ITEP Chess Program

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The ITEP Chess Program, an early Soviet chess program, developed since 1963 at Alexander Kronrod’s laboratory at the Moscow Institute of Theoretical and Experimental Physics (ITEP) by Georgy Adelson-Velsky, Vladimir Arlazarov, Anatoly Uskov, Alexander Zhivotovsky, A. Leman, M. Rozenfeld and Russian chess master Alexander Bitman, to run under the Soviet M-2 and M-20 computers.

=Shannon Type A= The ITEP Program already was a Shannon Type A program, encouraged by Kronrod’s "general recursive search scheme", and by Alexander Brudno's description of the Alpha-Beta algorithm.

=Stanford-ITEP= see Stanford-ITEP Match

In 1965, while John McCarthy visited the Soviet Union, he was challenged by Kronrod, who considered the Kotok-McCarthy-Program to be the best program in the United States at the time. At the end of 1966 the four game match was arranged between Kotok-McCarthy, running on a IBM 7090 computer, and the ITEP Program on a M-2. The match played over nine months was won 3-1 by the ITEP Program, which searches either three (first two games) or five plies (improved version) ahead.

=Kaissa= By 1971, Mikhail V. Donskoy joined with Arlazarov and Uskov to program its successor on an ICL System 4/70 at the Institute of Control Sciences, called Kaissa, which became the first World Computer Chess Champion at the WCCC 1974 in Stockholm.

=Quotes=

Yershov
=External Links=
 * The Fast Universal Digital Computer M-2 from Russian Virtual Computer Museum
 * GreKo - Download has a listing of the ITEP Chess Program for the M-20 computer, hosted by Vladimir Medvedev
 * "Каисса" - Историю программы рассказывает один из ее создателей Михаил Донской - Kaissa by Mikhail Donskoy, translated by Google Translate
 * Михаил Донской: Жизненный цикл программиста - ПОЛИТ.РУ (Russian) Mikhail Donskoy - The life cycle of a programmer translated by Google Translate, polit.ru August 20, 2008

=References=

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