CG 2016

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The 9th International Computers and Games Conference, was held from June 29 to July 01, 2016, Snellius Building, Leiden University, Leiden, The Netherlands, in conjunction with the WCCC 2016, WCSC 2016, and the 19th Computer Olympiad.

=Lectures=

Day 1, June 29, 2016

 * Tobias Graf, Marco Platzner (2016). Using Deep Convolutional Neural Networks in Monte Carlo Tree Search. CG 2016
 * Richard J. Lorentz, Andrew Isaac (2016). Using Partial Tablebases in Breakthrough. CG 2016
 * Todd W. Neller et al. (2016). Monte Carlo Approaches to Parameterized Poker Squares. CG 2016
 * John Tromp (2016). The number of legal Go positions. CG 2016
 * John Tromp, Matthieu Walraet (2016). A googolplex of Go games. CG 2016
 * Kazuto Oka, Kiminori Matsuzaki (2016). Systematic Selection of N-tuple Networks for 2048. CG 2016
 * Xiaoheng Bi, Tetsuro Tanaka (2016). Human-side Strategies of the Werewolf Game against the Stealth Werewolves Strategy. CG 2016
 * Yuya Hirata, Michimasa Inaba, Kenichi Takahashi, Fujio Toriumi, Hirotaka Osawa, Daisuke Katagami, Kosuke Shinoda (2016). Werewolf Game Modeling using Action Probabilities based on Play Log Analysis. CG 2016

Day 2, June 30, 2016

 * Takahisa Imagawa, Tomoyuki Kaneko (2016). Monte Carlo Tree Search with Robust Exploration. CG 2016
 * Joris Duguépéroux, Ahmad Mazyad, Fabien Teytaud, Julien Dehos (2016). Pruning playouts in Monte-Carlo Tree Search for the game of Havannah. CG 2016
 * Jialin Liu, Olivier Teytaud, Tristan Cazenave (2016). Fast seed-learning algorithms for games. CG 2016
 * Michael Hartisch, Thorsten Ederer, Ulf Lorenz, Jan Wolf (2016). Quantified Integer Programs with Polyhedral Uncertainty Set. CG 2016
 * Raphael Thiele, Ingo Althöfer (2016). An Analysis of Majority Systems with Dependent Agents in a Simple Subtraction Game. CG 2016
 * Bas van Opheusden, Zahy Bnaya, Gianni Galbiati, Wei Ji Ma (2016). Do people think like computers? CG 2016
 * Francois Bonnet, Simon Viennot (2016). Nash Equilibrium in Mastermind. CG 2016
 * Aja Huang (2016). AlphaGo: Combining Deep Neural Networks with Tree Search. CG 2016, Keynote Lecture

Day 3, July 01, 2016

 * Jos Uiterwijk (2016). 11 x 11 Domineering is Solved: The first player wins. CG 2016
 * Kenny Young, Ryan Hayward (2016). A Reverse Hex Solver. CG 2016
 * Ingo Althöfer (2016). Computer-Aided Go: Chess as a Role Model. CG 2016
 * Cameron Browne (2016). A Class Grammar for General Games. CG 2016
 * Nera Nesic, Stephan Schiffel (2016). Heuristic Function Evaluation Framework. CG 2016
 * Peter H. Jin, Kurt Keutzer (2016). Convolutional Monte Carlo Rollouts for Computer Go. CG 2016
 * Hung Guei, Tinghan Wei, Jin-Bo Huang, I-Chen Wu (2016). An Empirical Study on Applying Deep Reinforcement Learning to the Game 2048. CG 2016

=Postings=
 * Timetable "Computers and Games 2016" by Ingo Althöfer, Computer Go Archive, June 22, 2016
 * Aja presentation by Ingo Althöfer, Computer Go Archive, June 30, 2016
 * Video of Aja Huang's presentation by Ingo Althöfer, Computer Go Archive, July 06, 2016

=External Links=
 * Computers and Games 2016 | Computers and Games 2016 Leiden
 * Keynote Lecture CG2016 Conference by Aja Huang, YouTube Video » AlphaGo

=References=

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