Mohamed Abbadi

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Mohamed Abbadi, an Italian computer scientist and Ph.D. student at Tilburg University and previously at Ca' Foscari University of Venice. His research interests include artificial intelligence, machine learning and programming languages for game development. Along with Giuseppe Maggiore, Mohamed Abbadi is primary author and project coordinator of the open-source programming language Casanova  for developing Real-time strategy games, introduced at the Advances in Computer Games 13 conference in Tilburg, 2011.

=Selected Publications=
 * Giuseppe Maggiore, Alvise Spanò, Renzo Orsini, Giulia Costantini, Michele Bugliesi, Mohamed Abbadi (2011). Designing Casanova: A Language for Games. Advances in Computer Games 13
 * Giuseppe Maggiore, Pieter Spronck, Renzo Orsini, Michele Bugliesi, Enrico Steffinlongo, Mohamed Abbadi (2012). Writing Real-Time .Net Games in Casanova. ICEC 2012
 * Giuseppe Maggiore, Alvise Spanò, Renzo Orsini, Michele Bugliesi, Mohamed Abbadi, Enrico Steffinlongo (2012). A formal specification for Casanova, a language for computer games. EICS 2012
 * Mohamed Abbadi (2013). Resources, Entities, Actions. A generalized design pattern for RTS games and its language extension in Casanova. Masters thesis, Ca' Foscari University of Venice, advisor Renzo Orsini, pdf
 * Mohamed Abbadi, Francesco Di Giacomo, Giuseppe Maggiore, Aske Plaat, Renzo Orsini, Pieter Spronck (2013). Resources, Entities, Actions. A generalized design pattern for RTS games and its language extension in Casanova. CG 2013, pdf

=External Links=
 * Mohamed Abbadi | LinkedIn
 * CodePlex - mabbadi

=References=

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