Center Manhattan-Distance

Home * Chess * Squares * Center Manhattan-Distance

The Center Manhattan-Distance is the Manhattan-Distance or number of orthogonal King moves on the otherwise empty board from any square to the four squares {d4, d5, e4, e5} in the center of the board. In conjunction with Center Distance a constant array might be considered as the base of Piece-Square Tables. Center Manhattan-Distance is used in various evaluation terms, for instance to encourage the king to centralize in the ending, as well in Mop-up Evaluation.

=Lookup= Rather than to calculate the Center Manhattan-Distance from square coordinates, taking the sum from the file- and rank- Center Distance each, a lookup of a small array is appropriate. This is how the Center Manhattan-Distance might be defined in C or C++: const int arrCenterManhattanDistance[64] = { // char is sufficient as well, also unsigned 6, 5, 4, 3, 3, 4, 5, 6, 5, 4, 3, 2, 2, 3, 4, 5,  4, 3, 2, 1, 1, 2, 3, 4,  3, 2, 1, 0, 0, 1, 2, 3,  3, 2, 1, 0, 0, 1, 2, 3,  4, 3, 2, 1, 1, 2, 3, 4,  5, 4, 3, 2, 2, 3, 4, 5,  6, 5, 4, 3, 3, 4, 5, 6 };

=Calculation= Avoid Memory lookup purists may use following calculation. The routine first extracts file and rank. If either is less than 4, its ones' complement is used, to get the file or rank wise Manhattan Center Distance from the two lower bits each (while the third lowest bit 2, is always set). file = sq & 7;             //  0  1  2  3  4  5  6  7 if (file < 4) file = ~file; // -1 -2 -3 -4 4  5  6  7  bit 2 is always set file &= 3;                 //  3  2  1  0  0  1  2  3 The file and rank distances are added for the final Manhattan Center Distance. The slight optimization considers each summand has bit 2 set, to perform the 'add' with a final post-mask 7, rather than to add two pre-masks with 3. /** * manhattanCenterDistance * @author Gerd Isenberg * @param sq square 0..63 * @return Manhattan Center Distance */ int manhattanCenterDistance(int sq) { int file, rank; file = sq  & 7; rank = sq >> 3; file ^= (file-4) >> 8; rank ^= (rank-4) >> 8; return (file + rank) & 7; } with following generated x86 Assembly: ?manhattanCenterDistance PROC NEAR 00000	8b d1      mov  edx, ecx 00002	c1 f9 03   sar  ecx, 3 00005	8d 41 fc   lea  eax, DWORD PTR [ecx-4] 00008	c1 f8 08   sar  eax, 8 0000b	33 c1      xor  eax, ecx 0000d	83 e2 07   and  edx, 7 00010	8d 4a fc   lea  ecx, DWORD PTR [edx-4] 00013	c1 f9 08   sar  ecx, 8 00016	33 ca      xor  ecx, edx 00018	03 c1      add  eax, ecx 0001a	83 e0 07   and  eax, 7 0001d	c3         ret  0
 * _sq$ = ecx

=See also=
 * Avoiding Branches
 * Center Distance
 * Corner-Distance in KBNK Endgame
 * Manhattan-Distance
 * Mop-up Evaluation
 * Piece-Square Tables

=Forum Posts=
 * Simple method for simple mates for programs without TBs by J. Wesley Cleveland, CCC, November 25, 2016 » Mop-up Evaluation, KBNK Endgame

=External Links=
 * CAB - Wah Wah, Tony MacAlpine, Bunny Brunel, Dennis Chambers, Brian Auger, YouTube Video

Up one Level