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Adi Botea

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* [[Adi Botea]] ('''2011'''). ''Ultra-Fast Optimal Pathfinding without Runtime Search''. [https://dblp.org/db/conf/aiide/aiide2011.html AIIDE 2011], [https://ai.dmi.unibas.ch/research/reading_group/botea-aiide2011.pdf pdf]
* [[Akihiro Kishimoto]], [[Alex Fukunaga]], [[Adi Botea]] ('''2012'''). ''Evaluation of a Simple, Scalable, Parallel Best-First Search Strategy''. [https://arxiv.org/abs/1201.3204 arXiv:1201.3204]
* [[Adi Botea]], [[Bruno Bouzy]], [[Michael Buro]], [[Christian Bauckhage]], [[Dana S. Nau]] ('''2013'''). ''Pathfinding in Games''. [https://dblp.uni-trier.de/db/conf/dagstuhl/dfu6.html Artificial and Computational Intelligence in Games 2013], [http://drops.dagstuhl.de/opus/volltexte/2013/4333/pdf/4.pdf pdf]
* [[Peter Cowling]], [[Michael Buro]], [[Michal Bída]], [[Adi Botea]], [[Bruno Bouzy]], [[Martin V. Butz]], [[Philip Hingston]], [[Hector Muñoz-Avila]], [[Dana S. Nau]], [[Moshe Sipper]] ('''2013'''). ''Search in Real-Time Video Games''. [https://dblp.uni-trier.de/db/conf/dagstuhl/dfu6.html Artificial and Computational Intelligence in Games 2013], [http://drops.dagstuhl.de/opus/volltexte/2013/4332/pdf/3.pdf pdf]
* [[Alex Fukunaga]], [[Adi Botea]], [[Yuu Jinnai]], [[Akihiro Kishimoto]] ('''2017'''). ''A Survey of Parallel A*''. [https://arxiv.org/abs/1708.05296 arXiv:1708.05296]
* [[Alex Fukunaga]], [[Adi Botea]], [[Yuu Jinnai]], [[Akihiro Kishimoto]] ('''2018'''). ''Parallel A* for State-Space Search''. Handbook of Parallel Constraint Reasoning 2018

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