Toni Helminen

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Toni Helminen, (JohnWoe) a Finnish IT freelancer, and computer games and computer chess programmer. He is author of multiple open source chess and chess variant engines , the Shogi engine RubyShogi, the chess variant engine Shuriken, the Gothic Chess engine Havoc, and the chess playing engines Sapeli and Mayhem, the latter featuring NNUE.

=Publications=
 * Toni Helminen (2022). Lazy sorting algorithm.

=Forum Posts=

2019

 * Eucalyptus - KPK Bitbases Generator by JohnWoe, CCC, May 24, 2019 » KPK
 * Sapeli 1.0 - New chess engine by JohnWoe, CCC, April 20, 2019
 * Shuriken, a Ruby chess variant engine by JohnWoe, CCC, July 25, 2019
 * RubyShogi 0.1 by JohnWoe, CCC, August 14, 2019
 * Shogi Perft numbers by JohnWoe, CCC, August 14, 2019 » Shogi
 * luataxx, an Ataxx engine written in Lua by JohnWoe, CCC, November 04, 2019
 * LastEmperor - Chess960 perft tool by JohnWoe, CCC, December 28, 2019 » Chess960 Perft Results

2020 ...

 * frcGen - Chess960 tool by JohnWoe, CCC, March 13, 2020
 * New Musketeer engine: Capitaine by JohnWoe, CCC, April 06, 2020
 * Mayhem NNUE - New NN engine by JohnWoe, CCC, October 22, 2020
 * Havoc - New Gothic chess engine by JohnWoe, CCC, February 13, 2021
 * C++ type system AKA what is exactly int ? by JohnWoe, CCC, February 14, 2021
 * Thread overhead in C++ by JohnWoe, CCC, April 21, 2021 » Thread
 * Lazy sorting algorithm - Sorting on steroids by JohnWoe, CCC, February 03, 2022

=External Links=
 * Toni Helminen | LinkedIn
 * SamuraiDangyo (Toni Helminen) · GitHub
 * samuraigames1 - itch.io

=References= Up one level