Advances in Computer Games 13

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Advances in Computer Games 13, from November 20 to 22, 2011, Tilburg University, Tilburg, The Netherlands. In conjunction with the 16th Computer Olympiad, the WCCC 2011, and the WCSC 2011.

=Proceedings=
 * Jaap van den Herik, Aske Plaat (editors) (2012). Advances in Computer Games.
 * Lecture Notes in Computer Science, 7168
 * 13th International Conference, ACG 2011, Revised Selected Papers

=Lectures=
 * Junichi Hashimoto, Akihiro Kishimoto, Kazuki Yoshizoe, Kokolo Ikeda (2011). Accelerated UCT and Its Application to Two-Player Games.
 * Gabriel Van Eyck, Martin Müller (2011). Revisiting Move Groups in Monte-Carlo Tree Search.
 * Petr Baudiš, Jean-Loup Gailly (2011). Pachi: State of the Art Open Source Go Program.
 * Hendrik Baier, Mark Winands (2011). Time Management for Monte-Carlo Tree Search in Go.
 * Richard J. Lorentz (2011). An MCTS Program to Play EinStein Würfelt Nicht!
 * Jan Stankiewicz, Mark Winands, Jos Uiterwijk (2011). Monte-Carlo Tree Search Enhancements for Havannah.
 * Pim Nijssen, Mark Winands (2011). Playout Search for Monte-Carlo Tree Search in Multi-Player Games.
 * Cheng-Wei Chou, Ping-Chiang Chou, Hassen Doghmen, Chang-Shing Lee, Tsan-Cheng Su, Fabien Teytaud, Olivier Teytaud, Hui-Ming Wang, Mei-Hui Wang, Li-Wen Wu, Shi-Jim Yen (2011). Towards a Solution of 7x7 Go with Meta-MCTS.
 * Bruno Bouzy, Marc Métivier, Damien Pellier (2011). MCTS Experiments on the Voronoi Game.
 * Jiao Wang, Shiyuan Li, Jitong Chen, Xin Wei, Huizhan Lv, Xinhe Xu (2011). 4*4-Pattern and Bayesian Learning in Monte-Carlo Go.
 * I-Chen Wu, Hsin-Ti Tsai, Hung-Hsuan Lin, Yi-Shan Lin, Chieh-Min Chang, Ping-Hung Lin (2011). Temporal Difference Learning for Connect6.
 * Nikolaos Papahristou, Ioannis Refanidis (2011). Improving Temporal Difference Performance in Backgammon Variants. pdf
 * Rémi Coulom (2011). CLOP: Confident Local Optimization for Noisy Black-Box Parameter Tuning.
 * Tomoyuki Kaneko, Kunihito Hoki (2011). Analysis of Evaluation-Function Learning by Comparison of Sibling Nodes.
 * Todd W. Neller, Steven Hnath (2011). Approximating Optimal Dudo Play with Fixed-Strategy Iteration Counterfactual Regret Minimization.
 * Kunihito Hoki, Tomoyuki Kaneko (2011). The Global Landscape of Objective Functions for the Optimization of Shogi Piece Values with a Game-Tree Search.
 * Abdallah Saffidine, Nicolas Jouandeau, Tristan Cazenave (2011). Solving breakthrough with Race Patterns and Job-Level Proof Number Search. » Breakthrough (Game)
 * Yoshiaki Yamaguchi, Kazunori Yamaguchi, Tetsuro Tanaka, Tomoyuki Kaneko (2011). Infinite Connect-Four Is Solved: Draw.
 * Henry Brausen, Ryan B. Hayward, Martin Müller, Abdul Qadir, David Spies (2011). Blunder Cost in Go and Hex.
 * Kenneth W. Regan, Bartłomiej Macieja, Guy McCrossan Haworth (2011). Understanding Distributions of Chess Performances.
 * Guy McCrossan Haworth, Árpád Rusz (2011). Position Criticality in Chess Endgames.
 * Ingo Althöfer (2011). On Board-Filling Games with Random-Turn Order and Monte Carlo Perfectness.
 * Thorsten Ederer, Ulf Lorenz, Thomas Opfer, Jan Wolf (2011). Modeling Games with the Help of Quantified Integer Linear Programs.
 * Sam Ganzfried (2011). Computing Strong Game-Theoretic Strategies in Jotto.
 * David L. St-Pierre, Quentin Louveaux, Olivier Teytaud (2011). Online Sparse Bandit for Card Games.
 * Hung-Jui Chang, Meng-Tsung Tsai, Tsan-sheng Hsu (2011). Game Tree Search with Adaptive Resolution.
 * Giuseppe Maggiore, Alvise Spanò, Renzo Orsini, Giulia Costantini, Michele Bugliesi, Mohamed Abbadi (2011). Designing Casanova: A Language for Games.
 * Michael Lankes, Thomas Mirlacher (2011). Affective Game Dialogues.
 * Richard Zhao, Duane Szafron (2011). Generating Believable Virtual Characters Using Behavior Capture and Hidden Markov Models.

=See also=
 * 16th Computer Olympiad
 * Group Photo


 * WCCC 2011
 * WCSC 2011

=Reports=
 * Jaap van den Herik, Aske Plaat (2012). The 13th Advances in Computer Games Conference. ICGA Journal, Vol. 35, No. 1
 * Ingo Althöfer (2012). Side Report: Popular Video Livestream. ICGA Journal, Vol. 35, No. 1

=External Links=
 * Events International Computer Games Association hosted in Tilburg (2011) - Tilburg University
 * Slides ACG13 Tilburg
 * Advances in Computer Games 13, 2011 | Facebook by Nikolaos Papahristou
 * Gaming and AI within Communication and Information Sciences, YouTube Video
 * Featuring Philip Eijlander, Jaap van den Herik, David Levy, Aske Plaat, Richard Lorentz, I-Chen Wu, and Joke Hellemons

=References=

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