Thomas Jahn

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Thomas Jahn, a German computer scientist, game developer and technical director at King Art Games in Bremen. He holds a diplom degree in media informatics from City University of Applied Sciences (Bremen) in 2008. In early 2021, he started computer chess programming and soon came up with his own open source chess program dubbed MinimalChess. In early 2022, he started with a DevLog describing his new project Leorik.

=Selected Publications=
 * Thomas Jahn, Jörn Loviscach (2008). For Bees and Gamers: How to Handle Hexagonal Tiles. Game Programming Gems 7, Charles River Media (Cengage)

=Forum Posts=

2021

 * Testing strategies for my engines playing strength by Thomas Jahn, CCC, January 04, 2021
 * My Beginner’s Guide to Chess Programming by Thomas Jahn, CCC, January 23, 2021
 * MinimalChess 0.2 released by Thomas Jahn, CCC, February 12, 2021
 * Quiescence Search doesn't improve strength by Thomas Jahn, CCC, February 25, 2021 » Quiescence Search
 * MinimalChess 0.3 released by Thomas Jahn, CCC, March 09, 2021
 * PST-only Evaluation for MinimalChess 0.4 by Thomas Jahn, CCC, April 15, 2021 » Piece-Square Tables
 * Move ordering heuristics for captures by Thomas Jahn, CCC, April 23, 2021

2022

 * Devlog of Leorik by Thomas Jahn, CCC, January 04, 2022
 * Re: Devlog of Leorik - A.k.a. how to tune high-quality PSTs from scratch (material values) in 20 seconds by Thomas Jahn, CCC, March 28, 2022 » Automated Tuning, Piece-Square Tables, Leorik

=External Links=
 * lithander (lithander) · GitHub
 * Thomas Jahn | LinkedIn
 * Pixelpracht Blog
 * lithander (@pixelpracht) / Twitter
 * Making of MinimalChessEngine, YouTube Videos

=References= Up one level