CG 2013

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The 8th International Computers and Games Conference, Keio University Kyōsei-kan, the Collaboration Complex, Yokohama, Japan, August 13-15, 2013. CG 2013 was held in conjunction with the WCCC 2013, WCSC 2013, and the 17th Computer Olympiad.

=Lectures=

Day 1, August 13, 2013

 * Aja Huang, Martin Müller (2013).  Investigating the Limits of Monte Carlo Tree Search Methods in Computer Go. CG 2013
 * Aja Huang, Broderick Arneson, Ryan Hayward, Martin Müller, Jakub Pawlewicz (2013). MoHex 2.0: a pattern-based MCTS Hex player. CG 2013, pdf
 * Tobias Graf, Lars Schaefers, Marco Platzner (2013). On Semeai Detection in Monte-Carlo Go. CG 2013, pdf
 * Akira Ura, Makoto Miwa, Yoshimasa Tsuruoka, Takashi Chikayama (2013). Comparison Training of Shogi Evaluation Functions with Self-Generated Training Positions and Moves. CG 2013, slides as pdf
 * Mohamed Abbadi, Francesco Di Giacomo, Giuseppe Maggiore, Aske Plaat, Renzo Orsini, Pieter Spronck (2013). Resources, Entities, Actions. A generalized design pattern for RTS games and its language extension in Casanova. CG 2013, pdf
 * Hung-Jui Chang, Tsan-sheng Hsu (2013). Quantitative study of 2 by 4 Chinese Dark Chess. CG 2013
 * Richard J. Lorentz, Therese Horey (2013). Programming Breakthrough. CG 2013 » Breakthrough (Game)

Day 2, August 14, 2013

 * Edouard Bonnet, Florian Jamain, Abdallah Saffidine (2013). Havannah and TwixT are PSPACE-complete. CG 2013
 * Ingo Althöfer, Wesley Turner (2013). Anomalies of Pure Monte Carlo Search in Monte Carlo Perfect Games. CG 2013
 * Ulf Lorenz, Thomas Opfer, Jan Wolf (2013). Solution Techniques for Quantified Linear Programs and the links to Gaming. CG 2013
 * Yoshiaki Yamaguchi, Tetsuro Tanaka, Kazunori Yamaguchi (2013). Cylinder-Infinite-Connect-Four except for Widths 2, 6, and 11 is Solved: Drawn. CG 2013
 * Bo-Nian Chen, Tsan-sheng Hsu (2013). Automatic Generation of Chinese Dark Chess Opening Books. CG 2013
 * Markus Esser, Michael Gras, Mark Winands, Maarten Schadd, Marc Lanctot (2013). Improving Best-Reply Search. CG 2013
 * Jakub Pawlewicz, Ryan Hayward (2013). Scalable Parallel DFPN Search. CG 2013, pdf

Day 3, August 15, 2013

 * Simon Viennot, Kokolo Ikeda (2013). Efficiency of Static Knowledge Bias in Monte-Carlo Tree Search. CG 2013
 * Abdallah Saffidine, Tristan Cazenave (2013). Developments on Product Propagation. CG 2013, pdf
 * Sumudo Fernando, Martin Müller (2013). Analyzing Simulations in Monte-Carlo Tree Search for the Game of Go. CG 2013
 * Abdallah Saffidine, Nicolas Jouandeau, Cédric Buron, Tristan Cazenave (2013). Material Symmetry to Partition Endgame Tables. CG 2013
 * Kristian Spoerer, Toshihisa Okaneya, Kokolo Ikeda, Hiroyuki Iida (2013). Further Investigations of 3-Member Simple Majority Voting for Chess. CG 2013
 * Todd Neller, Marcin Malec, Clifton Presser, Forrest Jacobs (2013). Optimal, Approximately Optimal, and Fair Play of the Fowl Play Card Game. CG 2013
 * I-Chen Wu, Hao-Hua Kang, Hung-Hsuan Lin, Ping-Hung Lin, Ting-Han Wei, Chieh-Min Chang, Ting-Fu Liao (2013). Dependency-Based Search for Connect6. CG 2013

=Photos= Group Photo During the Conference, Jaap van den Herik

=See also=
 * 17th Computer Olympiad
 * WCCC 2013
 * WCSC 2013

=Publications=
 * Jaap van den Herik, Hiroyuki Iida, Aske Plaat (2013). The 8th Computers and Games Conference. ICGA Journal, Vol. 36, No. 3
 * Ingo Althöfer (2013). The wild Years are gone: Monte Carlo in Smoother Waters. Conference Report. ICGA Journal, Vol. 36, No. 3
 * Jaap van den Herik, Hiroyuki Iida, Aske Plaat (2013). The 8th Computers and Games Conference (Part 2). ICGA Journal, Vol. 36, No. 4
 * Jaap van den Herik, Hiroyuki Iida, Aske Plaat (eds.) (2014). Computers and Games: 8th International Conference, CG 2013, Yokohama, Japan, August 13-15, 2013, Revised Selected Papers. LNCS 8427, Springer, ISBN-13: 978-3-319-09164-8
 * Dap Hartmann (2014). A Statue of unremitting Devotion. Revised Selected papers CG 2013. (Review) ICGA Journal, Vol. 37, No. 3

=External Links=
 * mind-sports2013 on USTREAM

=References=

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