CG 2010

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The 7th International Computers and Games Conference, JAIST, Kanazawa, Japan, September 24-26, 2010.

=Lectures=
 * Amine Bourki, Guillaume Chaslot, Matthieu Coulm, Vincent Danjean, Hassen Doghmen, Thomas Hérault, Jean-Baptiste Hoock, Arpad Rimmel, Fabien Teytaud, Olivier Teytaud, Paul Vayssière, Ziqin Yu (2010). Scalability and Parallelization of Monte-Carlo Tree Search. CG 2010, pdf
 * Arpad Rimmel, Fabien Teytaud, Olivier Teytaud (2010). Biasing Monte-Carlo Simulations through RAVE Values. CG 2010, pdf
 * Romaric Gaudel, Jean-Baptiste Hoock, Julien Pérez, Nataliya Sokolovska, Olivier Teytaud (2010). A Principled Method for Exploiting Opening Books. CG 2010, pdf
 * Shih-Chieh Huang, Rémi Coulom, Shun-Shii Lin (2010). Monte-Carlo Simulation Balancing in Practice. CG 2010, pdf
 * Richard J. Lorentz (2010). Improving Monte-Carlo Tree Search in Havannah.
 * Tristan Cazenave, Abdallah Saffidine (2010). Score Bounded Monte-Carlo Tree Search. CG 2010, pdf
 * Broderick Arneson, Ryan Hayward, Philip Henderson (2010). Solving Hex: Beyond Humans. CG 2010, pdf
 * I-Chen Wu, Hung-Hsuan Lin, Ping-Hung Lin, Der-Johng Sun, Yi-Chih Chan, Bo-Ting Chen (2010). Job-Level Proof-Number Search for Connect6. CG 2010
 * Pim Nijssen, Mark Winands (2010). Enhancements for Multi-Player Monte-Carlo Tree Search. CG 2010, pdf
 * Takuya Obata, Takuya Sugiyama, Kunihito Hoki, Takeshi Ito (2010). Consultation Algorithm for Computer Shogi: Move Decisions by Majority. CG 2010
 * Takuya Sugiyama, Takuya Obata, Kunihito Hoki, Takeshi Ito (2010). Optimistic Selection Rule Better Than Majority Voting System. CG 2010
 * Jakub Pawlewicz (2010). A Nearly Optimal Computer Player in Multi-player Yahtzee. CG 2010, pdf
 * Mark Winands, Maarten Schadd (2010). Evaluation-Function Based Proof-Number Search. CG 2010, pdf

=Reports=
 * Richard J. Lorentz (2010). The 7th Computer and Games Conference. ICGA Journal, Vol. 33, No. 3

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