Krzysztof Krawiec

Home * People * Krzysztof Krawiec



Krzysztof Krawiec, a Polish computer scientist and associate professor affiliated to Laboratory of Intelligent Decision Support Systems, Institute of Computing Science, Poznań University of Technology. His research interests include program synthesis, evolutionary computation, in particular genetic programming, coevolution and evolutionary computation applied to games, pattern recognition and visual learning. In 2002/2003, Krzysztof Krawiec was visiting researcher at University of California, Riverside, and in 2013/2014, visiting scientist at Massachusetts Institute of Technology.

=Selected Publications=

1995 ...

 * Jacek Jelonek, Krzysztof Krawiec, Roman Slowinski (1995). Rough Set Reduction of Attributes and their Domains for Neural Networks. Computational Intelligence, Vol. 11, No. 2
 * Krzysztof Krawiec, Roman Slowinski, Irmina Szczesniak (1998). Pedagogical Method for Extraction of Symbolic Knowledge from Neural Networks. Rough Sets and Current Trends in Computing 1998

2000 ...

 * Krzysztof Krawiec (2001). Genetic Programming with Local Improvement for Visual Learning from Examples. CAIP 2001
 * Krzysztof Krawiec (2002). Genetic Programming-based Construction of Features for Machine Learning and Knowledge Discovery Tasks. Genetic Programming and Evolvable Machines, Vol. 3, No. 4
 * Krzysztof Krawiec, Bir Bhanu (2003). Coevolutionary Feature Learning for Object Recognition. MLDM 2003
 * Krzysztof Krawiec, Bir Bhanu (2003). Coevolution and Linear Genetic Programming for Visual Learning. GECCO 2003

2005 ...

 * Bir Bhanu, Yingqiang Lin, Krzysztof Krawiec (2005). Evolutionary Synthesis of Pattern Recognition Systems. Springer
 * Krzysztof Krawiec (2007). Generative Learning of Visual Concepts using Multiobjective Genetic Programming. Pattern Recognition Letters, Vol. 28, No. 16
 * Wojciech Jaśkowski, Krzysztof Krawiec, Bartosz Wieloch (2007). BrilliANT: The Winner Entry of the GECCO'2007 Ant Wars Contest. Technical report, pdf
 * Wojciech Jaśkowski, Krzysztof Krawiec, Bartosz Wieloch (2008). Winning Ant Wars: Evolving a Human-Competitive Game Strategy using Fitnessless Selection. EuroGP 2008
 * Wojciech Jaśkowski, Bartosz Wieloch, Krzysztof Krawiec (2008). Fitnessless Coevolution. GECCO'08, pdf
 * Wojciech Jaśkowski, Krzysztof Krawiec, Bartosz Wieloch (2008). Evolving Strategy for a Probabilistic Game of Imperfect Information using Genetic Programming. Genetic Programming and Evolvable Machines, Vol. 9, No. 4, pdf
 * Wojciech Jaśkowski, Krzysztof Krawiec (2009). Formal Analysis and Algorithms for Extracting Coordinate Systems of Games. CIG 2009
 * Marcin Szubert, Wojciech Jaśkowski, Krzysztof Krawiec (2009). Coevolutionary Temporal Difference Learning for Othello. IEEE Symposium on Computational Intelligence and Games, pdf

2010 ...

 * Krzysztof Krawiec, Marcin Szubert (2010). Coevolutionary Temporal Difference Learning for small-board Go. IEEE Congress on Evolutionary Computation
 * Krzysztof Krawiec, Marcin Szubert (2011). Learning N-Tuple Networks for Othello by Coevolutionary Gradient Search. GECCO 2011, pdf
 * Krzysztof Krawiec, Wojciech Jaśkowski, Marcin Szubert (2011). Evolving small-board Go players using Coevolutionary Temporal Difference Learning with Archives. International Journal of Applied Mathematics and Computer Science, Vol. 21, No. 4 » Go
 * Marcin Szubert, Wojciech Jaśkowski, Krzysztof Krawiec (2011). Learning Board Evaluation Function for Othello by Hybridizing Coevolution with Temporal Difference Learning. Control and Cybernetics, Vol. 40, No. 3, pdf
 * Marcin Szubert, Krzysztof Krawiec (2012). Autonomous Shaping via Coevolutionary Selection of Training Experience. 12. PPSN
 * Marcin Szubert, Wojciech Jaśkowski, Krzysztof Krawiec (2013). On Scalability, Generalization, and Hybridization of Coevolutionary Learning: a Case Study for Othello. IEEE Transactions on Computational Intelligence and AI in Games, Vol. 5, No. 3
 * Marcin Szubert, Wojciech Jaśkowski, Paweł Liskowski, Krzysztof Krawiec (2013). Shaping Fitness Function for Evolutionary Learning of Game Strategies. GECCO 2013, pdf
 * Wojciech Jaśkowski, Paweł Liskowski, Marcin Szubert, Krzysztof Krawiec (2013). Improving Coevolution by Random Sampling. GECCO 2013, pdf
 * Bartosz Wieloch, Krzysztof Krawiec (2013). Running Programs Backwards: Instruction Inversion for Effective Search in Semantic Spaces. GECCO 2013
 * Ignacio Arnaldo, Krzysztof Krawiec, Una-May O'Reilly (2014). Multiple Regression Genetic Programming. GECCO 2014, pdf

2015 ...

 * Marcin Szubert, Wojciech Jaśkowski, Paweł Liskowski, Krzysztof Krawiec (2015). The Role of Behavioral Diversity and Difficulty of Opponents in Coevolving Game-Playing Agents. EvoApplications 2015
 * Paweł Liskowski, Wojciech Jaśkowski, Krzysztof Krawiec (2017). Learning to Play Othello with Deep Neural Networks. arXiv:1711.06583
 * Paweł Liskowski, Wojciech Jaśkowski, Krzysztof Krawiec (2018). Learning to Play Othello with Deep Neural Networks. IEEE Transactions on Games

=External Links=
 * Krzysztof Krawiec Site/Main
 * Krzysztof Krawiec - Google Scholar Citations
 * Krzysztof Krawiec | LinkedIn

=References= Up one level