Jaglavak

Home * Engines * Jaglavak



Jaglavak, an experimental UCI compliant open source chess engine under construction by Stuart Riffle, written in C++. Like Stuart Riffle's earlier engine Pigeon, Jaglavak uses bitboards, and generates sliding piece attacks by Kogge-Stone. Unlike Pigeon, Jaglavak performs a MCTS and uses the UCT formula to guide the selection of a node. The random playouts of the simulation phase may be distributed on CPUs, utilizing SIMD aka SSE2/4, AVX2 or even AVX-512 instructions - or on Nvidia GPUs utilizing CUDA.

=See also=
 * Ant
 * Matant
 * Pigeon

=Forum Posts=
 * Lazy-evaluation of futures for parallel work-efficient Alpha-Beta search by Percival Tiglao, CCC, Jun 20, 2019

=External Links=

Chess Engine

 * GitHub - StuartRiffle/Jaglavak: MCTS chess engine for GPU and SIMD
 * GitHub - StuartRiffle/JaglavakTestData: Games, opening books, and test suites

Misc

 * NOVA | Master of the Killer Ants | Jaglavak, Prince of Insects | PBS by Christian Seignobos
 * JJaglavak, Prince of Insects - Jerome Raynaud
 * Dorylus (Jaglavak) from Wikipedia

=References= Up one level