Ian Frank

Home * People * Ian Frank

Ian Frank, a British computer scientist and associate professor at Future University-Hakodate in Hakodate, Hokkaido, Japan. His research focuses on robot soccer and multiplayer games with incomplete information, in particular the game of Bridge. He received a M.Sc. and Ph.D. degree from University of Edinburgh in 1991 and 1998 respectively, both on search and planning applied to Bridge, advisor was Alan Bundy. Along with David Basin, Ian Frank is author of the Bridge program Finesse. His further interests includes the World Music and Dance Festival (WNDF) in Hakodate, where he is chairman of the annual event.

=Selected Publications=

1990 ...

 * Ian Frank (1991). An Adaptation of Proof-Planning Techniques to Declarer Play in the Game of Bridge. M.Sc. thesis, University of Edinburgh
 * Ian Frank, David Basin, Alan Bundy (1992). An Adaptation of Proof-Planning to Declarer Play in Bridge. ECAI 1992
 * Ian Frank, David Basin, Hitoshi Matsubara (1997). Payoff-reduction Minimaxing. Fourth Game Programming Workshop
 * Ian Frank, David Basin, Hitoshi Matsubara (1998). Monte-Carlo Sampling in Games with Imperfect Information: Empirical Investigation and Analysis. Research report of the Complex Games Lab, Ibaraki, Japan, pdf
 * Ian Frank, David Basin (1998). Optimal Play against Best Defence: Complexity and Heuristics. CG 1998
 * Ian Frank, Reijer Grimbergen (1998). Report on the First International Conference on Computers and Games. ICCA Journal, Vol. 21, No. 4 » CG 1998
 * Ian Frank, David Basin (1998). Search in Games with Incomplete Information: A Case Study using Bridge Card Play. Artificial Intelligence, Vol. 100
 * Ian Frank (1998). Search and Planning Under Incomplete Information: A Study Using Bridge Card Play. Springer, Ph.D. thesis, University of Edinburgh, advisor Alan Bundy

2000 ...

 * Tony Marsland, Ian Frank (eds.) (2000). Computers and Games. CG 2000
 * Itsuki Noda, Ian Frank (2000). Review: RoboCup through 2000. CG 2000


 * Ian Frank, David Basin (2000). Make No Mistake: Computers vs. Suit Combinations. The Bridge World, Vol. 72, No. 2
 * Ian Frank, David Basin (2001). A Theoretical and Empirical Investigation of Search in Imperfect Information Games. Theoretical Computer Science, Vol. 252
 * Ian Frank, Nobuhisa Sanbou, Katsuaki Terashima (2006). Some positive effects of online gaming. ACE 2006

2010 ...

 * Ian Frank, Yasushi Harada, Alex Grant (2013). Linking University Curriculum and Community - Learn Programming with Scratch, Get Projection. Culture and Computing 2013

=External Links=
 * Ian Frank: Home Page
 * FINESSE: Computer Bridge Research


 * The Mathematics Genealogy Project - Ian Frank
 * Ian Frank | LinkedIn

=References= Up one level