CPW-Engine eval h

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=eval.h= /* king safety*/ int wKingShield; int bKingShield;

/* pawn structure */ int getPawnScore; int evalPawnStructure; int EvalPawn(S8 sq, S8 side); void EvalKnight(S8 sq, S8 side); void EvalBishop(S8 sq, S8 side); void EvalRook(S8 sq, S8 side); void EvalQueen(S8 sq, S8 side); int isPawnSupported(S8 sq, S8 side); int isWPSupported(S8 sq); int isBPSupported(S8 sq);

/* pattern detection */ void blockedPieces;

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