1994). How to Mate: Applying Proof-Number Search. [3]
  15. Don Beal, Martin C. Smith (1994). Random Evaluations in Chess.
  16. Ingo Althöfer, Chrilly Donninger, Ulf Lorenz, Valentin Rottmann (1994). On Timing, Permanent Brain and Human Intervention.
  17. Christian Posthoff, Rainer Staudte, Michael Schlosser (1994). Chess Programming and Computer-Science Education.

Forum Posts

Reports

References

  1. Building Gouvernement, former residence of the Gouvernor of Limburg. Now a part of the University. Build around 1935 and designed by G.C. Bremer, Image by Brbbl, June 14, 2009, CC BY-SA 3.0, Wikimedia Commons, Maastricht University from Wikipedia
  2. Books at sale at ICGA
  3. reprinted as Mate in 38: Applying Proof-Number Search from Ed Schröder's Programmer's Stuff site

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