Engine Testing

Home * Engine Testing



Engine Testing, the process either to eliminate bugs and to measure performance of a chess engine. New implementations of move generation are tested with Perft, while new features and tuning of search and evaluation are verified by test-positions and by playing matches against other engines.

=Bug Hunting=
 * Perft (Perft Results)
 * Debugging

=Analyzing=
 * Logging
 * Profiling
 * Search Statistics

=Tuning=
 * Automated Tuning

=Test-Positions= Running sets of test-positions with number of solutions per fixed time-frame is useful to prove whether things are broken after program changes or to get hints about missing knowledge. But one should be careful to tune engines based on test-position results, since solving (possible tactical) test-positions does not necessarily correlate with practical playing strength in matches against other opponents. =Matches= Most testing involves running different versions of a program in matches, and comparing results.
 * Test-Positions

Time Controls
Generally speaking, for testing changes that don't alter the search tree itself, but only affect performance (eg. move generation) can be tested with given fixed nodes, fixed time or fixed depth. In all other cases the time management should be left to the engine to simulate real tournament conditions. On the other hand, debugging is much easier under fixed conditions as the games become deterministic.

A side from the type of time control one also has to decide on how much time should be spent per game, ie. what the average quality of the games should be like. While one can test more changes in the a certain time at short time controls, it is also relevant how a certain change scales to different strengths. So for example should one increase the R in Null move pruning to 3 in depths > 7, this change may only be effectively tested on time controls where this new condition is triggered frequently enough, ie. where the average search depth is far greater than seven. It is hard to generalize, but on average changes of the search functions (LMR, nullmove, futility or similar pruning, reductions and extensions ) tend to be more sensitive to the time control than the tuning of evaluation parameters.

Opening
During testing the engines should ideally play the same style of openings they would play in a normal tournament, so not to optimize them for different types of positions. One option is to use the engines own opening book or one can use opening suites, a set of quiet test positions. In the latter case the same opening suit would be used for each tournament conducted and furthermore each position is played a second time with colors reversed. With these measures one can try to minimize the disparity between tests caused by different openings.

Interfaces
Free graphical user interfaces or command line tools for UCI and Chess Engine Communication Protocol compatible engines in engine-engine matches are:
 * Amoeba Tournament Manager
 * Arena by Martin Blume
 * Cute Chess by Arto Jonsson and Ilari Pihlajisto
 * Cutechess-cli


 * LittleBlitzer by Nathan Thom

Frameworks

 * Fishtest

Chess Server
One can also test an engine's performance by comparing it to other programs on the various internet platforms. In this case the different hardware and features like different Endgame Tablebases or Opening Books have to be considered.
 * Chess Server
 * Tournaments

Statistics
The question whether certain results actually indicates a strength increase or not, can be answered with
 * Match Statistics
 * Pawn Advantage, Win Percentage, and Elo
 * LOS Table

Ratings
=Test Results= =Notable Bugs=
 * Rating System
 * Engine Rating Lists
 * Null Move Pruning Test Results
 * Late Move Reduction Test Results
 * Brute Force (Program), En passant bug, ACM 1977 and ACM 1978
 * Coko - Mate in One?, ACM 1971
 * Chess 2175X vs. Genesis, Promotion bug, 4th Computer Olympiad 1992
 * Nimzo's winning white-black bug, WMCCC 1993
 * Novag Micro Chess - Castling bug, CPWTIPC 1981
 * Proscha capturing its own king versus Daja, First GI Computer Chess Tournament 1975
 * System Tal vs. XXXX, Promotion bug, WMCCC 1995
 * Xinix - Mate in One, DOCCC 2000

=Publications=
 * Tony Marsland, Paul Rushton (1973). Mechanisms for Comparing Chess Programs. ACM Annual Conference, pdf
 * Tim Breitkreutz, Jonathan Schaeffer (1984). Computer vs Computer via Computer. ICCA Journal, Vol. 7, No. 4
 * John Stanback (1990). Supercomputing '90: Computer-Chess Testing and Programming Session. ICCA Journal, Vol. 13, No. 4 » ACM 1990
 * Larry Kaufman (1993). How Our PC Chess Programs Are Developed. Computer Chess Reports 1992-93, Vol. 3, No. 2, pp. 12
 * Thomas Mally (1993). Matt in Wieviel? PC Schach 3/93 (German)
 * Jeff Rollason (2007). Statistical Minefields with Version Testing. AI Factory, Winter 2007 » Match Statistics
 * Jónheiður Ísleifsdóttir (2007). GTQL: A Query Language for Game Trees. M.Sc. thesis, Reykjavík University, pdf
 * Jónheiður Ísleifsdóttir, Yngvi Björnsson. (2008). GTQ: A Language and Tool for Game-Tree Analysis. CG 2008, pdf

=Forum Posts=

1995 ...

 * Testing Chess Programs by Jan Eric Larsson, rgcc, February 09, 1996
 * Self-test and others rating stuffs... by Christophe Théron, CCC, January 01, 1998
 * Proposal: New testing methods for SSDF (1) by Jeroen Noomen, CCC, April 13, 1998

2000 ...

 * Using 2 machines for matches (Linux) by Jon Dart, CCC, June 24, 2001 » XBoard, Linux
 * A proposed WAC replacement for testing by Gian-Carlo Pascutto, CCC, September 18, 2001 » Win at Chess
 * Value of playing different versions of a program against each other by Tom King, CCC, January 06, 2003
 * testing of evaluation function by Steven Chu, CCC, April 17, 2003 » Evaluation
 * Testing the reliability of forward pruning by Russell Reagan, CCC, May 15, 2003 » Pruning
 * To programmers: Hints for testing after a partial rewrite by Federico Corigliano, CCC, December 08, 2003
 * Is there a way? by Ed Schröder, CCC, December 13, 2004

2005 ...

 * table for detecting significant difference between two engines by Joseph Ciarrochi, CCC, February 03, 2006
 * test methodology by Giuseppe Cannella, Winboard Forum, November 13, 2006
 * Testing and debugging chess engines by Patrice Duhamel, Winboard Forum, December 03, 2006
 * Programmer bug hunt challenge by Ed Schröder, CCC, May 04, 2007 » Portable Game Notation, En passant
 * a beat b,b beat c,c beat a question by Uri Blass, CCC, May 16, 2007 » Playing Strength
 * An objective test process for the rest of us? by Nicolai Czempin, CCC, September 12, 2007
 * My new testing scheme by Zach Wegner, CCC, November 20, 2007
 * New testing thread by Robert Hyatt, CCC, August 07, 2008
 * Cutechess-cli: A command line tool for engine-engine matches, by Ilari Pihlajisto, CCC, March 16, 2009
 * Cutechess-cli version 0.1.8 released by Ilari Pihlajisto, CCC, September 29, 2009
 * A reason for testing at fixed number of nodes by J. Wesley Cleveland, CCC, November 06, 2009
 * different kinds of testing by Don Dailey, CCC, November 09, 2009
 * more on fixed nodes by Robert Hyatt, CCC, November 10, 2009

2010 ...
2011 2012 2013 2014
 * XBoard and epd tournament by Vlad Stamate, CCC, January 31, 2010 » Chess Engine Communication Protocol
 * Long game vs short game testing by Vlad Stamate, CCC, April 08, 2010
 * Pairings generation based on a big PGN file by Harun Taner, CCC, July 22, 2010
 * hiatus good for bug-finding by Stuart Cracraft, CCC, June 27, 2010
 * testing question by Larry Kaufman, CCC, June 01, 2011
 * Debugging regression tests by Onno Garms, CCC, June 16, 2011
 * fast game testing by Jon Dart, CCC, January 08, 2012
 * Your best bug ? by Ed Schröder, CCC, August 06, 2012
 * Yet Another Testing Question by Brian Richardson, CCC, September 15, 2012
 * Another testing question by Larry Kaufman, CCC, September 23, 2012
 * A word for casual testers by Don Dailey, CCC, December 25, 2012
 * A poor man's testing environment by Ed Schröder, CCC, January 04, 2013 » Match Statistics
 * engine-engine testing isues by Jens Bæk Nielsen, CCC, January 20, 2013
 * Beta for Stockfish distributed testing by Gary, CCC, March 05, 2013 » Fishtest
 * Fishtest Distributed Testing Framework by Marco Costalba, CCC, May 01, 2013 » Fishtest
 * cutechess-cli 0.6.0 released by Ilari Pihlajisto, CCC, July 12, 2013
 * fast testing NIT algorithm by Don Dailey, CCC, August 22, 2013
 * OICS: Computers Only ICS based Chess server for anyone by Joshua Shriver, CCC, August 26, 2013 » OICS
 * testing procedure by Daniel José Queraltó, CCC, February 23, 2014

2015 ...

 * Bullet vs regular time control, say 40/4m CCRL/CEGT by Ed Schröder, CCC, August 29, 2015
 * Static evaluation test posistions by Shawn Chidester, CCC, November 25, 2015
 * Re: Static evaluation test posistions by Ferdinand Mosca, CCC, November 26, 2015 » Python

2016 2017
 * Ordo 1.0.9 (new features for testers) by Miguel A. Ballicora, CCC, January 25, 2016
 * cluster versus single server by Folkert van Heusden, CCC, April 28, 2016
 * Testing using many computers and architectures by Andrew Grant, CCC, September 14, 2016
 * command line engine match? by Erin Dame, CCC, November 06, 2016 » CLI
 * Testing with different EPD suits for search vs eval changes by Michael Sherwin, CCC, December 23, 2016
 * sprt tourney manager by Richard Delorme, CCC, January 24, 2017 » Amoeba Tournament Manager, SPRT
 * how to properly test the changes to the engine ? by Mahmoud Uthman, CCC, February 01, 2017
 * How to go about chasing a bug like this? by Colin Jenkins, CCC, February 09, 2017 » Debugging
 * How to find SMP bugs ? by Lucas Braesch, CCC, March 15, 2017 » Debugging, Lazy SMP
 * Testing for Move Ordering Improvements by Cheney Nattress, CCC, March 25, 2017 » Move Ordering, Search Statistics
 * Testing endgame strength by Álvaro Begué, CCC, June 21, 2017 » Endgame, RuyDos
 * Opening testing suites efficiency by Kai Laskos, CCC, June 21, 2017 » Opening, Match Statistics
 * Testing A against B by playing a pool of others by Andrew Grant, CCC, June 24, 2017 » Match Statistics
 * Core behaviour by Ed Schroder, CCC, June 28, 2017 » Process, Thread
 * Engine testing & error margin ? by Mahmoud Uthman, CCC, July 05, 2017
 * Engines for testing (Linux, fast time control) by Jon Dart, CCC, November 18, 2017 » Linux

=External Links=
 * Cute Chess
 * cutechess · GitHub
 * Testing a chess engine from the ground up from Home of the Dutch Rebel by Ed Schröder » Match Statistics
 * Regression testing from Wikipedia
 * SPCC by Stefan Pohl
 * CHESS - Microsoft Research a tool for finding and reproducing Heisenbugs in concurrent programs.
 * Engine test stand from Wikipedia
 * Terje Rypdal Group feat. Palle Mikkelborg, Håkon Graf, Sveinung Hovensjø and Jon Christensen - Per Ulv, 1978, YouTube Video

=References=

Up one Level