Bruno Bouzy

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Bruno Bouzy, a French mathematician, computer scientist and game researcher at Paris Descartes University, and along with Bernard Helmstetter and Tristan Cazenave one of the pioneers in Monte-Carlo Tree Search and its application in Computer Go. Bruno Bouzy is author of the Go playing program Indigo, which was already subject on his 1995 Ph.D. thesis at Paris 6 University under advisor Jacques Pitrat.

=Selected Publications=

1995

 * Bruno Bouzy (1995). Modelisation Cognitive du Joueur de Go. Mémoire de thèse de doctorat, Paris 6 University, pdf
 * Bruno Bouzy, Tristan Cazenave (1996). Shared concepts between complex systems and the game of Go. pdf
 * Bruno Bouzy, Tristan Cazenave (1997). Using the Object Oriented Paradigm to Model Context in Computer Go. Context'97, pdf

2000 ...

 * Bruno Bouzy (2001). Go Patterns Generated by Retrograde Analysis. 6th Computer Olympiad Workshop, pdf
 * Bruno Bouzy, Tristan Cazenave (2001). Computer Go: an AI-oriented Survey. Artificial Intelligence Journal, Vol. 132, pdf
 * Bruno Bouzy, Bernard Helmstetter (2003). Monte Carlo Go Developments. Advances in Computer Games 10, pdf
 * Bruno Bouzy (2003). Mathematical morphology applied to computer go. IJPRAI Vol. 17, No. 2
 * Bruno Bouzy (2003). The move decision strategy of Indigo. ICGA Journal, Vol. 26, No. 1
 * Bruno Bouzy (2004). Toward a go player computational model. Habilitation to Supervise Research document, Paris 6 University
 * Bruno Bouzy (2004). Associating Shallow and Selective Global Tree Search with Monte Carlo for 9 × 9 Go. CG 2004
 * Bruno Bouzy (2004). The 4th Computers and Games conference. ICGA Journal, Vol. 27, No. 3 » CG 2004
 * Bruno Bouzy (2004). Go Intellect wins 9x9 Go tournament. ICGA Journal, Vol. 27, No. 3 » 9th Computer Olympiad

2005 ...

 * Bruno Bouzy (2005). Move-Pruning Techniques for Monte-Carlo Go. Advances in Computer Games 11
 * Bruno Bouzy (2005). Associating domain-dependent knowledge and Monte Carlo approaches within a go program. Information Sciences, Heuristic Search and Computer Game Playing IV
 * Bruno Bouzy (2006). History and Territory Heuristics for Monte-Carlo Go. New Mathematics and Natural Computation
 * Julien Kloetzer, Hiroyuki Iida, Bruno Bouzy (2007). The Monte-Carlo approach in Amazons. CGW 2007, pdf
 * Tristan Cazenave, Clyde Kruskal, Bruno Bouzy (2007). Computer Games Workshop 2007. ICGA Journal, Vol. 30, No. 2 » CGW 2007
 * Julien Kloetzer, Hiroyuki Iida, Bruno Bouzy (2008). A Comparative Study of Solvers for Amazons Endgames. CIG'08, pdf
 * Guillaume Chaslot, Mark Winands, Jos Uiterwijk, Jaap van den Herik and Bruno Bouzy (2008). Progressive Strategies for Monte-Carlo Tree Search. New Mathematics and Natural Computation, Vol. 4, No. 3. pp. 343-357.
 * Julien Kloetzer, Hiroyuki Iida, Bruno Bouzy (2009). Playing Amazons Endgames. ICGA Journal, Vol. 32, No. 3, pdf

2010 ...

 * Damien Pellier, Bruno Bouzy, Marc Métivier (2010). An UCT Approach for Anytime Agent-based Planning. PAAMS'10, pdf
 * Bruno Bouzy, Marc Métivier, Damien Pellier (2011). MCTS Experiments on the Voronoi Game. Advances in Computer Games 13
 * Bruno Bouzy (2013). Monte-Carlo Fork Search for Cooperative Path-Finding. IJCAI workshop on Computer Games, pdf
 * Adi Botea, Bruno Bouzy, Michael Buro, Christian Bauckhage, Dana S. Nau (2013). Pathfinding in Games. Artificial and Computational Intelligence in Games 2013, pdf
 * Peter Cowling, Michael Buro, Michal Bída, Adi Botea, Bruno Bouzy, Martin V. Butz, Philip Hingston, Hector Muñoz-Avila, Dana S. Nau, Moshe Sipper (2013). Search in Real-Time Video Games. Artificial and Computational Intelligence in Games 2013, pdf

2015 ...

 * Bruno Bouzy (2015). An Experimental Investigation on the Pancake Problem. IJCAI Computer Games Workshop, pdf
 * Bruno Bouzy (2017). Playing Hanabi Near-Optimally. Advances in Computer Games 15

=External Links=
 * Welcome to Bruno Bouzy's page
 * Bruno Bouzy's ICGA Tournaments
 * Sensei's Library: Bouzy Map
 * Bouzy, Bruno from computer-go.info

=References=

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