Advances in Computer Games 15

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Advances in Computer Games 15, from July 3 to 5, 2017, Snellius Building, Leiden University, Leiden, The Netherlands, in conjunction with the WCCC 2017, WCSC 2017, and the 20th Computer Olympiad. ACG is the conference of the ICGA.

=Lectures=

Day 1

 * Richard J. Lorentz (2017). Machine Learning in the Game of Breakthrough. Advances in Computer Games 15
 * Katsuki Ohto, Tetsuro Tanaka (2017). A Curling Agent Based on the Monte-Carlo Tree Search Considering the Similarity of the Best Action among Similar States. Advances in Computer Games 15
 * Naoki Mizukami, Jun Suzuki, Hirotaka Kameko, Yoshimasa Tsuruoka (2017). Exploration Bonuses Based on Upper Confidence Bounds for Sparse Reward Games. Advances in Computer Games 15
 * Noah Weninger, Ryan Hayward (2017). Exploring Positional Linear Go. Advances in Computer Games 15, pdf
 * Tristan Cazenave (2017). Improved Policy Networks for Computer Go. Advances in Computer Games 15, pdf
 * Danilo Carvalho, Minh Le Nguyen, Hiroyuki Iida (2017). An Analysis of Majority Voting in Homogeneous Groups for Checkers: Understanding Group Performance through Unbalance. Advances in Computer Games 15, ResearchGate

Day 2

 * Cameron Browne (2017). Analysis of Fred Horn’s Gloop Puzzle. Advances in Computer Games 15, QUT ePrints
 * Jos Uiterwijk (2017). Set Matching: An Enhancement of the Hales-Jewett Pairing Strategy. Advances in Computer Games 15, arXiv:1703.10678
 * Michael Hartisch (2017). Yasol: An Open Source Solver for Quantified Mixed Integer Programs. Advances in Computer Games 15
 * Édouard Bonnet (2017). Analytical Solution for "EinStein würfelt nicht!" with One Stone. Advances in Computer Games 15
 * Simon Viennot (2017). Toward Solving "EinStein würfelt nicht!". Advances in Computer Games 15
 * Todd W. Neller (2017). Optimal Play of the Farkle Dice Game. Advances in Computer Games 15

Day 3

 * Jakub Kowalski, Jakub Sutowicz, Marek Szykuła (2017). Evaluating Chess-like Games Using Generated Natural Language Descriptions. Advances in Computer Games 15
 * Enkhbold Nyamsuren, Wim van der Vegt, Wim Westera (2017). Automated Adaptation and Assessment in Serious Games: a Portable Tool for Supporting Learning. Advances in Computer Games 15
 * Adam Boulton, Rachid Hourizi (2017). A Little Bit of Frustration Can Go a Long Way. Advances in Computer Games 15
 * Kiminori Matsuzaki (2017). Developing 2048 Player with Backward Temporal Coherence Learning and Restart. Advances in Computer Games 15
 * Bruno Bouzy (2017). Playing Hanabi Near-Optimally. Advances in Computer Games 15
 * Matej Guid, Ivan Bratko (2017). Influence of Search Depth on Position Evaluation. Advances in Computer Games 15
 * Jiaxing Song (2017). Deep df-pn and its Efficient Implementations. Advances in Computer Games 15

=See also=
 * 20th Computer Olympiad
 * WCCC 2017
 * WCSC 2017

=Publications=
 * The Board of the ICGA (2017). Five ICGA Events in Leiden, the Netherlands: July, 2017. ICGA Journal, Vol. 39, No. 1
 * Mark Winands, Richard J. Lorentz, Matej Guid (2017). Advances in Computer Games 2017. ICGA Journal, Vol. 39, Nos. 3-4

=External Links=
 * Fifteenth International Conference on Advances in Computer Games 2017
 * ACG2017 — Program


 * 2017 Events in Leiden by Jan Krabbenbos, ICGA, April 22, 2017

=References=

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