CG 2002

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The Third International Conference on Computers and Games was held in Edmonton, Canada, July 25-27, 2002.

=Proceedings=
 * Jonathan Schaeffer, Martin Müller, Yngvi Björnsson (eds.)
 * Computers and Games
 * Third International Conference, CG 2002
 * Edmonton, Canada, July 25 - 27, 2002
 * Lecture Notes in Computer Science, Volume 2883, 2003
 * Springer Berlin / Heidelberg
 * ISBN 978-3-540-20545-6

=Lectures=

Evaluation and Learning

 * David Wolfe (2002). Distinguishing Gamblers from Investors at the Blackjack Table. CG 2002
 * Konstantinos Tournavitis (2002). MOUSE(μ): A Self-teaching Algorithm that Achieved Master-Strength at Othello. CG 2002
 * Graham Kendall, Stephen Shaw (2002). Investigation of an Adaptive Cribbage Player. CG 2002
 * Ari Shapiro, Gil Fuchs, Robert Levinson (2002). Learning a Game Strategy Using Pattern-Weights and Self-play. CG 2002

Search

 * Mark Winands, Jos Uiterwijk, Jaap van den Herik (2002). PDS-PN: A New Proof-Number Search Algorithm: Application to Lines of Action. CG 2002
 * Tristan Cazenave (2002). A Generalized Threats Search Algorithm. CG 2002
 * Martin Müller (2002). Proof-Set Search. CG 2002
 * Nathan Sturtevant (2002). A Comparison of Algorithms for Multi-player Games. CG 2002
 * Henry Avetisyan, Richard J. Lorentz (2002). Selective Search in an Amazons Program. CG 2002
 * Ingo Althöfer, Raymond Georg Snatzke (2002). Playing Games with Multiple Choice Systems. CG 2002
 * Levente Kocsis, Jos Uiterwijk, Eric Postma, Jaap van den Herik (2002). The Neural MoveMap Heuristic in Chess. CG 2002
 * Reijer Grimbergen, Jeff Rollason (2002). Board Maps and Hill-Climbing for Opening and Middle Game Play in Shogi. CG 2002

Combinatorial Games/Theory

 * Erik D. Demaine, Martin L. Demaine, Rudolf Fleischer (2002). Solitaire Clobber. CG 2002
 * Aviezri Fraenkel, Ofer Rahat (2002). Complexity of Error-Correcting Codes Derived from Combinatorial Games. CG 2002
 * Teigo Nakamura, Elwyn Berlekamp (2002). Analysis of Composite Corridors. CG 2002

Opening/Endgame Databases

 * Jing Yang, Simon Liao, Mirek Pawlak (2002). New Winning and Losing Positions for 7×7 Hex. CG 2002
 * Thomas Lincke (2002). Position-Value Representation in Opening Books. CG 2002
 * Haw-ren Fang, Tsan-sheng Hsu, Shun-Chin Hsu (2002). Indefinite Sequence of Moves in Chinese Chess Endgames. CG 2002

Commercial Games

 * Michael Buro (2002). ORTS: A Hack-Free RTS Game Environment. CG 2002
 * Craig A. Lindley, Mirjam Eladhari (2002). Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games. CG 2002
 * Clark Verbrugge (2002). A Structure for Modern Computer Narratives. CG 2002

Single-Agent Search/Planning

 * Ling Zhao (2002). Tackling Post’s Correspondence Problem. CG 2002
 * Carlos Linares López, Andreas Junghanns (2002). Perimeter Search Performance. CG 2002
 * Adi Botea, Martin Müller, Jonathan Schaeffer (2002). Using Abstraction for Planning in Sokoban. CG 2002

Computer Go

 * Bruno Bouzy (2002). A Small Go Board Study of Metric and Dimensional Evaluation Functions. CG 2002
 * Erik van der Werf, Jos Uiterwijk, Eric Postma, Jaap van den Herik (2002). Local Move Prediction in Go. CG 2002
 * Bill Spight (2002). Evaluating Kos in a Neutral Threat Environment: Preliminary Results. CG 2002

=External Links=
 * 3. CG 2002: Edmonton, Canada from The DBLP Computer Science Bibliography
 * CG'02 Special Announcements, Elwyn Berlekamp's Clobber problem composition contest

=References=

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