Max Bramer

Home * People * Max Bramer



Max A. Bramer, a British computer scientist and emeritus professor of Information Technology at the University of Portsmouth. Former appointments include lecturer in Computer Science at the Open University, Milton Keynes. His research interests include Data mining and formerly the application of declarative knowledge of chess endgames with a small number of pieces like KPK.

=Selected Publications=

1975 ...

 * Max Bramer (1975). Representation of Knowledge for Chess Endgames. Report, Open University, Milton Keynes
 * Max Bramer (1977). KPK: using effective distance. Report, Open University, Milton Keynes
 * Max Bramer (1977) Representation of knowledge for chess endgames: towards a self-improving system. Ph.D. thesis; Open University, Milton Keynes
 * Max Bramer (1977). KPK: Some Quantitative Data. Technical Report, Open University, Faculty of Mathematics.
 * Max Bramer (1978). Computer-Generated Databases for the Endgame in Chess. Technical Report. Milton Keynes, Open University Faculty of Mathematics.
 * Max Bramer (1978). A Note on KPK. Technical Report, the Open University: Faculty of Mathematics, Milton Keynes, England.
 * Max Bramer, Mike Clarke (1979). A Model for the Representation of Pattern-Knowledge for the Endgame in Chess. International Journal of Man-Machine Studies, Vol. 11, No.5

1980 ...

 * Max Bramer (1980). An Optimal Algorithm for KPK using Pattern Knowledge. Advances in Computer Chess 2, pp. 82-96.
 * Max Bramer (1980). Correct and Optimal Strategies in Game-Playing Programs. The Computer Journal, Vol. 23, No. 4, pp. 347-352.
 * Max Bramer (1982). Chess - Chess Champion Mark V’s ability at solving chess problems. Computer & Video Games, April 1982, pdf hosted by Mike Watters » Chess Champion Mark V
 * Max Bramer (1982). Finding Checkmates. Computer & Video Games, Spring 1982, pdf hosted by Mike Watters » Mater, George Baylor, Herbert Simon
 * Max Bramer (1982). Machine-Aided Refinement of Correct Strategies for the Endgame in Chess. Advances in Computer Chess 3
 * Max Bramer, B. E. P. Alden (1982). A Program for Solving Retrograde Analysis Chess Problems. Advances in Computer Chess 3
 * Max Bramer (1982). Pattern-Based Representations of Knowledge in the Game of Chess. International Journal of Man-Machine Studies, Vol. 16, No. 4
 * Max Bramer (1982). Refinement of Correct Strategies for the Endgame in Chess. SIGART Newsletter, Vol. 80
 * Max Bramer (ed.) (1983). Computer Game - Playing: Theory and Practice. Ellis Horwood Limited Publishers, Chichester, from amazon.com
 * Max Bramer (1986). KPK Endgame Databases: a Response From the Source. ICCA Journal, Vol. 9, No. 3
 * B. E. P. Alden, Max Bramer (1988). An Expert System for Solving Retrograde-Analysis Chess Problems. International Journal of Man-Machine Studies, Vol. 29, No. 2

2000 ...

 * Max Bramer (ed.) (2006). Artificial Intelligence in Theory and Practice. IFIP 19th World Computer Congress. Proceedings. Springer
 * Max Bramer (ed.) (2008). Artificial Intelligence in Theory and Practice II. IFIP 20th World Computer Congress. Proceedings. Springer
 * Max Bramer (ed.) (2009). Artificial Intelligence: An International Perspective. LNCS, Vol. 5640, Springer

2010 ...

 * Max Bramer (ed.) (2010). Artificial Intelligence in Theory and Practice III. Third IFIP International Conference on Artificial Intelligence. Proceedings. Springer
 * Max Bramer (2013). Logic Programming with Prolog. Springer
 * Max Bramer (2015). Web Programming with PHP and MySQL - A Practical Guide. Springer
 * Max Bramer (2016). Principles of Data Mining. Third Edition. Undergraduate Topics in Computer Science, Springer

=External Links=
 * Max Bramer - Digital Professor of Information Technology University of Portsmouth, UK

=References=

Up one level