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8x8 Board

33 bytes added, 10:36, 6 March 2021
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=Alternatives=
As a lone board representation, the 8x8 board has some efficiency issues with [[Move Generation|move generation]] related to off the board test. Therefore more common are approaches dealing with that, that is [[10x12 Board|10x12 board]] with surrounding ranks and files, and [[Vector Attacks]] with its cheap test and unique square difference property with respect to [[Distance|distance]] and [[Direction|direction]] <ref>[[Fritz Reul]] ('''2009'''). ''New Architectures in Computer Chess''. Ph.D. Thesis, ''2 Non-Bitboard Architectures''</ref>. In ''Games Playing with Computers'', 1972 <ref>[http://www.chilton-computing.org.uk/acl/literature/books/gamesplaying/p003.htm Chapter 3: Board Games - 3.1 CHESS] from [[Alex Bell]] ('''1972'''). ''[http://www.chilton-computing.org.uk/acl/literature/books/gamesplaying/overview.htm Games Playing with Computers]''. [https://en.wikipedia.org/wiki/Allen_%26_Unwin Allen & Unwin], ISBN-13: 978-0080212227</ref> , [[Alex Bell]] introduced an array of 65 squares, where the purpose of square 65 (always empty) is to detect pawns capturing outside the board by a [[Table-driven Move Generation|table driven move generator]].
=See also=

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