Chronos

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Chronos, a WinBoard compatible chess engine developed by Guillermo Filia, written in C or C++. The project started in 2008 based on Guillermo Filia's earlier chess engine named GFC, and initially incorporated NagaSkaki's Shifted Bitboards approach to generated sliding piece attacks , later replaced by Rotated Bitboards following Robert Hyatt's tutorial.

=Selected Features=

Board Representation

 * Bitboards
 * Rotated Bitboards

Search

 * Iterative Deepening
 * Aspiration Windows
 * Alpha-Beta
 * Principal Variation Search
 * Transposition Table
 * Move Ordering
 * History Heuristic
 * MVV/LVA
 * SEE
 * Selectivity
 * Fractional Ply Extensions
 * One Reply Extensions
 * Null Move Pruning
 * Futility Pruning
 * History Leaf Pruning
 * Late Move Reductions
 * Razoring
 * Quiescence Search
 * Delta Pruning

Evaluation

 * Tapered Eval
 * Lazy Evaluation
 * Material
 * Material Hash Table
 * Piece-Square Tables
 * Mobility
 * Pawn Structure
 * Pawn Hash Table
 * Passed Pawn
 * Unstoppable Passer
 * Candidate Passed Pawn
 * Blocked Passed Pawn
 * King Safety
 * King Piece Tropism
 * Square Control
 * Pawn Shelter
 * Pawn Storm
 * Endgame

=Forum Posts=
 * New/Updated Engines: 2009/01/24 by Ron Murawski, Winboard Forum, January 25, 2009
 * And a proper WB2UCI file for Chronos... by Dr.Wael Deeb, CCC, September 09, 2013 » Wb2UCI

=External Links=

Chess Engine

 * Chronos Chess Engine
 * Chronos in CCRL 40/15

Misc

 * Chronos from Wikipedia
 * Cronus from Wikipedia
 * David Orlowsky Trio - Chronos (2011), YouTube Video
 * David Orlowsky, Florian Dohrmann, Jo Ambros

=References= Up one Level