Paolo Ciancarini

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Paolo Ciancarini, an Italian computer scientist and professor at the University of Bologna. His research interests covers distributed search, computer chess and KriegSpiel. Along with Gian Piero Favini, Paolo Ciancarini is co-author of the KriegSpiel program and two times Gold Medal winner Darkboard, written in Java.

=Photos= 11th Computer Olympiad - KriegSpiel medalists: Gian Piero Favini, Austin Parker and Paolo Ciancarini

=Selected Publications=

1989

 * Paolo Ciancarini, Mauro Gaspari (1989). A knowledge-based system and development interface for the middlegame in chess. Dipartimento di Informatica, Pisa, Italy, Advances in Computer Chess 5, zipped ps

1990 ...

 * Paolo Ciancarini (1992). I giocatori artificiali. Mursia (Italian - The artificial players)
 * Paolo Ciancarini (1994). An Experimental Comparison of Parallel Search Algorithms. Technical Report 14-94, University of Bologna
 * Paolo Ciancarini (1994). Experiments in Distributing and Co-ordinating Knowledge. ICCA Journal, Vol. 17, No. 3
 * Paolo Ciancarini (1994). Distributed Searches: a Basis for Comparison. ICCA Journal, Vol. 17, No. 4
 * Paolo Ciancarini, Francesco Dalla Libera, F. Maran (1997). Decision Making under Uncertainty: A Rational Approach to Kriegspiel. Advances in Computer Chess 8, pdf

2000 ...

 * Andrea Bolognesi, Paolo Ciancarini (2003). Computer Programming of Kriegspiel Endings: The Case of KR vs. K. Advances in Computer Games 10, pdf
 * Andrea Bolognesi, Paolo Ciancarini (2004). Searching over Metapositions in Kriegspiel. CG 2004
 * Paolo Ciancarini, Gian Piero Favini (2006). Darkboard wins KriegSpiel tournament. ICGA Journal, Vol. 29, No. 2 » 11th Computer Olympiad
 * Jaap van den Herik, Paolo Ciancarini, Jeroen Donkers (eds.) (2007). Computers and Games: 5th International Conference. CG 2006
 * Andrea Bolognesi, Paolo Ciancarini (2007). Moving in the Dark: Progress through Uncertainty in Kriegspiel. CGW 2007, pdf
 * Paolo Ciancarini, Gian Piero Favini (2007). A Program to Play Kriegspiel. ICGA Journal, Vol. 30, No. 1
 * Paolo Ciancarini, Gian Piero Favini (2007). Representing Kriegspiel States with Metapositions. IJCAI 2007, pdf
 * Paolo Ciancarini, Gian Piero Favini (2009). Detecting clones in game-playing software. Entertainment Computing, Vol. 1, No. 1
 * Paolo Ciancarini, Gian Piero Favini (2009). Monte Carlo Tree Search Techniques in the Game of Kriegspiel. IJCAI 2009, pdf

2010 ...

 * Andrea Bolognesi, Paolo Ciancarini, Gian Piero Favini (2010). Progress through uncertainty in some Kriegspiel endings. IEEE Transactions on Computational Intelligence and AI in Games, Vol. 2, No. 2
 * Paolo Ciancarini, Gian Piero Favini (2010). Monte Carlo Tree Search in Kriegspiel. Artificial Intelligence, Vol. 174, No. 11
 * Paolo Ciancarini, Gian Piero Favini (2010). Retrograde analysis of Kriegspiel endgames. CIG 2010
 * Paolo Ciancarini, Gian Piero Favini (2010). Algorithmic explorations of a well known war-game. 6th Meeting on Game Theory, SING, Palermo.
 * Paolo Ciancarini, Gian Piero Favini (2010). Playing the perfect Kriegspiel endgame. Theoretical Computer Science
 * Paolo Ciancarini, Andrea Gasparro (2012). Priority Level Planning in Kriegspiel. ICEC 2012, Lecture Notes in Computer Science 7522, pdf
 * Eva Blomqvist, Paolo Ciancarini, Francesco Poggi, Fabio Vitali (eds.) (2016). Knowledge Engineering and Knowledge Management. EKAW 2016, Lecture Notes in Computer Science 10024

=External Links=
 * Paolo Ciancarini Homepage
 * The Mathematics Genealogy Project - Paolo Ciancarini
 * Paolo Ciancarini's ICGA Tournaments

=References= Up one level