4th Computer Olympiad

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Home * Tournaments * Computer Olympiad * 4th Computer Olympiad

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Park Lane Hotel [1]

The Fourth Computer Olympiad was held from August 5 to 11, 1992, in the Ballroom of the Park Lane Hotel, London, United Kingdom. David Levy was the organizer. The event was sponsored by AST, Walter Bannerman was supported by Unicible S.A., Lausanne and IBM, Lausanne [2] . A few days later at the same place, Marion Tinsley won the Checkers Man vs. Machine World Championship by virtue of a 4-2 score (with 33 draws) over Chinook [3] [4]. The Heuristic Programming in Artificial Intelligence conference was again held during the 4th Computer Olympiad, but proceedings were not published.

Results

Awari

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# Program CC Authors Medal
1 Lithidion NL Victor Allis, Maarten van der Meulen Gold
2 Marvin CH Thomas Lincke Silver
3 Juju GB Bronze

Backgammon

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# Program CC Authors Medal
1 Bax DE Klaus-Uwe Koschnick Gold
2 Maestro US Justin A. Boyan Silver
3 Video Gammon US Randall Hoogerhyde Bronze

Bridge

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# Program CC Authors Medal
1 Bridge King DE Johannes Leber, Gero Scholz Gold
2 Bridge Baron GB Tom Throop, Tony Guilfoyle Silver
3 Alpha Bridge RU Alexander Lopatin Bronze

Chess

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Final Standing

# Program CC G K H W D T A P6 SOS SoDOS Medal
1 Genesis NL x 1 0 1 1 1 1 5 16 11 Gold
1 The King NL 0 x 1 1 1 1 1 5 16 11 Gold
1 HIARCS 6.72 GB 1 0 x 1 1 1 1 5 16 11 Gold
4 Woodpusher GB 0 0 0 x 1 1 1 3 18 3
5 Duck NL 0 0 0 0 x 1 1 2 19 1
6 Touch NL 0 0 0 0 0 x 1 1 20 0
7 Ananse CH 0 0 0 0 0 0 x 0 21 0

Participants

[9]

Program CC Authors Hardware Language NPS
Genesis NL Eric van Riet Paap IBM PC 486@50Mhz C, Assembly 11500
The King NL Johan de Koning 386 Laptop with TASC ARM-2@30Mhz Assembly 6500
HIARCS 6.72 GB Mark Uniacke SPARCstation-2 Sparc@40Mhz C 3500
Woodpusher GB John Hamlen AST 486@33Mhz C 4500
Duck NL Dennis Breuker SPARCstation-2 Sparc@40Mhz C 4750
Touch NL Jos Uiterwijk SPARCstation-2 Sparc@40Mhz C 2500
Ananse CH Walter Bannerman IBM PS/2 486@50Mhz Pascal 4000
Chess 2175X GB Chris Whittington IBM PC 486@50Mhz Assembly

Promotion Bug

In the round 3 game Chess 2175X vs. Genesis, Chris Whittington's program had a promotion bug, and only accepted a minor rook promotion after Genesis promoted to a queen. Arbiter Jaap van den Herik did not allow on the fly fixing of the bug during the game, since it was not I/O but search code, and judged to continue playing, allowing Whittington to correct the position, if Genesis played a diagonal "Rook move". However, Chess 2175X later played a move attacking the pseudo rook diagonally with its undefended queen and Whittington soon resigned. Next round, he withdrew from the tournament, which unfortunately left an odd number of participants [10] .

Chinese Chess

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# Program CC Authors P6 Playoff Medal
1 Surprise CN Ren Wu 3 Gold
2 Elephant TW Shun-Chin Hsu et al. 3 ½ Silver

Draughts

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# Program CC Authors Medal
1 TN83 NL Ard van Bergen Gold
2 Dynamo GB Adrian Millett Silver

Gin rummy

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# Program CC Medal
1 Rummymate RU Gold
2 Ginny RU Silver

Go

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19x19

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# Program CC Authors Medal
1 Go Intellect US Ken Chen Gold
2 Go 4.3 GB Michael Reiss Silver
3 Archmage TW Shun-Chin Hsu, Jeng-Chi Yan Bronze
3 Neuron RU Alexander Melnikov Bronze

9x9

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# Program CC Authors Medal
1 Go 4.3 GB Michael Reiss Gold
2 Go Intellect US Ken Chen Silver
3 Dragon NL Dong-Yueh Lin Bronze
4 Neuron RU Alexander Melnikov

Gomoku

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# Program CC Authors P8 Medal
1 Victoria NL Victor Allis, Loek Schoenmaker 6 Gold
2 Neuron RU Alexander Melnikov 1 Silver
2 Polygon NL Jos Uiterwijk 1 Silver
4 Zero Club LV 0
4 Xokk FI 0

Othello

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# Program CC Authors Medal
1 Othel du Nord FR Jean-Claude Delbarre Gold
2 Aida NL Jacco Gnodde, Dennis Breuker Silver
3 Jacp'Oth FR Philippe Gailhac Bronze
4 Iago US Greg M. Gupton
5 Doot FI Markku Poÿst
6 Hugo DE Jorn Eichler
7 Moron GB

Renju

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# Program CC Authors Medal
1 Neuron-RN RU Alexander Melnikov Gold
2 Zero Club LV Silver
3 Xokk FI Bronze

Scrabble

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# Program CC Authors Medal
1 Quetzal GB Tony Guilfoyle, Richard Hooker Gold
2 Tyler US Alan Frank Silver
3 Trouble NL
4 Erudit LT

Reports

Conference on Computer Games

The Heuristic Programming in AI conference was again held during the 4th Computer Olympiad, dubbed The AST 4th Conference on Computer Games, as reported in detail by Jos Uiterwijk in ICCA Journal, Vol. 15, No. 3 [21], with lectures given below, but proceedings were not published. Instead, some revised papers appeared elsewhere, as indicated by references.

  1. Shun-Chin Hsu, Jeng-Chi Yan (1992). Design and Implementation of a Computer Go Program ARCHIMAGE 1.1. Proceedings of Heuristic Programming in AI 4 [22]
  2. Thomas Wolf (1992). Generating tsume go problems with GoTools. Proceedings of Heuristic Programming in AI 4 [23]
  3. Michael Reiss (1992). The Algorithms used in Go 4.3, a Go-playing Program. Proceedings of Heuristic Programming in AI 4
  4. Martin Müller, Ralph Gasser (1992). Experiments in Computer Go Endgames. Proceedings of Heuristic Programming in AI 4 [24]
  5. Alexander Lopatin (1992). Two Combinatorial Problems in the Game of Bridge. Proceedings of Heuristic Programming in AI 4
  6. Nick Straguzzi (1992). Developing the Architecture for a General Bridge-Bidding System. Proceedings of Heuristic Programming in AI 4
  7. Patrick Schoo (1992). Percentage Plays in a Bridge Suit. Proceedings of Heuristic Programming in AI 4
  8. Jacco Gnodde (1992). New Search Techniques Applied to Othello. Proceedings of Heuristic Programming in AI 4 [25]
  9. Jos Uiterwijk (1992). The Promising-Moves Heuristic and Selective Extensions in Go-Moku. Proceedings of Heuristic Programming in AI 4
  10. Daniel E. Loeb, Constantin Staykov (1992). Diplomacy Programming Project. Proceedings of Heuristic Programming in AI 4
  11. Ken Chen, Kuo-Yuan Kao (1992). End Game Theory in Go. Proceedings of Heuristic Programming in AI 4 [26]
  12. Fred Hallebeek (1992). Shogi - A New Challenge in Computer Game Playing. Proceedings of Heuristic Programming in AI 4
  13. Barney Pell (1992). Metagame Realized: The Player to Beat. Proceedings of Heuristic Programming in AI 4
  14. Victor Allis, Matty Huntjens (1992). Go-Moku Goes Home. Proceedings of Heuristic Programming in AI 4 [27]
  15. Luis Antunes, Luis Moniz, Carlos Azevedo (1992). Dynamically Estimating the Opponent's Strength. Proceedings of Heuristic Programming in AI 4 [28]

Forum Posts

External Links

4th Computer Olympiad, Chess

References

  1. Park Lane Hotel from Wikipedia
  2. Mark Uniacke (1992). The Chess Tournament of the AST 4th Computer Olympiad. ICCA Journal, Vol. 15, No. 3
  3. Chinook - World Man-Machine Checkers Champion
  4. Chinook: Twenty Years Later by Jonathan Schaeffer, August 22, 2012
  5. 4th Computer Olympiad, Awari - London 1992 (ICGA Tournaments)
  6. 4th Computer Olympiad, Backgammon - London 1992 (ICGA Tournaments)
  7. 4th Computer Olympiad, Bridge - London 1992 (ICGA Tournaments)
  8. 4th Computer Olympiad, Chess - London 1992 (ICGA Tournaments)
  9. Mark Uniacke (1992). The Chess Tournament of the AST 4th Computer Olympiad. ICCA Journal, Vol. 15, No. 3
  10. Mark Uniacke (1992). The Chess Tournament of the AST 4th Computer Olympiad. ICCA Journal, Vol. 15, No. 3
  11. 4th Computer Olympiad, Chinese Chess - London 1992 (ICGA Tournaments)
  12. 4th Computer Olympiad, Draughts - London 1992 (ICGA Tournaments)
  13. 4th Computer Olympiad, Ginrummy - London 1992 (ICGA Tournaments)
  14. Gin rummy from Wikipedia
  15. 4th Computer Olympiad, Go - London 1992 (ICGA Tournaments)
  16. 4th Computer Olympiad, Go (9x9) - London 1992 (ICGA Tournaments)
  17. 4th Computer Olympiad, Go-Moku - London 1992 (ICGA Tournaments)
  18. 4th Computer Olympiad, Othello - London 1992 (ICGA Tournaments)
  19. 4th Computer Olympiad, Renju - London 1992 (ICGA Tournaments)
  20. 4th Computer Olympiad, Scrabble - London 1992 (ICGA Tournaments)
  21. Jos Uiterwijk (1992). The AST 4th Conference on Computer Games. ICCA Journal, Vol. 15, No. 3
  22. Shun-Chin Hsu, Jeng-Chi Yan, Hongsen Chang (1994). Design and Implementation of a Computer Go Program ARCHIMAGE 1.1. Journal of Information Sciences and Engineering, Vol. 10
  23. GoTools - TsumeGo Solving Software
  24. Martin Müller, Ralph Gasser (1996). Experiments in Computer Go Endgames. Games of No Chance edited by Richard J. Nowakowski
  25. Jacco Gnodde (1993). AIDA, New Search Techniques Applied to Othello. master thesis, supervised by Ida Sprinkhuizen-Kuyper, Leiden University
  26. Kuo-Yuan Kao (1993). End Game Theory. M.Sc. thesis, University of North Carolina at Charlotte
  27. Victor Allis, Jaap van den Herik, Matty Huntjens (1993). Go-Moku Solved by New Search Techniques. AAAI Technical Report FS-93-02, pdf
  28. Luis Antunes, Luis Moniz, Carlos Azevedo (1993). Rb+: the Dynamic Estimation of the Opponent's Strength. INESC-ID, Lisbon, Portugal » RB

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