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  • [[Category:Didactic]]
    4 KB (576 words) - 22:24, 23 February 2021
  • a didactic, [[UCI]] compliant [[:Category:Open Source|open source chess engine]] by [[ [[Category:Didactic]]
    4 KB (487 words) - 21:07, 17 October 2022
  • and started a chess programming comeback in 2020 with his didactic chess engine [[Rustic]] written in [[Rust]] <ref>[http://www.talkchess.com/
    4 KB (466 words) - 22:22, 3 June 2021
  • Pulse is a simple chess engine with didactic intentions in mind. The source code should be easy to read, so that new dev [[Category:Didactic]]
    4 KB (530 words) - 10:44, 1 April 2021
  • and can therefore considered as didactic engine with some prospects to improve.
    4 KB (465 words) - 11:09, 27 April 2021
  • an [[UCI]] compliant, didactic [[:Category:Open Source|open source chess program]] by [[Thomas Jahn]], wri [[Category:Didactic]]
    4 KB (512 words) - 12:07, 7 October 2021
  • a didactic [[Neural Networks#Convolutional|convolutional neural network]] (CNN) chess [[Category:Didactic]]
    7 KB (1,059 words) - 10:27, 1 June 2021
  • a [[WinBoard]] compliant, didactic [[:Category:Open Source|open source chess program]] by [[Bill Jordan]], wri [[Category:Didactic]]
    3 KB (379 words) - 10:46, 25 July 2021
  • a didactic [[:Category:Open Source|open source chess program]] by [[Bill Jordan]], wri [[Category:Didactic]]
    3 KB (331 words) - 10:33, 25 July 2021
  • an [[UCI]] compatible, didactic [[:Category:Open Source|open source chess engine]] by [[Thomas Jahn]], writ [[Category:Didactic]]
    5 KB (614 words) - 21:02, 28 March 2022
  • He is the author of [[A0lite]], a didactic [[UCI]] compliant [[Neural Networks|neural network]] chess engine, written
    2 KB (230 words) - 04:10, 16 August 2022

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