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* [[Tristan Cazenave]] ('''2017'''). ''[http://ieeexplore.ieee.org/document/7875402/ Residual Networks for Computer Go]''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. PP, No. 99, [http://www.lamsade.dauphine.fr/~cazenave/papers/resnet.pdf pdf]
* [[Shi-Jim Yen]], [[Ching-Nung Lin]], [[Guan-Lun Cheng]], [[Jr-Chang Chen]] ('''2017'''). ''[http://ieeexplore.ieee.org/document/7966187/ Deep Learning and Block Go]''. [http://ieeexplore.ieee.org/xpl/mostRecentIssue.jsp?punumber=7958416 IJCNN 2017]
* [[Mathematician#SIoffe|Sergey Ioffe]] ('''2017'''). ''Batch Renormalization: Towards Reducing Minibatch Dependence in Batch-Normalized Models''. [https://arxiv.org/abs/1702.03275 arXiv:1702.03275]
* [[Ti-Rong Wu]], [[I-Chen Wu]], [[Guan-Wun Chen]], [[Ting-Han Wei]], [[Tung-Yi Lai]], [[Hung-Chun Wu]], [[Li-Cheng Lan]] ('''2017'''). ''Multi-Labelled Value Networks for Computer Go''. [https://arxiv.org/abs/1705.10701 arXiv:1705.10701]
* [[Matej Moravčík]], [[Martin Schmid]], [[Neil Burch]], [[Viliam Lisý]], [[Dustin Morrill]], [[Nolan Bard]], [[Trevor Davis]], [[Kevin Waugh]], [[Michael Johanson]], [[Michael Bowling]] ('''2017'''). ''[http://science.sciencemag.org/content/356/6337/508 DeepStack: Expert-level artificial intelligence in heads-up no-limit poker]''. [https://en.wikipedia.org/wiki/Science_(journal) Science], Vol. 356, No. 6337

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