Li-Te Huang

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Li-Te Huang, a Taiwanese computer scientist at times affiliated with National Taiwan Normal University, where he researched with Shun-Shii Lin et al. on evolutionary algorithms, and games with focus on deductive board games such as Mastermind.

=Selected Publications=

2004

 * Shan-Tai Chen, Shun-Shii Lin, Li-Te Huang, Chun-Jen Wei (2004) Towards the Exact Minimization of BDDs-An Elitism-Based Distributed Evolutionary Algorithm. Journal of Heuristics, Vol. 10, No. 3

2005 ...

 * Li-Te Huang, Shan-Tai Chen, Shun-Shii Lin (2005). Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie. Advances in Computer Games 11
 * Li-Te Huang, Shan-Tai Chen, Shih-Chieh Huang, Shun-Shii Lin (2007). An Efficient Approach to Solve Mastermind Optimally. CGW 2007
 * Li-Te Huang, Shan-Tai Chen, Shih-Chieh Huang, Shun-Shii Lin (2007). An Efficient Approach to Solve Mastermind Optimally. ICGA Journal, Vol. 30, No. 3
 * Shan-Tai Chen, Shun-Shii Lin, Li-Te Huang, Sheng-Hsuan Hsu (2007). Strategy optimization for deductive games. European Journal of Operational Research, Vol. 183, No. 2
 * Shan-Tai Chen, Shun-Shii Lin, Li-Te Huang (2007). A Two-Phase Optimization Algorithm For Mastermind. The Computer Journal, Vol. 50, No. 4
 * Li-Te Huang, Shun-Shii Lin (2009). Optimal Analyses for 3×n AB Games in the Worst Case. Advances in Computer Games 12, pdf

=References= Up one level