Advances in Computer Games 9

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The 9th Advances in Computer Chess Conference (ACC, changed to Advances in Computer Games ACG) took place at June 16 - 18, 1999, in Paderborn, Germany. All lectures will be given in the Heinz Nixdorf MuseumsForum (HNF), Fürstenallee 7, 33102 Paderborn. ACC is the conference of the ICCA. 14-15 accepted papers and 5 invited papers will appear in the series Advances in Computer Chess by University of Limburg, Maastricht. The proceedings will be edited by Jaap van den Herik and Burkhard Monien. They are expected to be published in January 2000.

=Conference Proceedings=
 * Advances in Computer Games 9
 * Jaap van den Herik and Burkhard Monien (eds.) (2001)
 * Computer Science Department
 * IKAT, Universiteit Maastricht, Maastricht, The Netherlands. ISBN 90-6216-5761 / 90-6216-5664.

=Lectures=
 * Tony Marsland, Yngvi Björnsson (2001). Variable-Depth Search. Advances in Computer Games 9, pdf
 * Don Dailey, Charles E. Leiserson (2001). Using Cilk to Write Multiprocessor Chess Programs. Advances in Computer Games 9, pdf
 * Ernst A. Heinz (2001). Modeling the “Go Deep” Behaviour of CRAFTY and DARK THOUGHT. Advances in Computer Games 9
 * Marty Hirsch (2001). Machine Learning in MChess Professional. Advances in Computer Games 9
 * Eugene Nalimov, Guy Haworth, Ernst A. Heinz (2001). Space-efficient Indexing of Endgame Tables for Chess. Advances in Computer Games 9
 * Ernst A. Heinz (2001). Self-play Experiments in Computer Chess Revisited. Advances in Computer Games 9
 * Mikhail Donskoy (2001). How the Computer-Chess Methods Help to Build Better User Interfaces. Advances in Computer Games 9
 * Kevin Coplan (2001). Synthesis of Chess-like Endgames: Towards a Proof of Correctness. Advances in Computer Games 9
 * Ren Wu, Don Beal (2001). Computer Analysis of some Chinese Chess Endgames. Advances in Computer Games 9
 * Dennis Breuker, Jos Uiterwijk, Jaap van den Herik (2001). The PN2-Search Algorithm. Advances in Computer Games 9
 * Makoto Sakuta, Hiroyuki Iida (2001). The Performance of PN*, PDS, and PN Search on 6x6 Othello and Tsume-Shogi. Advances in Computer Games 9
 * Tsuyoshi Hashimoto, Yoichiro Kajihara, Nobusuke Sasaki, Hiroyuki Iida, Jin Yoshimura (2001). An Evaluation Function for Amazons. Advances in Computer Games 9
 * Yoshiyuki Kotani (2001). Example-based Piece Formation by Partial Matching in Shogi. Advances in Computer Games 9
 * Reijer Grimbergen (2001). Candidate Relevance Analysis for Selective Search in Shogi. Advances in Computer Games 9, pdf
 * Nobusuke Sasaki, M. Hirasawa, Tsuyoshi Hashimoto, Hiroyuki Iida, Jos Uiterwijk, Jaap van den Herik (2001). Hira, a Four-handed Shogi Program. Advances in Computer Games 9
 * Yngvi Björnsson, Tony Marsland (2001). Learning Search Control in Adversary Games. Advances in Computer Games 9, pdf
 * Michael Buro (2001). Efficient Approximation of Backgammon Race Equities. Advances in Computer Games 9, pdf
 * Tristan Cazenave (2001). Generating Patterns with External Conditions for the Game of Go. Advances in Computer Games 9, pdf
 * Jeng-Chi Yan, Shun-Chin Hsu (2001). A Positional Judgment System for computer Go. Advances in Computer Games 9
 * Helmut Pfleger, Frederic Friedel (2001). Cheating in Chess. Advances in Computer Games 9

=Publications=
 * Dap Hartmann (2001). Advances in Computer Games 9. ICGA Journal, Vol. 24, No. 4 (Review)

=References=

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