Stuart Riffle

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D. Stuart Riffle, a Canadian senior VR Engineer, game developer and computer chess programmer with expertise in game engine development, low level optimization, scaling of heavily concurrent systems, SIMD and GPU programming, rendering, signal processing, computer vision, virtual reality, augmented reality and machine learning. He is credited as co-author of various video games and racing video games, such as Nuclear Strike, Madden NFL 2000, 007, the Need for Speed series. Concerning computer chess, Stuart Riffle is autor of the open source chess engines Pigeon, and, under construction, the Monte-Carlo tree searcher Jaglavak, both targeting SIMD and GPU architectures.

=Blog Posts=
 * Understanding the Fourier transform by Stuart Riffle, AltDevBlog, September 03, 2013

=Forum Posts=
 * Pigeon (new open source engine) by Stuart Riffle, CCC, April 07, 2016
 * Pigeon now using opportunistic SIMD by Stuart Riffle, CCC, April 11, 2016 » SIMD
 * Sanity check on piece-value tables by Stuart Riffle, CCC, October 06, 2016 » Piece-Square Tables
 * Pigeon is now running on the GPU by Stuart Riffle, CCC, November 02, 2016 » GPU

=External Links=
 * Stuart Riffle | LinkedIn
 * StuartRiffle (Stuart Riffle) · GitHub
 * D. Stuart Riffle Video Game Credits and Biography - MobyGames

=References= Up one level