Fairy-Max

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Fairy-Max, an open source engine for playing chess variants with fairy chess pieces by Harm Geert Muller, written in C and compliant to the Chess Engine Communication Protocol. Fairy-Max is based on Micro-Max, and uses tables with step vectors for move generation, and knows which pieces are leapers and which are sliders.

=Screenshot= Game depiction showing output from the Fairy-Max chess engine

=Forum Posts=

2007 ...

 * Fairy-Max 4.8 released by Harm Geert Muller, CCC, October 18, 2007
 * New Fairy-Max (4.8L) as demo for WB protocol extensions by Harm Geert Muller, CCC, September 03, 2009

2010 ...

 * Fairy-Max 4.8_O released by Harm Geert Muller, CCC, January 16, 2010
 * Fairy-Max now also plays Seirawan Chess! by Harm Geert Muller, CCC, November 17, 2010
 * Fairy-Max 4.8R released by Harm Geert Muller, CCC, October 07, 2011
 * Anatomy of a simple engine: Fairy-Max by Harm Geert Muller, Winboard Forum | Chess Programming Lessons, March 28, 2013
 * Fairy-Max 4.8V by Harm Geert Muller, CCC, October 23, 2014

2015 ...

 * Improved corner painting by Harm Geert Muller, CCC, January 18, 2016 » KBNK
 * Fairy-Max 5.0a released by Harm Geert Muller, CCC, January 26, 2016
 * Fairy-Max 5.0b released by Harm Geert Muller, CCC, February 19, 2016

=External Links=

Chess Engine

 * Fairy-Max: an AI for playing user-defined Chess variants
 * hgm.nubati.net Git - fairymax.git/summary
 * Fairy-Max - XBoard
 * Fairy-Max from Wikipedia

Misc

 * Fairy chess from Wikipedia
 * Fairy chess piece from Wikipedia
 * Fairy from Wikipedia

=References=

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