CG 1998

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The First International Conference on Computers and Games was held in Tsukuba, Japan, November 11-12, 1998.

=Proceedings=
 * Jaap van den Herik and Hiroyuki Iida (eds.)
 * Computers and Games
 * First International Conference, CG 1998
 * Tsukuba, Japan, November 11–12, 1998
 * Lecture Notes in Computer Science, Volume 1558, 1999
 * Springer Berlin
 * ISBN 3-540-65766-5

=Lectures=

Search and Strategies

 * Andreas Junghanns, Jonathan Schaeffer (1998). Relevance Cuts: Localizing the Search.. CG 1998
 * Yngvi Björnsson, Tony Marsland (1998). Multi-cut Pruning in Alpha-Beta Search. CG 1998
 * Dennis Breuker, Jaap van den Herik, Jos Uiterwijk, Victor Allis (1998). A Solution to the GHI Problem for Best-First Search. CG 1998
 * Ian Frank, David Basin (1998). Optimal Play against Best Defence: Complexity and Heuristics. CG 1998
 * Xinbo Gao, Hiroyuki Iida, Jos Uiterwijk, Jaap van den Herik (1998). A Speculative Strategy. CG 1998
 * Steven Willmott, Julian Richardson, Alan Bundy, John Levine (1998). An Adversarial Planning Approach to Go. CG 1998

Learning and Pattern Acquisition

 * Don Beal, Martin C. Smith (1998). First Results from Using Temporal Difference Learning in Shogi. CG 1998
 * Michael Buro (1998). From Simple Features to Sophisticated Evaluation Functions. CG 1998
 * Takuya Kojima, Atsushi Yoshikawa (1998). A Two-Step Model of Pattern Acquisition: Application to Tsume-Go. CG 1998
 * Nobusuke Sasaki, Yasuji Sawada, Jin Yoshimura (1998). A Neural Network Program of Tsume-Go. CG 1998
 * J. Ignacio Giráldez, Daniel Borrajo (1998). Distributed Decision Making in Checkers. CG 1998

Theory

 * Wim Pijls, Arie de Bruin (1998). Game Tree Algorithms and Solution Trees. CG 1998
 * Aviezri Fraenkel, Dmitri Zusman (1998). A New Heap Game. CG 1998
 * Aviezri Fraenkel, Ofer Rahat (1998). Infinite Cyclic Impartial Games. CG 1998
 * Marcel Crâşmaru (1998). On the Complexity of Tsume-Go. CG 1998
 * Bill Spight (1998). Extended Thermography for Multiple Kos in Go. CG 1998

Go, Tsume-Shogi, and Heian-Shogi

 * Martin Müller (1998). Computer Go: A Research Agenda. CG 1998
 * Morihiko Tajima, Noriaki Sanechika (1998). Estimating the Possible Omission Number for Groups in Go by the Number of n -th Dame. CG 1998
 * Atsushi Yoshikawa, Takuya Kojima, Yasuki Saito (1998). Relations between Skill and the Use of Terms. CG 1998
 * Reijer Grimbergen (1998). A Survey of Tsume-Shogi Programs Using Variable-Depth Search. CG 1998
 * Hiroyuki Iida, Jin Yoshimura, Kazuro Morita, Jos Uiterwijk (1998). Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi. CG 1998

=Reports=
 * Ian Frank, Reijer Grimbergen (1998). Report on the First International Conference on Computers and Games. ICCA Journal, Vol. 21, No. 4

=External Links=
 * 1. CG 1998: Tsukuba, Japan from The DBLP Computer Science Bibliography

=References=

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