Cameron Browne

Home * People * Cameron Browne



Cameron Bolitho Browne, an Australian psychologist, computer scientist, games researcher and inventor with a Ph.D. in Artificial Intelligence and game design from University of Queensland, and associate professor in Maastricht University's Games and AI group. His research interest includes Monte-Carlo Tree Search (MCTS) for procedural content generation in creative domains, to investigate ways in which MCTS - typically used for move planning in games - can instead be harnessed to analyze, optimize and design new games, music and artwork. Cameron Browne is co-author of the Hex-program Hex Kriger, which competed at the 11th Computer Olympiad, Turin 2006.

=Selected Publications=

2000 ...

 * Cameron Browne (2000). Hex Strategy: Making the Right Connections. A K Peters

2005 ...

 * Cameron Browne (2005). Connection Games: Variations on a Theme. A K Peters
 * Cameron Browne (2008). Automatic Generation and Evaluation of Recombination Games. Ph.D. thesis, Queensland University of Technology, advisor Frédéric Maire, pdf

2010 ...

 * Cameron Browne, Frédéric Maire (2010). Evolutionary Game Design. EEE Computational Intelligence & AI in Games, 2:1, 1-16. pdf
 * Cameron Browne (2011). The Dangers of Random Playouts. ICGA Journal, Vol 34. No. 1
 * Cameron Browne, Edward Powley, Daniel Whitehouse, Simon Lucas, Peter Cowling, Philipp Rohlfshagen, Stephen Tavener, Diego Perez, Spyridon Samothrakis, Simon Colton (2012). A Survey of Monte Carlo Tree Search Methods. IEEE Transactions on Computational Intelligence and AI in Games, Vol. 4, No. 1, pdf
 * Cameron Browne (2012). Yavalath: Sample chapter from Evolutionary Game Design. ICGA Journal, Vol. 35, No. 1
 * Cameron Browne (2012). Go without Ko on Hexagonal Grids. ICGA Journal, Vol. 35, No. 1
 * Cameron Browne (2012). LUDI wins 9th Annual “Humies” Award. ICGA Journal, Vol. 35, No. 4
 * Cameron Browne, Stephen Tavener (2013). Life in the Fast Lane. AI Factory » Conway's Game of Life within a Bitboard
 * Cameron Browne (2014). Bitboard Methods for Games. ICGA Journal, Vol. 37, No. 2
 * Cameron Browne (2014). What Can Game AI Teach Us? ICGA Journal, Vol. 37, No. 3

2015 ...

 * Cameron Browne (2015). Boundary Matching for Realtime Sprouts. Advances in Computer Games 14
 * Cameron Browne (ed.) (2015). Game & Puzzle Design, Vol. 1, No. 1. Welcome
 * Cameron Browne (2015). Uniqueness in Logic Puzzles.
 * Cameron Browne (2015). Embed the Rules. pdf


 * Cameron Browne (2016). A Class Grammar for General Games. CG 2016
 * Cameron Browne (2017). Analysis of Fred Horn’s Gloop Puzzle. Advances in Computer Games 15, QUT ePrints
 * Cameron Browne (2017). Solving Fred Horn’s “Gloop” puzzle. ICGA Journal, Vol. 39, Nos. 3-4
 * Cameron Browne, Todd W. Neller, Jr-Chang Chen (2018). Computers and Games 2018. ICGA Journal, Vol. 40, No. 3
 * Cameron Browne (2018). Computer-assisted puzzle design. CG 2018, ICGA Journal, Vol. 40, No. 4
 * Dennis J.N.J. Soemers, Walter Crist, Cameron Browne (2019). Report on the Digital Ludeme Project. ICGA Journal, Vol. 41, No. 3

2020 ...

 * Matthew Stephenson, Eric Piette, Dennis J. N. J. Soemers, Cameron Browne (2021). Automatic Generation of Board Game Manuals. Advances in Computer Games 17
 * Dennis J. N. J. Soemers, Eric Piette, Matthew Stephenson, Cameron Browne (2021). Optimised Playout Implementations for the Ludii General Game System. Advances in Computer Games 17
 * Cameron Browne, Eric Piette, Matthew Stephenson, Dennis J. N. J. Soemers (2021). General Board Geometry. Advances in Computer Games 17

=External Links=
 * Cameron Browne's ICGA Tournaments
 * The Mathematics Genealogy Project - Cameron Browne
 * Cameron's Home Page
 * Cameron's Games Page

=References=

Up one level