Aske Plaat

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Aske Plaat, a Dutch computer scientiest and professor and scientific director of the Leiden institute for artificial intelligence and computer science (LIACS), Leiden University. He studied artificial intelligence under the guidance of Jonathan Schaeffer at the University of Alberta, and Arie de Bruin and Wim Pijls at the Erasmus University Rotterdam where he obtained his Ph.D. in 1996. As postdoc at MIT, he worked with Charles Leiserson and Don Dailey on Cilkchess. Until 1999, he was researcher in the Computer Systems Group of the Vrije Universiteit in Amsterdam, where he worked with Henri Bal on distributed algorithms. Next, Aske Plaat worked in IT Governance at PriceWaterhouse Coopers, and the Ministry of Justice, The Netherlands. Since October 2009, he is professor of information and complex decision making at Tilburg University, since 2014 affiliated with Leiden University.

Aske Plaat is creator of the MTD(f) search algorithm as applied in Cilkchess. He is deputy editor of the Journal of the International Computer Games Association ICGA.

=See also=
 * Advances in Computer Games 13 | Video
 * Cilkchess
 * HEPGAME
 * MTD(f)
 * SSS* and Dual*

=Selected Publications=

1994

 * Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin (1994, 2014). Nearly Optimal Minimax Tree Search? Technical Report, University of Alberta, arXiv:1404.1518
 * Arie de Bruin, Wim Pijls, Aske Plaat (1994). Solution Trees as a Basis for Game-Tree Search. ICCA Journal, Vol. 17, No. 4
 * Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin (1994, 2014). SSS* = Alpha-Beta + TT. TR-CS-94-17, University of Alberta, arXiv:1404.1517
 * Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin (1994, 2014). A New Paradigm for Minimax Search. TR-CS 94-18, University of Alberta, arXiv:1404.1515

1995

 * Wim Pijls, Arie de Bruin, Aske Plaat (1995). Solution Trees as a Basis for Game Tree Search. EUR-CS-95-01, Erasmus University, Rotterdam
 * Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin (1995, 2015). Best-First Fixed Depth Game Tree Search in Practice. IJCAI-95, arXiv:1505.01603

1996

 * Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin (1996). Best-First Fixed-Depth Minimax Algorithms. Artificial Intelligence, Vol. 87
 * Aske Plaat (1996). Research Re: Search & Re-Search. Ph.D. thesis, Erasmus University, Rotterdam, The Netherlands.
 * Jonathan Schaeffer, Aske Plaat (1996). New Advances in Alpha-Beta Searching. AAAI-96
 * Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin (1996). Exploiting Graph Properties of Game Trees. AAAI-96 » Enhanced Transposition Cutoff
 * Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin (1996, 2017). A Minimax Algorithm Better Than Alpha-beta?: No and Yes. arXiv:1702.03401
 * Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin (1996). An Algorithm Faster than NegaScout and SSS* in Practice. pdf from CiteSeerX » MTD(f)
 * Yngvi Björnsson, Mark Brockington, Andreas Junghanns, Aske Plaat (1996). Report on the Advances in Computer Chess 8 Conference. ICCA Journal, Vol. 19, No. 3 » Advances in Computer Chess 8

1997 ...

 * Aske Plaat (1997, 2014). MTD(f), A Minimax Algorithm Faster Than NegaScout. Internal Report, Erasmus University Rotterdam, arXiv:1404.1511
 * Jonathan Schaeffer, Aske Plaat (1997). Kasparov versus Deep Blue: The Rematch. ICCA Journal, Vol. 20, No. 2
 * John Romein, Aske Plaat, Henri Bal, Jonathan Schaeffer (1999). Transposition Table Driven Work Scheduling in Distributed Search. AAAI-99, pdf

2000 ...

 * Jonathan Schaeffer, Aske Plaat, Andreas Junghanns (2001). Unifying Single-agent and Two-player search. Information Sciences, Vol. 135, ps
 * John Romein, Henri Bal, Jonathan Schaeffer, Aske Plaat (2002). A Performance Analysis of Transposition-Table-Driven Scheduling in Distributed Search. IEEE Transactions on Parallel and Distributed Systems, Vol. 13, No. 5, pp. 447–459. pdf

2010 ...
2011 2012 2013 2014
 * Jaap van den Herik, Aske Plaat, Johanna Hellemons (2010). The JAIST Computer Olympiad. ICGA Journal, Vol. 33, No. 3 » 15th Computer Olympiad
 * Jaap van den Herik, Aske Plaat, Johanna Hellemons (2010). The JAIST Computer Olympiad (Part 2). ICGA Journal, Vol. 33, No. 4
 * Jaap van den Herik, Aske Plaat, Johanna Hellemons (2011). The JAIST Computer Olympiad (Part 3). ICGA Journal, Vol. 34, No. 1
 * Jaap van den Herik, Aske Plaat, Johanna Hellemons (2011). The JAIST Computer Olympiad (Part 4). ICGA Journal, Vol. 34, No. 2
 * Jaap van den Herik, Aske Plaat (2012). The 13th Advances in Computer Games Conference. ICGA Journal, Vol. 35, No. 1 » Advances in Computer Games 13
 * Jaap van den Herik, Aske Plaat, Johanna Hellemons (2012). The 16th Computer Olympiad. ICGA Journal, Vol. 35, No. 1 » 16th Computer Olympiad
 * Jaap van den Herik, Aske Plaat, Johanna Hellemons (2012). The 16th Computer Olympiad (part 2). ICGA Journal, Vol. 35, No. 2
 * Jaap van den Herik, Aske Plaat, Johanna Hellemons (2012). The 16th Computer Olympiad (part 3). ICGA Journal, Vol. 35, No. 4
 * Jan Kuipers, Aske Plaat, Jos Vermaseren, Jaap van den Herik (2012). Improving multivariate Horner schemes with Monte Carlo tree search. CoRR abs/1207.7079
 * Mohamed Abbadi, Francesco Di Giacomo, Giuseppe Maggiore, Aske Plaat, Renzo Orsini, Pieter Spronck (2013). Resources, Entities, Actions. A generalized design pattern for RTS games and its language extension in Casanova. CG 2013, pdf
 * Jaap van den Herik, Hiroyuki Iida, Aske Plaat (2013). The 8th Computers and Games Conference. ICGA Journal, Vol. 36, No. 3 » CG 2013
 * Jaap van den Herik, Hiroyuki Iida, Aske Plaat, Johanna Hellemons (2013). The Brain and Mind Sports Olympiad. ICGA Journal, Vol. 36, No. 3 » 17th Computer Olympiad
 * Jaap van den Herik, Hiroyuki Iida, Aske Plaat (2013). The 8th Computers and Games Conference (Part 2). ICGA Journal, Vol. 36, No. 4 » CG 2013
 * Jaap van den Herik, Hiroyuki Iida, Aske Plaat, Johanna Hellemons (2013). The Brain and Mind Sports Olympiad (Part 2). ICGA Journal, Vol. 36, No. 4 » 17th Computer Olympiad
 * Ben Ruijl, Jos Vermaseren, Aske Plaat, Jaap van den Herik (2013). Combining Simulated Annealing and Monte Carlo Tree Search for Expression Simplification. CoRR abs/1312.0841
 * Aske Plaat (2014). Don Dailey, 1956-2013, an Obituary. ICGA Journal, Vol 37, No. 1 » Don Dailey
 * Ben Ruijl, Jos Vermaseren, Aske Plaat, Jaap van den Herik (2014). HEPGAME and the Simplification of Expressions. CoRR abs/1405.6369
 * S. Ali Mirsoleimani, Aske Plaat, Jaap van den Herik, Jos Vermaseren (2014). Performance analysis of a 240 thread tournament level MCTS Go program on the Intel Xeon Phi. CoRR abs/1409.4297 » Go, MCTS
 * Ben Ruijl, Jos Vermaseren, Aske Plaat, Jaap van den Herik (2014). Why Local Search Excels in Expression Simplification. CoRR abs/1409.5223
 * Jaap van den Herik, Aske Plaat, David Levy, Daniel Dimov (2014). Plagiarism in Game Programming Competitions. Entertainment Computing, Vol. 5, No. 3, pdf preprint
 * Jaap van den Herik, Hiroyuki Iida, Aske Plaat (eds.) (2014). Computers and Games: 8th International Conference, CG 2013, Yokohama, Japan, August 13-15, 2013, Revised Selected Papers. LNCS 8427, Springer, ISBN-13: 978-3-319-09164-8 » CG 2013
 * Richard Absalom, Marcus Luczak-Rosch, Dap Hartmann, Aske Plaat (2014). Crowd-Sourcing Fuzzy and Faceted Classification for Concept Search. arXiv:1406.7749, CoRR, June 2014

2015 ...
2016 2017 2018
 * Taichi Ishitobi, Aske Plaat, Hiroyuki Iida, Jaap van den Herik (2015). Reducing the Seesaw Effect with Deep Proof Number Search. Advances in Computer Games 14
 * S. Ali Mirsoleimani, Aske Plaat, Jaap van den Herik, Jos Vermaseren (2015). Scaling Monte Carlo Tree Search on Intel Xeon Phi. CoRR abs/1507.04383 » Hex, MCTS, Parallel Search, x86-64
 * S. Ali Mirsoleimani, Aske Plaat, Jaap van den Herik, Jos Vermaseren (2015). Parallel Monte Carlo Tree Search from Multi-core to Many-core Processors. TrustCom/BigDataSE/ISPA 2015, pdf
 * S. Ali Mirsoleimani, Aske Plaat, Jaap van den Herik (2015). Ensemble UCT Needs High Exploitation. CoRR abs/1509.08434
 * Jaap van den Herik, Walter Kosters, Aske Plaat, Johanna Hellemons (2015). The 18th Computer Olympiad 2015. ICGA Journal, Vol. 38, No. 4 » 18th Computer Olympiad
 * S. Ali Mirsoleimani, Aske Plaat, Jaap van den Herik, Jos Vermaseren (2016). A New Method for Parallel Monte Carlo Tree Search. arXiv:1605.04447 » MCTS, Parallel Search
 * S. Ali Mirsoleimani, Aske Plaat, Jaap van den Herik, Jos Vermaseren (2016). An Efficient Computation Pattern for Parallel MCTS. ICT.OPEN 2016, pdf
 * S. Ali Mirsoleimani, Aske Plaat, Jaap van den Herik, Jos Vermaseren (2017). Structured Parallel Programming for Monte Carlo Tree Search. arXiv:1704.00325
 * S. Ali Mirsoleimani, Aske Plaat, Jaap van den Herik, Jos Vermaseren (2017). An Analysis of Virtual Loss in Parallel MCTS. ICAART 2017, Vol. 2, pdf
 * Hui Wang, Michael Emmerich, Aske Plaat (2018). Monte Carlo Q-learning for General Game Playing. arXiv:1802.05944 » MCTS, Reinforcement Learning, General Game Playing
 * Hui Wang, Michael Emmerich, Aske Plaat (2018). Assessing the Potential of Classical Q-learning in General Game Playing. arXiv:1810.06078
 * S. Ali Mirsoleimani, Jaap van den Herik, Aske Plaat, Jos Vermaseren (2018). Pipeline Pattern for Parallel MCTS. ICAART 2018, pdf
 * S. Ali Mirsoleimani, Jaap van den Herik, Aske Plaat, Jos Vermaseren (2018). A Lock-free Algorithm for Parallel MCTS. ICAART 2018, pdf

=External Links=
 * Aske Plaat - homepage
 * Aske Plaat's ICGA Tournaments
 * Resume of Aske Plaat
 * Aske Plaat - LinkedIn

=References=

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