Wee-Chong Oon

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Wee-Chong Oon, (Wee Chong Oon) a Singaporean computer scientist and lecturer at Ngee Ann Polytechnic. He holds a Ph.D. in computer science from National University of Singapore in 2007, and was postdoctoral researcher at City University of Hong Kong until 2011. His research interests include data structures and algorithms, operations research, artificial intelligence, machine learning and interactive and abstract games like Kalah and Backgammon.

=Selected Publications=

2000 ...

 * Wee-Chong Oon, Andrew Lim (2002). Multi-Player Game Approach to Solving Multi-Entity Problems. AAAI/IAAI 2002, pdf
 * Wee-Chong Oon, Yew Jin Lim (2003). An Investigation on Piece Differential Information in Co-Evolution on Games Using Kalah. CEC2003, Vol. 3, pdf
 * Wee-Chong Oon, Martin Henz (2007). M2ICAL Analyses HC-Gammon. AAAI 2007

2010 ...

 * Dejian Tu, Songshan Guo, Hu Qin, Wee-Chong Oon, Andrew Lim (2010). The Tree Representation of Feasible Solutions for the TSP with Pickup and Delivery and LIFO Loading. AAAI 2010, pdf
 * Yibo Chen, Wee-Chong Oon, Wenbin Zhu (2011). Ricochet Robots is Solved. ICGA Journal, Vol. 34, No. 4
 * Yongquan Li, Andrew Lim, Wee-Chong Oon, Hu Qin, Dejian Tu (2011). The tree representation for the pickup and delivery traveling salesman problem with LIFO loading. European Journal of Operational Research, Vol. 212, No. 3

=External Links=
 * Oon Wee Chong
 * Wee-Chong Oon | LinkedIn
 * Wee Chong Oon | Facebook

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