Chu-Hsuan Hsueh

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Chu-Hsuan Hsueh, (薛筑軒) a Taiwanese computer scientist affiliated with the National Chiao Tung University, Hsinchu. As Ph.D. student in I-Chen Wu's Computer Games and Intelligence Lab, she is working on Monte-Carlo Tree Search for incomplete information games. Since 2014, Chu-Hsuan Hsueh is co-author of the Chinese Dark Chess program and multiple gold medal winner of Computer Olympiads and TCGA tournaments DarkKnight, along with Wen-Jie Tseng and I-Chen Wu. Based on the original DarkKnight, she incorporated several techniques including early playout terminations, implicit minimax backups, quality-based rewards, and progressive bias to improve the playing strength. Besides, she also did some tunings for tournaments, e.g. time management, and dealing with 180 plies to draw.

=Photos= 18th Computer Olympiad 2015 medalists Ta-Kai Hsu, Chu-Hsuan Hsueh (Gold) and Ting-Yu Lin (Silver)

=Selected Publications=

2015 ...

 * Chu-Hsuan Hsueh, I-Chen Wu, Wen-Jie Tseng, Shi-Jim Yen, Jr-Chang Chen (2015). Strength Improvement and Analysis for an MCTS-Based Chinese Dark Chess Program. Advances in Computer Games 14
 * Jiao Wang, Tan Zhu, Hongye Li, Chu-Hsuan Hsueh, I-Chen Wu (2015). Belief-state Monte-Carlo tree search for Phantom games. CIG 2015
 * Chu-Hsuan Hsueh, I-Chen Wu (2015). DARKKNIGHT wins Chinese Dark Chess Tournament. ICGA Journal, Vol. 38, No. 4 » 18th Computer Olympiad | Chinese Dark Chess
 * Chu-Hsuan Hsueh, I-Chen Wu, Tsan-sheng Hsu, Jr-Chang Chen, An investigation of strength analysis metrics for game-playing programs: A case study in Chinese dark chess. » Chinese Dark Chess
 * Chu-Hsuan Hsueh, I-Chen Wu, Jr-Chang Chen, Tsan-sheng Hsu (2018). AlphaZero for a Non-Deterministic Game. TAAI 2018 » AlphaZero, Chinese Dark Chess
 * Wei-Yuan Hsu, Chu-Ling Ko, Chu-Hsuan Hsueh, I-Chen Wu (2018). Solving 7,7,5-game and 8,8,5-game. CG 2018, ICGA Journal, Vol. 40, No. 3
 * Chu-Hsuan Hsueh, I-Chen Wu (2019). EWIN wins EinStein Würfelt Nicht! tournament. ICGA Journal, Vol. 41, No. 1 » 21st Computer Olympiad 2018

2020 ...

 * Keita Fujihira, Chu-Hsuan Hsueh, Kokolo Ikeda (2021). Procedural Maze Generation with Considering Difficulty from Human Players’ Perspectives. Advances in Computer Games 17

=External Links=
 * DarkKnight

=References= Up one Level