Scientific American

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Scientific American, a popular science magazine, founded by inventor and publisher Rufus Porter in 1845 as a four page weekly newspaper. Since 2009, Mariette DiChristina is the eighth editor-in-chief. Martin Gardner was author of the Mathematical Games column from 1956 to 1981. Occasionally, Scientific American had notable articles on AI and computer chess topics.

=Selected Authors=
 * Thomas Anantharaman
 * Hans Berliner
 * Alex Bernstein
 * Murray Campbell
 * Frederic Roy Carlson
 * Martin Gardner
 * Feng-hsiung Hsu
 * Andreas Nowatzyk
 * Simon Portegies Zwart
 * Michael de V. Roberts
 * Claude Shannon
 * Christopher Strachey
 * Albert Zobrist

=Selected Articles=

1915

 * Anonymmous (1915). Torre and His Remarkable Automatic Devices. Scientific American, Supplement 80, Number 2079, November 06, 1915 » El Ajedrecista

1950 ...

 * Claude Shannon (1950). A Chess-Playing Machine. Scientific American, Vol. 182 (No. 2, February 1950), pp. 48-51. Reprinted in The World of Mathematics, edited by James R. Newman, Simon & Schuster, NY, Vol. 4, 1956, pp. 2124-2133. Included in Part B
 * Alex Bernstein, Michael de V. Roberts (1958). Computer vs. Chess-Player. Scientific American, Vol. 198, pp. 96-105. pdf from The Computer History Museum, reprinted 1988 in Computer Chess Compendium » The Bernstein Chess Program

1960 ...

 * Christopher Strachey (1966). System Analysis and Programming. Scientific American, September 1966, republished August 23, 2011

1970 ...

 * Martin Gardner (1970). Mathematical Games - The fantastic combinations of John Conway's new solitaire game "life". Scientific American, Vol. 223, pp. 120-123. » John H. Conway
 * Martin Gardner (1973). Mathematical Games: How to Turn a Chessboard into a Computer to Calculate with Negabinary Numbers. Scientific American, Vol. 228, No. 4
 * Albert Zobrist, Frederic Roy Carlson (1973). An Advice-Taking Chess Computer. Scientific American, Vol. 228, No. 6
 * Martin Gardner (1979). Chess Problems on a Higher Plane, Including Mirror Images, Rotations and the Superqueen. Scientific American, Vol. 270

1980 ...

 * Hans Berliner (1980). Computer Backgammon. Scientific American, Vol. 242, No. 6, hosted by Backgammon Galore
 * Alexander Keewatin Dewdney (1986). The King (A Chess Program) Is Dead, Long Live The King (A Chess Machine). Scientific American, 1986-02, pdf from The Computer History Museum » ACM 1985

1990 ...

 * Feng-hsiung Hsu, Thomas Anantharaman, Murray Campbell, Andreas Nowatzyk (1990). A Grandmaster Chess Machine. Scientific American, Vol. 263, No. 4, Online Reprint » Deep Thought

2000 ...

 * Scott Aaronson (2008). The Limits of Quantum Computers. Scientific American, March 01, 2008, draft as pdf
 * Simon Portegies Zwart (2008). The Long-Lost Siblings of the Sun. Scientific American, Vol. 301, No. 5

2010 ...

 * Larry Greenemeier (2011). Robots Arrive at Fukushima Nuclear Site with Unclear Mission. Scientific American, March 24, 2011 » Robots
 * Simon Portegies Zwart (2014). A New Space Mission Could Track Down the Sun's Lost Siblings. Scientific American, Special Editions Vol. 23, No. 3s

=Online=
 * 20 Years after Deep Blue: How AI Has Advanced Since Conquering Chess by Larry Greenemeier, Scientific American, June 2, 2017 »  Artificial Intelligence, Deep Blue, Kasparov versus Deep Blue 1997, Murray Campbell

=External Links=
 * Scientific American from Wikipedia
 * Science News, Articles and Information | Scientific American
 * Scientific American: Scientific American Magazine
 * Mind & Brain Science News, Articles, and Information from Scientific American
 * Scientific American: News
 * Chess for All Ages: Scientific American's Chess Puzzles by Mark Weeks, December 29, 2009
 * Chess for All Ages: Scientific American's Computer Chess by Mark Weeks, January 12, 2010

=References=

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