Memory

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Memory is the ability to store, retain, and recall information and experiences as researched in cognitive science. Computer memory refers to physical devices used to store data and sequences of instructions (programs) on a temporary or permanent basis, typically distinguished as fast random-access memory and relatively slow data storage. =Flip-Flop= A flip-flop or latch is a one bit memory. For instance a simple relay (K1) with its contact parallel to the On-push-button S2, "remembers" whether last action was pushing S1 (reset) or S2 (set). A RS flip-flop is a pair of cross-coupled NAND or NOR-gates, where the outputs are feed back to the inputs. A D ﬂip-ﬂop, the most common flip-flop, stores the input D with the rising edge (0-1 transition) of a clock. =N-Bit Latches= N-Bit latches are arrays of one-bit latches or flip-flops typically as wide as a connected parallel data-bus. They may be used as a registers or scratchpad RAM inside a central processing unit. =RAM= Random access memory is a fast form of computer memory and refers to the idea that any piece of data can be stored and retrieved in a constant time, regardless of its physical location and whether or not it is related to the previous piece of data.
 * Flip-flop (electronics) from Wikipedia
 * Latch (electronics) from Wikipedia
 * Random-access memory from Wikipedia
 * Volatile memory from Wikipedia
 * Phase-change memory from Wikipedia
 * Ferroelectric RAM from Wikipedia

Static RAM
Static RAM (SRAM) is an array of latches, where each latch has a unique address, which connects the addressed latch to its data-bus, often used as CPU cache.
 * Static random access memory from Wikipedia

Dynamic RAM
Dynamic random access memory (DRAM) is a type of random access memory that stores each bit of data in a separate capacitor within an electronic circuit. Since capacitors leak charge, the information eventually fades unless the capacitor charge is refreshed periodically, which is the reason to call that memory dynamic. Since DRAM takes only one transistor and capacitor per bit, it is therefor used as cheap main memory part of recent computer data storage, despite its worse latency compared to SRAM.
 * Dynamic random access memory from Wikipedia
 * Synchronous dynamic random access memory (SDRAM)
 * DDR SDRAM with Double data rate


 * Interleaved memory
 * SDRAM latency
 * CAS latency
 * Memory controller
 * Memory geometry
 * Hybrid Memory Cube

DRAM write at a 4 by 4 array =ROM= Read-only memory (ROM) is a class of storage programmed once and mainly used to distribute firmware. EPROMs have a small quartz window which admits UV light for erasure. ROM or EPROM were often embedded inside a microcontroller in conjunction with some RAM. They were often used in dedicated chess computers.

National Semiconductor EPROMs 2764 and 2716

Since each data-bit stored in a ROM is a boolean function of its inputs or address, a ROM is also used to implement combinatorial logic.
 * Read-only memory from Wikipedia
 * Non-volatile memory from Wikipedia

=Auxiliary Storage= Beside the computer's random access main memory, auxiliary storage refer to mass storage like optical discs, and magnetic storage hard disk drives. Those devices are usually connected via a serial bus, and accessed via streams.

Compact Cassette as Auxiliary Storage in Intelligent Chess


 * Computer data storage from Wikipedia
 * Auxiliary storage
 * Mass storage
 * Magnetic storage
 * Magnetic tape data storage
 * Floppy disk
 * Hard disk drive
 * RAID
 * Optical discs
 * Compact Disc
 * DVD
 * Blu-ray Disc
 * Solid-state drive
 * Flash memory
 * USB flash drive
 * USB 3.0


 * Memory Stick
 * Memory card
 * Secure Digital (SD)
 * Serial ATA
 * Parallel ATA
 * 3D XPoint from Wikipedia

=Historical Data Storage=
 * History of computing hardware from Wikipedia
 * Vacuum Tube Memory from Columbia University Computing History
 * Selectron tube from Wikipedia
 * Williams tube from Wikipedia
 * Magnetic-core memory from Wikipedia
 * [[FILE:Coincident-current magnetic core.svg|none|border|text-bottom|320px]]
 * Plated wire memory from Wikipedia


 * Punched card from Wikipedia
 * Punched tape from Wikipedia
 * Drum memory from Wikipedia
 * [[FILE:Pamiec bebnowa 1.jpg|none|border|text-bottom|320px]]


 * Delay line memory from Wikipedia
 * Bubble memory from Wikipedia

=Memory Hierarchy=
 * Memory hierarchy from Wikipedia
 * [[FILE:ComputerMemoryHierarchy.svg|none|border|text-bottom|640px|link=https://en.wikipedia.org/wiki/Memory_hierarchy]]

=Memory Management= Todays processors utilize all the above types of memory from small and fast to large but slow within the concepts of virtual memory, paging, protection and various caches.
 * Memory organisation from Wikipedia
 * Memory management from Wikipedia
 * Memory management unit from Wikipedia
 * MSDN - Memory Management » Windows
 * The Memory Management Reference Ravenbrook
 * Memory protection from Wikipedia

Virtual Memory

 * Virtual memory from Wikipedia
 * Memory address from Wikipedia
 * Physical address from Wikipedia
 * Virtual address from Wikipedia
 * Virtual Address eXtension (VAX) from Wikipedia

Paging

 * Page (computer memory) from Wikipedia
 * Page table
 * Page replacement algorithm
 * Paging
 * Demand Paging
 * Page fault
 * Copy-on-write

TLB

 * Translation lookaside buffer (TLB)

Huge Pages
Note that what Windows calls "large pages," Linux and Unix call "huge pages" or "huge TLB pages (x86 and x86-64)
 * Page Size Extension from Wikipedia
 * MSDN - Large-Page Support » Windows
 * Huge pages part 1 Introduction by Mel Gorman, LWN.net, February 16, 2010 » Linux
 * Huge pages part 2: Interfaces by Mel Gorman, LWN.net, February 24, 2010
 * Huge pages part 3: Administration by Mel Gorman, LWN.net, March 3, 2010
 * Huge pages part 4: benchmarking with huge pages by Mel Gorman, LWN.net, March 17, 2010
 * Huge pages part 5: A deeper look at TLBs and costs by Mel Gorman, LWN.net, March 23, 2010
 * Transparent huge pages in 2.6.38 by Jonathan Corbet, LWN.net, January 19, 2011

=Memory Model=
 * Memory model (computing) from Wikipedia
 * Consistency model from Wikipedia
 * Memory ordering from Wikipedia
 * Memory barrier from Wikipedia
 * Flat memory model from Wikipedia
 * Intel Memory Model from Wikipedia » Intel, x86, C, C++
 * Java Memory Model from Wikipedia » Java
 * Threads and memory model for C++ by Hans J. Boehm
 * The Go Memory Model » Go (Programming Language)

Segmentation

 * Memory segmentation from Wikipedia
 * Data segment
 * .bss
 * Code segment
 * Segmentation fault
 * SIGSEGV
 * x86 memory segmentation » x86
 * Memory Limits for Applications on Windows by Steve Lionel (Intel), May 16, 2011» Windows

Allocation

 * Dynamic memory allocation from Wikipedia
 * Manual memory management
 * Memory leak
 * Garbage collection

=Memory Footprint= Beside their individual memory footprint, chess programs have to deal with huge memory areas of transposition table and possibly caches for endgame table- or bitbases and their relative huge random access latencies.
 * Stack-based memory allocation » Stack
 * Buddy memory allocation
 * Hoard memory allocator
 * Memory pool
 * Memory footprint from Wikipedia
 * Method and apparatus for establishing a cache footprint for shared processor logical partitions
 * Memory timings from Wikipedia
 * Access time
 * CAS latency
 * Memory bandwidth
 * Bandwidth: a memory bandwidth benchmark for x86 / x86_64 based Linux/Windows/MacOSX by Zack Smith
 * Cache pollution
 * Thrashing (computer science)
 * False sharing from Wikipedia
 * Miles Davis Quintet - Footprints (Wayne Shorter), New York, 1966, YouTube Video
 * Miles Davis, Wayne Shorter, Herbie Hancock, Ron Carter, Tony Williams


 * Monika Malczak Quartet - Footprints, Witold Lutosławski Concert Studio of Polish Radio, Warsaw, May 20, 2016, YouTube Video
 * Monika Malczak, Mateusz Gramburg, Paweł Zwierzyński-Pióro, Michał Szeligowski

=Multiprocessing=
 * SMP
 * NUMA

=Memory versus Search=
 * Best-First
 * Depth-First
 * Endgame Tablebases
 * Knowledge
 * Learning
 * MTD(f)
 * Parallel Search
 * Persistent Hash Table
 * Space-Time Tradeoff
 * SSS* and Dual*
 * Transposition Table

=See also=
 * Algorithms
 * Array
 * Cognition
 * Combinatorial Logic
 * Data
 * Hash Table
 * Psychology
 * Queue
 * Sequential Logic
 * Shared Hash Table
 * Stack

=Publications=

1960 ...

 * Kenneth C. Knowlton (1965). A Fast storage allocator. Communications of the ACM, Vol. 8, No. 10 : 623-625

1970 ...

 * Donald Eastlake (1977). Tertiary Memory Access and Performance in the Datacomputer. VLDB 1977

1980 ...

 * Ozalp Babaoglu, William Joy (1981). Converting a Swap-Based System to do Paging in an Architecture Lacking Page-Reference Bits. Proceedings of the 8th SOSP, Operating Systems Review, Vol. 15, No. 5, pp. 78-86
 * Bruce W. Leverett, Peter G. Hibbard (1982). An Adaptive System for Dynamic Storage Allocation. Software: Practice and Experience, Vol. 12, No. 6, pp. 543-555
 * Subir Bhattacharya, Amitava Bagchi (1986). Making Best Use of Available Memory when Searching Game Trees. Proceedings of the 5th International Conference on Artificial Intelligence (AAAI-86), pp. 163-167. AAAI/MIT Press, Boston, MA.

1990 ...

 * Peter W. Frey (1991). Memory-Based Expertise: Computer Chess vs. AI. ICCA Journal, Vol. 14, No. 4
 * Jos Uiterwijk (1992). Memory Efficiency in some Heuristics. ICCA Journal, Vol. 15, No. 2
 * Wim Pijls, Arie de Bruin (1993). SSS*-like Algorithms in Constrained Memory. ICCA Journal, Vol. 16, No. 1
 * Hermann Kaindl, G. Kainz, A. Leeb, H. Smetana (1995). How to use limited memory in heuristic search. Proceedings of the Fourteenth International Joint Conference on Artificial Intelligence (IJCAI-95), Montreal, Canada, pp. 236-242.
 * Matteo Frigo (1997). The weakest reasonable memory model. Masters Thesis, Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, pdf
 * Dennis Breuker (1998). Memory versus Search in Games. Ph.D. thesis, Maastricht University, pdf available via Dennis Breuker's page
 * Harald Prokop (1999). Cache-Oblivious Algorithms. Masters thesis, Department of Electrical Engineering and Computer Science, MIT, pdf

2000 ...

 * Yue Yang, Ganesh Gopalakrishnan, Gary Lindstrom (2002). Specifying Java Thread Semantics Using a Uniform Memory Model. Java Grande 2002, pdf
 * F. Warren Burton, David J. Simpson (2000). Memory requirements for parallel programs. Parallel Computing, Vol. 26, Nos. 13-14
 * Qiang Wu, Artem Pyatakov, Alexey Spiridonov, Easwaran Raman, Douglas W. Clark, David I. August (2004). Exposing Memory Access Regularities Using Object-Relative Memory Profiling. CGO 2004, pdf
 * Ulrich Drepper (2007). What Every Programmer Should Know About Memory. pdf, also hosted by LWN.net
 * Memory part 1
 * Memory part 2: CPU caches
 * Memory part 3: Virtual Memory
 * Memory part 4: NUMA support
 * Memory part 5: What programmers can do


 * David Silver, Richard Sutton, Martin Müller (2008). Sample-Based Learning and Search with Permanent and Transient Memories. In Proceedings of the 25th International Conference on Machine Learning, pdf

2010 ...

 * Aaron Becker, Gengbin Zheng, Laxmikant Kale (2011). Distributed Memory Load Balancing. Encyclopedia of Parallel Computing, Springer
 * George Church, Yuan Gao, Sriram Kosuri (2012). Next-Generation Digital Information Storage in DNA. Science
 * Sylvain Gelly, Karol Kurach, Marcin Michalski, Xiaohua Zhai (2018). MemGEN: Memory is All You Need. arXiv:1803.11203

1960 ...

 * Adriaan de Groot (1966). Perception and Memory versus Thought: Some Old Ideas and Recent Findings. Problem Solving: Research, Method, and Theory (ed. B. Kleinmuntz), pp. 19-50. John Wiley, New York.

1970 ...

 * Herbert Simon, Kevin J. Gilmartin (1973). A Simulation of Memory for Chess Positions. Cognitive Psychology, Vol. 5, pp. 29-46. pdf » MAPP
 * Peter W. Frey, Peter Adesman (1976). Recall Memory for Visually Presented Chess Positions. Memory & Cognition, Vol. 4, No. 5, 541-547
 * Neil Charness (1976). Memory for Chess Positions: Resistance to Interference. Journal of Experimental Psychology: Human Learning and Memory, Vol. 2, No. 6, pp. 641-653 » MAPP
 * Judith S. Reitman (1976). Mechanisms of Forgetting in Short-term Memory. Cognitive Psychology, Vol. 2, No. 2
 * Judith S. Reitman (1976). Skilled Perception in Go: Deducing Memory Structures from Inter-Response Times. Cognitive Psychology, Vol. 8, No, 3
 * Sarah E. Goldin (1978). Memory for the ordinary: Typicality effects in chess memory. Journal of Experimental Psychology: Human Learning and Memory, Vol. 4, No. 6, pp. 605-616
 * Sarah E. Goldin (1979). Recognition memory for chess positions: Some preliminary research. American Journal of Psychology, Vol 92, No. 1, pp. 19-32

1980 ...

 * Marvin Minsky (1980). K-Lines: A Theory of Memory. Cognitive Science 4, 117-133, pdf
 * Dennis H. Holding, Robert I. Reynolds (1982). Recall or Evaluation of Chess Positions as Determinants of Chess Skill. Memory & Cognition, Vol. 10, No. 3, 237-242
 * A. Harry Klopf (1982). The Hedonistic Neuron: A Theory of Memory, Learning, and Intelligence. Hemisphere Publishing Corporation, University of Michigan

1990 ...

 * Fernand Gobet (1993). A Computer Model of Chess Memory. Proceedings of the 15th Annual Meeting of the Cognitive Science Society, pp. 463-468.
 * Fernand Gobet, Peter Jansen (1994). Towards a chess program based on a model of human memory. Advances in Computer Chess 7. abstract
 * Robert W. Howard (1995). Learning and Memory: Major Ideas, Principles, Issues and Applications. Praeger, amazon.com
 * Adriaan de Groot, Fernand Gobet (1996). Perception and memory in chess. Heuristics of the professional eye. Assen: Van Gorcum, The Netherlands. ISBN 90-232-2949-5. Chapter 9; A discussion: Two authors, two different views? word reprint
 * Fernand Gobet, Herbert Simon (1996). Templates in Chess Memory: A Mechanism for Recalling Several Boards. Cognitive Psychology, Vol. 31, pp. 1-40.
 * Fernand Gobet, Herbert Simon (1996). Recall of random and distorted positions: Implications for the theory of expertise. Memory & Cognition, 24, 493-503.
 * Fernand Gobet, Herbert Simon (1996). Recall of rapidly presented random chess positions is a function of skill. Psychonomic Bulletin & Review, 3, 159-163, word reprint
 * Fernand Gobet, Herbert Simon (1998). Expert chess memory: Revisiting the chunking hypothesis. Memory, 6, 225-255
 * Richard S. Schultetus, Neil Charness (1999). Recall vs. position evaluation revisited: The importance of position-specific memory in chess skill. American Journal of Psychology, Vol. 112, No. 4, 555-569.

2000 ...

 * Pertti Saariluoma, Tei Laine (2001). Novice construction of chess memory. Scandinavian Journal of Psychology, Vol. 42, No. 2
 * Dharshan Kumaran, Eleanor A. Maguire (2005). The Human Hippocampus: Cognitive Maps or Relational Memory? Journal of Neuroscience, Vol. 25, No. 31
 * Guillermo Campitelli, Fernand Gobet, Amanda Parker (2005). Structure and Stimulus Familiarity: A Study of Memory in Chess-Players with Functional Magnetic Resonance Imaging. The Spanish Journal of Psychology Vol. 8, No. 2, 238-245. pdf
 * Alan H. Bond (2005). Representing episodic memory in a system-level model of the brain. Neurocomputing, vol 65-66, pp. 261-273, pdf
 * Guillermo Campitelli, Fernand Gobet, Kay Head, Mark Buckley, Amanda Parker (2007). Brain localisation of memory chunks in chessplayers. International Journal of Neuroscience, 117
 * Dharshan Kumaran (2008). Short-Term Memory and The Human Hippocampus. Journal of Neuroscience, Vol. 28, No. 15, pdf
 * Demis Hassabis (2009). The Neural Processes Underpinning Episodic Memory. Ph.D. thesis, University College London, Supervisor Eleanor A. Maguire, pdf

=Forum Posts=

1995 ...

 * cache sizes by Tom Kerrigan, rgcc, August 12, 1997

2000 ...

 * Difference in chess between DDR and PC133 SDRAM? by Javier Ros Padilla, CCC, April 16, 2003
 * Another memory latency test by Dieter Bürßner, CCC, July 17, 2003
 * Re: Static memory allocation by Matt Taylor, comp.lang.asm.x86, July 03, 2004

2005 ...

 * Minimizing Sharing of Data between Physical Processors by Pradu Kannan, CCC, May 19, 2008
 * malloc more than 2GB ? by Frank Phillips, CCC, March 28, 2009
 * Cache pollution when reading/writing hash table by Marco Costalba, CCC, August 09, 2009
 * Questions on volatile keyword and memory barriers by Pradu Kannan, CCC, August 16, 2009

2010 ...
2011 2012 2013 2014
 * Is a querying the hash tables such a huge bottleneck? by Oliver Uwira, CCC, October 28, 2010
 * MSVC calloc question by Harm Geert Muller, CCC, March 17, 2011
 * DNA data storage breaks records by Terry McCracken, CCC, August 18, 2012
 * DrMemory: memory debugger tool for Windows (and Linux) by Martin Sedlak, CCC, January 22, 2013 » Debugging
 * Multi-threaded memory access by ThinkingALot, OpenChess Forum, February 10, 2013 » Thread, Shared Hash Table
 * Hybrid Memory Cube effect on computer chess by Albert Silver, CCC, April 05, 2013
 * MEM_LARGE_PAGES by Alvaro Cardoso, CCC, September 18, 2013
 * Multithreaded LRU by Alvaro Cardoso, CCC, October 06, 2013 » Endgame Tablebases
 * tablebase caching / mmap / page cache by Ronald de Man, CCC, October 13, 2013 » Endgame Tablebases, Syzygy Bases
 * Table Base Cache Size question by Rob Nicholas, CCC, December 05, 2013 » Endgame Tablebases
 * Intel i3 L2 cache by Harm Geert Muller, CCC, January 28, 2014 » x86-64
 * c++11 std::atomic and memory_order_relaxed by Kevin Hearn, CCC, April 01, 2014 » C++
 * Speculative prefetch by Peter Österlund, CCC, September 27, 2014 » Transposition Table
 * Tablebase access using a Solid State Disk by Steven Edwards, CCC, October 16, 2014 » Endgame Tablebases
 * USB 3 Storage for Syzygy WDL files by Louis Zulli, CCC, December 13, 2014 » Syzygy Bases, USB 3.0

2015 ...
2016 2017
 * Low-RAM engine by Harm Geert Muller, CCC, January 28, 2015
 * The effect of dual channel RAM by Volker Annuss, CCC, March 01, 2015 » Arminius
 * One hundred thirty gigabytes by Steven Edwards, CCC, July 03, 2015
 * 3D XPoint by Edmund Moshammer, CCC, August 02, 2015
 * Hash cache by Harm Geert Muller, CCC, October 12, 2015 » Hash Table, Transposition Table
 * NUMA 101 by Robert Hyatt, CCC, January 07, 2016 » Parallel Search
 * NUMA in a YBWC implementation by Edsel Apostol, CCC, July 20, 2016 » Young Brothers Wait Concept
 * lets get the ball moving down the field on numa awareness by Mohammed Li, FishCooking, August 30, 2016 » NUMA, Stockfish, asmFish
 * Tipical cache and branch misses for a chess engine by Nicu Ionita, CCC, September 14, 2016 » Avoiding Branches, Profiling
 * What do you do with NUMA? by Matthew Lai, CCC, September 19, 2016 » NUMA
 * L3 cache, RAM and other performance factors by Nimzy, Rybka Forum, December 04, 2016 » Playing Strength
 * 6-men Syzygy from HDD and USB 3.0 by Kai Laskos, CCC, April 04, 2017 » Komodo, Playing Strength, Syzygy Bases, USB 3.0
 * RAM speed and engine strength by John Hartmann, CCC, May 03, 2017 » RAM, Playing Strength
 * Probing tablebases through USB 3.0 by Jon Fredrik Åsvang, CCC, September 25, 2017 », Syzygy Bases, USB 3.0

=External Links=
 * Memory (disambiguation) from Wikipedia

Computer Memory

 * Bits by Lawrence J. Krakauer
 * Computer memory from Wikipedia
 * Data dictionary from Wikipedia
 * Lookup table from Wikipedia
 * Moby Memory by Lawrence J. Krakauer » PDP-6
 * Multi-level cell from Wikipedia
 * Semiconductor memory from Wikipedia
 * Universal memory from Wikipedia
 * Von Neumann architecture from Wikipedia

Gustavo Duarte's Blog
from Best Of by Gustavo Duarte:
 * Motherboard Chipsets and the Memory Map
 * Anatomy of a Program in Memory
 * How The Kernel Manages Your Memory
 * Page Cache, the Affair Between Memory and Files
 * Memory Translation and Segmentation
 * Getting Physical With Memory
 * CPU Rings, Privilege, and Protection
 * Cache: a place for concealment and safekeeping
 * The Thing King

Cognition

 * Cognition from Wikipedia
 * Cognitive Psychology and Cognitive Neuroscience/Memory from Wikibooks
 * Long-term memory from Wikipedia
 * Memory from Wikipedia
 * Recall (memory) from Wikipedia
 * Short-term memory from Wikipedia
 * Working memory from Wikipedia

Neuroscience

 * Neuroscience from Wikipedia
 * Biological neural network from Wikipedia
 * Brain from Wikipedia
 * Cognitive neuroscience from Wikipedia
 * Computation, Memory, Nature, and Life - Is digital storage the secret of life? by John Walker
 * Human brain from Wikipedia
 * Memory (biological) from Wikiversity

Misc

 * Art of memory from Wikipedia
 * Electric Fence (Memory Debugger) from Wikipedia » Debugging
 * Mnemonic from Wikipedia
 * Moore's law from Wikipedia
 * Paper data storage from Wikipedia
 * Al Di Meola, Stanley Clarke, Jean-Luc Ponty - Memory Canyon, Montreux 1994, YouTube Video

=References= Up one Level