CG 2004

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The Fourth International Conference on Computers and Games was held at the Gonda Brain Research Center of the Bar-Ilan University in Ramat Gan, Israel, July 5-7, 2004, in conjunction with the 9th Computer Olympiad and the 12th World Computer Chess Championship.

=Proceedings=
 * Jaap van den Herik, Yngvi Björnsson, Nathan S. Netanyahu (eds.)
 * Computers and Games
 * 4th International Conference, CG 2004
 * Ramat Gan, Israel, July 5-7, 2004
 * Lecture Notes in Computer Science, Volume 3846, 2006
 * Springer Berlin / Heidelberg
 * ISBN 3-540-32488-7

=Lectures=
 * Brian Sheppard (2004). Efficient Control of Selective Simulations. CG 2004
 * Darse Billings, Aaron Davidson, Terence Schauenberg, Neil Burch, Michael Bowling, Robert Holte, Jonathan Schaeffer, Duane Szafron (2004). Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games. CG 2004
 * Thomas Hauk, Michael Buro, Jonathan Schaeffer (2004). Rediscovering *-Minimax Search. CG 2004, pdf
 * Thomas Hauk, Michael Buro, Jonathan Schaeffer (2004). *-Minimax Performance in Backgammon. CG 2004
 * Bruno Bouzy (2004). Associating Shallow and Selective Global Tree Search with Monte Carlo for 9 × 9 Go. CG 2004
 * Erik van der Werf, Jaap van den Herik, Jos Uiterwijk (2004). Learning to Estimate Potential Territory in the Game of Go. CG 2004, pdf
 * Xiaozhen Niu, Martin Müller (2004). An Improved Safety Solver for Computer Go. CG 2004
 * Jan Ramon, Tom Croonenborghs (2004). Searching for Compound Goals Using Relevancy Zones in the Game of Go. CG 2004
 * Haw-ren Fang (2004). Rule-Tolerant Verification Algorithms for Completeness of Chinese-Chess Endgame Databases. CG 2004
 * Ping-hsun Wu, Ping-Yi Liu, Tsan-sheng Hsu (2004). An External-Memory Retrograde Analysis Algorithm. CG 2004
 * Akop Karapetyan, Richard J. Lorentz (2004). Generating an Opening Book for Amazons. CG 2004
 * David Fotland (2004). Building a World-Champion Arimaa Program. CG 2004
 * Omid David, Ariel Felner, Nathan S. Netanyahu (2004). Blockage Detection in Pawn Endings. CG 2004, pdf
 * Jeroen Donkers, Jaap van den Herik, Jos Uiterwijk (2004). Dao: A Benchmark Game. CG 2004
 * Bernard Helmstetter, Tristan Cazenave (2004). Incremental Transpositions. CG 2004, pdf
 * Rudolf Fleischer, Gerhard Trippen (2004). Kayles on the Way to the Stars. CG 2004
 * Andrea Bolognesi, Paolo Ciancarini (2004). Searching over Metapositions in Kriegspiel. CG 2004
 * Mark Winands, Erik van der Werf, Jaap van den Herik, Jos Uiterwijk (2004). The Relative History Heuristic. CG 2004, pdf
 * Martin Müller, Zhichao Li (2004). Locally Informed Global Search for Sums of Combinatorial Games. CG 2004
 * Nathan Sturtevant (2004). Current Challenges in Multi-player Game Search. CG 2004
 * Jouni Smed, Harri Hakonen (2004). Preventing Look-Ahead Cheating with Active Objects. CG 2004
 * Joshua Estelle (et al.) (2004). Strategic Interactions in the TAC 2003 Supply Chain Tournament. CG 2004

=Photos= The conference hall, where also the players meeting of the WCCC and Olympiad took place Jonathan Schaeffer's lecture on *-Minimax Search

=See also=
 * 9th Computer Olympiad
 * 12th World Computer Chess Championship

=Reports=
 * Bruno Bouzy (2004). The 4th Computers and Games conference. ICGA Journal, Vol. 27, No. 3

=External Links=
 * dblp: Computers and Games 2004
 * Computer Games events at Ban-Ilan University (ICGA Images

=References=

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