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Scout

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[[FILE:Phoenix Lander small.jpg|border|right|thumb|[https://en.wikipedia.org/wiki/Phoenix_%28spacecraft%29 Phoenix] ([https://en.wikipedia.org/wiki/Mars_Scout_Program Mars Scout 1]) <ref>Artist's concept of the [https://en.wikipedia.org/wiki/Phoenix_%28spacecraft%29 Phoenix] Mars lander by [https://en.wikipedia.org/wiki/NASA NASA]/[https://en.wikipedia.org/wiki/Jet_Propulsion_Laboratory JPL]/[http://www.fourth-millennium.net/space-exploration/space-exploration.html Corby Waste], from [http://phoenix.lpl.arizona.edu/images.php?gID=66&cID=1 Phoenix Mars Mission - Gallery - Images], [https://en.wikipedia.org/wiki/Wikimedia_Commons Wikimedia Commons], [http://de.wikipedia.org/wiki/Mars-Scout-Programm Mars-Scout-Programm from Wikipedia.de]</ref> ]]
'''Scout''',<br/>
an [[Alpha-Beta]] enhancement introduced by [[Judea Pearl]] in [[Timeline#1980|1980]] <ref>[[Judea Pearl]] ('''1980'''). ''Asymptotic Properties of Minimax Trees and Game-Searching Procedures.'' [https://en.wikipedia.org/wiki/Artificial_Intelligence_(journal) Artificial Intelligence], Vol. 14, No. 2</ref> <ref>[[Judea Pearl]] ('''1980'''). ''Scout: A Simple Game-Searching Algorithm with Proven Optimal Properties''. Proceedings of the First Annual National Conference on Artificial Intelligence. Stanford. [http://ftp.cs.ucla.edu/pub/stat_ser/scout.pdf pdf]</ref> . Scout was originally introduced by a [[Recursion|recursive]] function called EVAL, with <span style="background-color: #d6d6d6;">{MAX, MIN}</span>-parameter. A boolean function called TEST was used to prove all siblings of the first brother were either below or equal to MAX so far, or above or equal to MIN. If a condition did not hold, a re-search was necessary to get the real new MAX or MIN value. This was essentially a [[Null Window|null-window]] search, with the idea that the saved nodes of the TEST would outweigh re-searches in reasonable well-ordered [[Search Tree|search trees]]. Therefor Pearl expected Scout's superiority over [[Alpha-Beta]] in practical game trees, which was confirmed in 1985 by [[Rajjan Shinghal]] and [[Agata Muszycka-Jones]] <ref>[[Agata Muszycka-Jones]], [[Rajjan Shinghal]] ('''1985'''). ''An empirical comparison of pruning strategies in game trees''. [[IEEE#SMC|IEEE Transactions on Systems, Man, and Cybernetics]], Vol. 15, No. 3</ref> .
=External Links=
* [https://en.wikipedia.org/wiki/Scout Scout from Wikipedia]
* [[Videos#FlatEarthSociety:Category:Flat Earth Society|Flat Earth Society]] - Psychoscout, [https://en.wikipedia.org/wiki/John_F._Kennedy_Center_for_the_Performing_Arts John F. Kennedy Center for the Performing Arts], [https://en.wikipedia.org/wiki/Washington,_D.C. Washington D.C.], 2011, [https://en.wikipedia.org/wiki/YouTube YouTube] Video
: {{#evu:https://www.youtube.com/watch?v=xuG5SB_d9pY|alignment=left|valignment=top}}
'''[[Search|Up one level]]'''
[[Category:Flat Earth Society]]

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