Advances in Computer Games 17

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Advances in Computer Games 17, from November 23-25, 2021, held online. ACG is the conference of the ICGA.

=Keynote Speakers=
 * David Silver
 * Michael Bowling
 * Mark Lefler
 * Larry Kaufman

=Accepted Papers=
 * Nicolas Fabiano, Tristan Cazenave (2021). Sequential Halving Using Scores. Advances in Computer Games 17
 * Jos Uiterwijk (2021). Solving Bicoloring-Graph Games on Rectangular Boards — Part 1: Partisan Col and Snort. Advances in Computer Games 17
 * Jos Uiterwijk (2021). Solving Bicoloring-Graph Games on Rectangular Boards — Part 1: Impartial Col and Snort. Advances in Computer Games 17
 * Hung-Jui Chang, Cheng Yueh, Gang-Yu Fan, Ting-Yu Lin, Tsan-sheng Hsu (2021). Opponent Model Selection Using Deep Learning. Advances in Computer Games 17
 * Tristan Cazenave, Julien Sentuc, Mathurin Videau (2021). Cosine Annealing, Mixnet and Swish Activation for Computer Go. Advances in Computer Games 17
 * Gilad Moskowitz, Vadim Ponomarenko (2021). A Heuristic Approach to the Game of Sylver Coinage. Advances in Computer Games 17
 * Ryan Hayward, et al. (2021). BoxOff is NP-complete. Advances in Computer Games 17
 * Rejwana Haque, Ting Han Wei, Martin Müller (2021). On the Road to Perfection? Evaluating Leela Chess Zero Against Endgame Tablebases. Advances in Computer Games 17
 * Mark Goadrich, Collin Shaddox (2021). Quantifying the Space of Hearts Variants. Advances in Computer Games 17
 * Lucas Gnecco Heredia, Tristan Cazenave (2021). ''Expert Iteration for Risk. Advances in Computer Games 17
 * Satoshi Tanaka, François Bonnet, Sébastien Tixeuil, Yasumasa Tamura (2021). Quixo Is Solved. Advances in Computer Games 17
 * Boris Doux, Benjamin Negrevergne, Tristan Cazenave (2021). Deep Reinforcement Learning for Morpion Solitaire. Advances in Computer Games 17
 * Matthew Stephenson, ́Eric Piette, Dennis J. N. J. Soemers, Cameron Browne (2021). Automatic Generation of Board Game Manuals. Advances in Computer Games 17
 * Cheng Yi, Tomoyuki Kaneko (2021). Improving Counterfactual Regret Minimization Agents Training in card game Cheat Using Ordered Abstraction. Advances in Computer Games 17
 * Dennis J. N. J. Soemers, ́Eric Piette, Matthew Stephenson, Cameron Browne (2021). Optimised Playout Implementations for the Ludii General Game System. Advances in Computer Games 17
 * Keita Fujihira, Chu-Hsuan Hsueh, Kokolo Ikeda (2021). Procedural Maze Generation with Considering Difficulty from Human Players’ Perspectives. Advances in Computer Games 17
 * Aðalsteinn Pálsson, Yngvi Björnsson (2021). Evaluating Interpretability Methods for DNNs in Game-Playing Agents. Advances in Computer Games 17
 * Miha Bizjak, Matej Guid (2021). Automatic Recognition of Similar Chess Motifs. Advances in Computer Games 17
 * M. Akif Gunes, M. Fatih Kavum, Sanem Sariel (2021). A Generic Approach for Player Modelling Using Event-Trait Mapping Supported by PCA. Advances in Computer Games 17
 * Cameron Browne, ́Eric Piette, Matthew Stephenson, Dennis J. N. J. Soemers (2021). General Board Geometry. Advances in Computer Games 17
 * Dave Gomboc, Christian R. Shelton (2021). Chess endgame compression via logic minimization. Advances in Computer Games 17

=External Links=
 * Advances in Computer Games 2021 | ICGA
 * Conference : Advances in Computer Games 2021 (International Computer Games Association, online) | LPCM

=Forum Posts=
 * Advances in Computer Games by Gerd Isenberg, CCC, November 04, 2021

=References= Up one Level