Feng-hsiung Hsu

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Feng-hsiung Hsu, (Feng-Hsiung Hsu) a Taiwanese electrical engineer, computer scientist and creator of the VLSI-architecture of the chess entities ChipTest, Deep Thought and Deep Blue, which defeated Garry Kasparov in 1997. Feng-hsiung Hsu came to the United States after graduating from National Taiwan University with a B.S. in electrical engineering. In 1985, he started with the chip design as Ph.D. Student at the Carnegie Mellon University, defending his Ph.D. thesis on large scale parallelization of alpha-beta search in 1989 under supervision of Hsiang-Tsung Kung and was then hired by IBM for the Deep Blue project.

Hsu now manages the platforms and devices center of Microsoft Research Asia, in Beijing.

=Photos= Murray Campbell, Feng-hsiung Hsu, Thomas Anantharaman, Mike Browne and Andreas Nowatzyk, after winning the Fredkin Intermediate Prize for Deep Thought's Grandmaster-level performance. Claude Shannon awards Feng-hsiung Hsu, first prize for Deep Thought, WCCC 1989

=See also=
 * Kasparov versus Deep Thought 1989 documentary

=Selected Publications=

1986 ...

 * Feng-hsiung Hsu (1986). Two designs of functional units for VLSI based chess machines. Carnegie Mellon University, Computer Science Department. Paper 1566.
 * Feng-hsiung Hsu (1987). A Two-Million Moves/Sec CMOS Single-Chip Chess Move Generator. IEEE Journal of Solid-state Circuits, Vol. 22, No. 5
 * Thomas Anantharaman, Murray Campbell, Feng-hsiung Hsu (1988). Singular extensions: Adding Selectivity to Brute-Force Searching. AAAI Spring Symposium, Computer Game Playing, also in ICCA Journal, Vol. 11, No. 4, and (1990) in Artificial Intelligence, Vol. 43, No. 1
 * Murray Campbell, Feng-hsiung Hsu, Gordon Goetsch (1988). Report on the 1988 Fredkin Masters Open. ICCA Journal, Vol. 11, No. 2-3
 * Feng-hsiung Hsu (1988). The Software Toolworks Open Championship. ICCA Journal, Vol. 11, No. 4
 * Feng-hsiung Hsu (1989). Large Scale Parallelization of Alpha-beta Search: An Algorithmic and Architectural Study with Computer Chess. Ph.D. thesis, Technical report CMU-CS-90-108, Carnegie Mellon University, advisor Hsiang-Tsung Kung

1990 ...

 * Feng-hsiung Hsu, Thomas Anantharaman, Murray Campbell, Andreas Nowatzyk (1990). Deep Thought. Computers, Chess, and Cognition
 * Feng-hsiung Hsu, Thomas Anantharaman, Murray Campbell, Andreas Nowatzyk (1990). A Grandmaster Chess Machine. Scientific American, Vol. 263, No. 4, Online Reprint
 * Thomas Anantharaman, Murray Campbell, Feng-hsiung Hsu (1990). Singular Extensions: Adding Selectivity to Brute-Force Searching. Artificial Intelligence, Vol. 43, No. 1
 * Robert Levinson, Feng-hsiung Hsu, Tony Marsland, Jonathan Schaeffer, David Wilkins (1991). The Role of Chess in Artificial Intelligence Research. IJCAI 1991, also in ICCA Journal, Vol. 14, No. 3, pdf
 * Feng-hsiung Hsu (1994). Design and Implementation of a Computer Go program Archimage 1.1. Journal of Information Science and Engineering, Vol. 10

1995 ...

 * Feng-hsiung Hsu, Murray Campbell, Joe Hoane (1995). Deep Blue System Overview. International Conference on Supercomputing
 * Feng-hsiung Hsu (1999). IBM’s Deep Blue Chess Grandmaster Chips. IEEE Micro, Vol. 19, No. 2, pdf

2000 ...

 * Feng-hsiung Hsu (2001). Ken Thompson and DEEP BLUE. ICGA Journal, Vol. 24, No. 2
 * Murray Campbell, Joe Hoane, Feng-hsiung Hsu (2002). Deep Blue. Artificial Intelligence, Vol 134, No. 1-2
 * Feng-hsiung Hsu (2002). Behind Deep Blue: Building the Computer that Defeated the World Chess Champion. Princeton University Press
 * [[FILE:BehindDeepBlue.jpg|none|border|text-bottom|link=http://press.princeton.edu/titles/7342.html]]

2005 ...

 * Dag Spicer (2005). Oral History of Feng-hsiung Hsu. pdf from The Computer History Museum
 * Feng-hsiung Hsu (2005). Hardware Related Research at Microsoft Research Asia. Advances in Computer Games 11 - Invited Lecture
 * Feng-hsiung Hsu (2007). Cracking GO. IEEE Spectrum, Vol. 44, No, 10 » Go

2010 ...

 * Feng-hsiung Hsu (2014). Doing FPGA in a former software company. FPT 2014

=Forum Posts=
 * World Computer Chess Championship (the human side) by Feng-hsiung Hsu, rgc, June 04, 1989 » WCCC 1989
 * Karpov-DT Match, Face to Screen by Feng-hsiung Hsu, rgc, February 04, 1990
 * alpha-beta pruning != brute force by Feng-hsiung Hsu, rgc, September 22, 1993 » Alpha-Beta, Brute-Force
 * DT2 games in ACM 94 by Feng-hsiung Hsu, rgc, June 29, 1994 » ACM 1994
 * endgame databases and Kasparov by Feng-hsiung Hsu, rgc, April 25, 1995
 * Q&A with Feng-hsiung Hsu by Andrew Williams, CCC, October 13, 2002
 * Hsu's 2nd Interview - Unedited Transcript by Steve Lim, CCC, October 19, 2002

=External Links=
 * Feng-hsiung Hsu from Wikipedia
 * The Mathematics Genealogy Project - Feng-Hsiung Hsu
 * Feng-hsiung Hsu's ICGA Tournaments
 * Chess, China, and Education: Interview with Feng-hsiung Hsu 2005

=References=

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