CG 2006

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The Fifth International Conference on Computers and Games was held in the Aula Magna, the Conference Hall of the University of Turin, Turin, Italy, May 29-31, 2006, in conjunction with the 11th Computer Olympiad, the 14th World Computer Chess Championship, and the human FIDE 37th Chess Olympiad.

=Proceedings=
 * Jaap van den Herik, Paolo Ciancarini, Jeroen Donkers (eds.)
 * Computers and Games
 * 5th International Conference, CG 2006
 * Turin, Italy, May 29-31, 2006
 * Lecture Notes in Computer Science, Volume 4630, 2007
 * Springer Berlin / Heidelberg
 * ISBN 978-3-540-75537-1

=Lectures=
 * Matej Guid, Ivan Bratko (2006). Computer Analysis of Chess Champions. CG 2006
 * Aleksander Sadikov, Martin Možina, Matej Guid, Jana Krivec, Ivan Bratko (2006). Automated Chess Tutor. CG 2006
 * Ken Chen, Peigang Zhang (2006). A New Heuristic Search Algorithm for Capturing Problems in Go. CG 2006
 * Xiaozhen Niu, Martin Müller (2006). An Open Boundary Safety-of-Territory Solver for the Game of Go. CG 2006
 * Jahn-Takeshi Saito, Guillaume Chaslot, Jos Uiterwijk, Jaap van den Herik (2006). Monte-Carlo Proof-Number Search for Computer Go. CG 2006
 * Tristan Cazenave (2006). Virtual Global Search: Application to 9×9 Go. CG 2006
 * Rémi Coulom (2006). Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search. CG 2006
 * John Tromp, Gunnar Farnebäck (2006). Combinatorics of Go. CG 2006
 * Bo-Nian Chen, Pangfeng Liu, Shun-Chin Hsu, Tsan-sheng Hsu (2006). Abstracting Knowledge from Annotated Chinese-Chess Game Records. CG 2006
 * Ryan Hayward, Broderick Arneson, Philip Henderson (2006). Automatic Strategy Verification for Hex. CG 2006, pdf
 * Nathan Sturtevant, Adam White (2006). Feature Construction for Reinforcement Learning in Hearts. CG 2006, pdf, slides as pdf
 * Sebastian Kupferschmid, Malte Helmert (2006). A Skat Player Based on Monte-Carlo Simulation. CG 2006
 * James Glenn, Haw-ren Fang, Clyde Kruskal (2006). A Retrograde Approximation Algorithm for One-Player Can’t Stop. CG 2006, pdf
 * Jakub Pawlewicz, Łukasz Lew (2006). Improving Depth-First PN-Search: 1 +  ε Trick. CG 2006, pdf
 * Aleksander Sadikov, Ivan Bratko (2006). Search Versus Knowledge Revisited Again. CG 2006
 * Alessandro Cincotti (2006). Counting the Number of Three-Player Partizan Cold Games. CG 2006
 * Greg Aloupis, Jean Cardinal, Sébastien Collette, Stefan Langerman (2006). LUMINES Strategies. CG 2006
 * Peter Bro Miltersen, Troels Bjerre Sørensen (2006). Computing Proper Equilibria of Zero-Sum Games. CG 2006
 * Cherif R. S. Andraos, Manal M. Zaky, Salma A. Ghoneim (2006). Comparative Study of Approximate Strategies for Playing Sum Games Based on Subgame Types. CG 2006
 * Sébastien Collette, Jean-François Raskin, Frédéric Servais (2006). On the Symbolic Computation of the Hardest Configurations of the RUSH HOUR Game. CG 2006
 * Shunsaku Kato, Shuichi Miyazaki, Yusuke Nishimura, Yasuo Okabe (2006). Cheat-Proof Serverless Network Games. CG 2006
 * Will Leckie, Michael Greenspan (2006). Monte-Carlo Methods in Pool Strategy Game Trees. CG 2006
 * Jean-Pierre Dussault, Jean-François Landry (2006). Optimization of a Billiard Player – Tactical Play. CG 2006
 * Lizette de Wet, Theo McDonald (2006). Gender and Cultural Differences (If Any!): South African School Children and Computer Games. CG 2006

=Photos= Smalltalk during a break between lectures

=Reports=
 * Matej Guid (2006). The 5th Computer and Games Conference. ICGA Journal, Vol. 29, No. 2

=External Links=
 * 6. CG 2006: Turin, Italy

=References=

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