Simon Lucas

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Simon M. Lucas, a British computer scientist, professor and head of School of Electronic Engineering and Computer Science, Queen Mary, University of London, director of its Game AI Research Group (GAIG) , and also the Queen Mary lead for the EPSRC funded Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI). Before, he was affiliated with the University of Essex, Colchester. He holds a B.Sc. in computer systems engineering from University of Kent, and a Ph.D. in electronics and computer science from University of Southampton, the Ph.D. in 1991 already on the topic of deep neural networks. His research covers the broad spectrum of machine learning, such as pattern recognition, genetic programming, neural networks, deep learning, reinforcement learning, temporal difference learning as well as Monte-Carlo tree search. and has gravitated toward game AI, covering the games of Othello, Go, Connect Four, and more recently general video game playing. =Selected Publications=

1990 ...

 * Simon Lucas, Robert I. Damper (1990). Syntactic Neural Networks. Connection Science, Vol. 2, No. 3
 * Simon Lucas, Robert I. Damper (1991). Syntactic neural networks in VLSI. VLSI for Artificial Intelligence and Neural Networks
 * Simon Lucas (1991). Connectionist architectures for syntactic pattern recognition. Ph.D. thesis, University of Southampton
 * Simon Lucas (1992). An algebraic approach to learning in syntactic neural networks IJCNN 1992
 * Simon Lucas (1995). Rapid best-first retrieval from massive dictionaries by lazy evaluation of a syntactic neural network. ICNN 1995
 * Simon Lucas (1997). Forward-Backward Building Blocks for Evolving Neural Networks with Intrinsic Learning Behaviors. IWANN 1997
 * Simon Lucas (1997). Face recognition with the continuous n-tuple classifier. BMVC 1997

2000 ...

 * Simon Lucas (2000). Efficient Best-First Dictionary Search Given Graph-Based Input. ICPR 2000
 * Simon Lucas (2004). Exploiting Reflection in Object Oriented Genetic Programming. EuroGP 2004
 * Simon Lucas (2004). Cellz: A simple dynamic game for testing evolutionary algorithms. CEC 2004, pdf
 * Thomas Philip Runarsson, Simon Lucas (2005). Coevolution versus self-play temporal difference learning for acquiring position evaluation in small-board Go. IEEE Transactions on Evolutionary Computation, Vol. 9, No. 6
 * Simon Lucas, Thomas Philip Runarsson (2006). Temporal Difference Learning versus Co-Evolution for Acquiring Othello Position Evaluation. CIG 2006 » Othello
 * Simon Lucas (2007). Learning to play Othello with N-tuple systems. Australian Journal of Intelligent Information Processing Systems, Special Issue on Game Technology, Vol. 9, No. 4
 * Simon Lucas (2009). Temporal difference learning with interpolated table value functions. CIG 2009

2010 ...

 * Simon Lucas (2010). Information Theory and Game Strategy Learning. IJCCI 2010
 * Thomas Philip Runarsson, Simon Lucas (2012). Imitating play from game trajectories: Temporal difference learning versus preference learning. IEEE CIG 2012
 * Cameron Browne, Edward Powley, Daniel Whitehouse, Simon Lucas, Peter Cowling, Philipp Rohlfshagen, Stephen Tavener, Diego Perez, Spyridon Samothrakis, Simon Colton (2012). A Survey of Monte Carlo Tree Search Methods. IEEE Transactions on Computational Intelligence and AI in Games, Vol. 4, No. 1, pdf
 * John Levine, Clare Bates Congdon, Marc Ebner, Graham Kendall, Simon Lucas, Risto Miikkulainen, Tom Schaul, Tommy Thompson (2013). General Video Game Playing. Artificial and Computational Intelligence in Games 2013
 * Marc Ebner, John Levine, Simon Lucas, Tom Schaul, Tommy Thompson, Julian Togelius (2013). Towards a Video Game Description Language. Artificial and Computational Intelligence in Games 2013
 * Thomas Philip Runarsson, Simon Lucas (2014). Preference Learning for Move Prediction and Evaluation Function Approximation in Othello. IEEE CIG 2014
 * Simon Lucas, Spyridon Samothrakis, Diego Perez (2014). Fast Evolutionary Adaptation for Monte Carlo Tree Search. EvoApplications 2014, pdf
 * Diego Perez, Spyridon Samothrakis, Simon Lucas (2014). Knowledge-based fast evolutionary MCTS for general video game playing. IEEE CIG 2014, pdf
 * Thomas Philip Runarsson, Simon Lucas (2015). On imitating Connect-4 game trajectories using an approximate n-tuple evaluation function. IEEE CIG 2015
 * Simon Lucas (2018). Game AI Research with Fast Planet Wars Variants. arXiv:1806.08544, IEEE CIG 2018

2020 ...

 * Raluca D. Gaina, Sam Devlin, Simon Lucas, Diego Perez-Liebana (2020). Rolling Horizon Evolutionary Algorithms for General Video Game Playing. arXiv:2003.12331
 * Martin Balla, Simon Lucas, Diego Perez-Liebana (2020). Evaluating Generalisation in General Video Game Playing. arXiv:2005.11247

=External Links=
 * Simon M. Lucas
 * Professor Simon Lucas - School of Electronic Engineering and Computer Science
 * Simon Lucas‬ - ‪Google Scholar‬

=References= Up one Level