Henk Koppelaar

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Hendrik (Henk) Koppelaar, a Dutch physicist, mathematician, computer scientist, AI researcher and professor emeritus in CS and knowledge engineering at Delft University of Technology, and before, assistant professor in decision support systems at Delft University of Technology, head of data processing at Tilburg University, and assistant professor at Utrecht University in statistics and mathematical modeling . He holds a Ph.D. in artificial intelligence modeling techniques applied to social sciences in 1984 from University of Amsterdam , and his research interests in AI include knowledge based systems , expert systems and computational linguistics. In the 70s, along with Barend Swets, he worked and published on computer chess and artificial intelligence , and more recently, along with Alex B. Meijer on learning and planning in Go .

=Selected Publications=

1970 ...

 * Henk Koppelaar (1974). Hypergeometric (Certification and Remark on Algorithm 191). Communications of the ACM, Vol. 17, No. 10
 * Walter J. M. Kickert, Henk Koppelaar (1976). Application of Fuzzy Set Theory to Syntactic Pattern Recognition of Handwritten Capitals. IEEE Transactions on Systems, Man, and Cybernetics, Vol. 6, No. 2
 * Henk Koppelaar, Peter Molenaar (1976). Remark on "Algorithm 486: Numerical Inversion of Laplace Transform [D5]. ACM Transactions on Mathematical Software, Vol. 2, No. 4
 * Henk Koppelaar (1976). Geometric distribution generator. ACM SIGSIM, Vol. 8, No. 3
 * Barend Swets, Henk Koppelaar (1978). Schaken met Kunstmatige Intelligente. Intermediair, Vol. 14, No. 19 (Dutch)
 * Barend Swets, Henk Koppelaar (1978). De Struktuur van Schaakprogrammas. Informatie, Vol. 20, No. 6 (Dutch)
 * Barend Swets, Henk Koppelaar (1979). Schakend zand : de Chip als Toekomstig Schaak-Grootmeester. Intermediair, Vol. 15, No. 24 (Dutch)

1980 ...

 * Henk Koppelaar (1981). The Wenstøp language. ACM SIGSIM, Vol. 12, No. 1-4
 * Henk Koppelaar (1984). Twee nieuwe wegen voor modelbouw in de sociale wetenschappen: theorie- en dataverwerking (English: Two new ways for modeling in the social sciences: theory and data processing). Ph.D. thesis, University of Amsterdam

1990 ...

 * Eugene Kerckhoffs, Martin van Raaij, Peter Kroes, Léon Rothkrantz, Henk Koppelaar (1993). Hypercube implementation and performance of the Cascade-Correlation Learning Algorithm. Proceedings of Neuronet
 * Henk Koppelaar (1996). An Expert System for Generating Waveforms. Report of the Faculty of Technical Mathematics and Informatics, Delft University of Technology
 * Maja Pantic, Léon Rothkrantz, Henk Koppelaar (1998). Automation of Non-Verbal Communication of Facial Expressions. Euromedia'98, pdf
 * D. Chitchian, Sevil Sariyildiz, Henk Koppelaar (1999). Architectural Knowledge Representation Using the Galois Lattice Technique. IEA/AIE 1999

2000 ...

 * Alex B. Meijer, Henk Koppelaar (2001). A learning architecture for the game of Go. Game-On 2001
 * Alex B. Meijer, Henk Koppelaar (2001). Pursuing abstract goals in the game of Go. BNAIC 2001
 * Alex B. Meijer, Henk Koppelaar (2003). Towards Multi-Objective Game Theory - with Application to Go. Game-On 2003, pdf

=External Links=
 * Henk Koppelaar | Delft University of Technology - Academia.edu
 * The Mathematics Genealogy Project - Hendrik (Henk) Koppelaar
 * H. Koppelaar - Google Scholar Citations
 * Knowledge Based Systems Group, TU Delft

=References= Up one level