General Game Playing

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General Game Playing, an approach of Artificial Intelligence programs to be able to play more than one game successfully. For games like chess, computers are programmed to play these games using a specially designed algorithm - a chess playing program cannot play checkers. A General Game Playing system, if well designed, would be able to help in other areas, such as in providing intelligence for search and rescue missions. One well know commercial General Game program is Zillions of Games by Jeff Mallett and Mark Lefler.

=Selected Publications=

1968 ...

 * Jacques Pitrat (1968) Realization of a general game-playing program. IFIP Congress (2) 1570-1574

1970 ...

 * Jacques Pitrat (1971). A General Game Playing Program. in Artificial Intelligence and Heuristic Programming (eds. Findler and Meltzer), pp. 125-155. Edinburgh University Press, ISBN 0-85224-199-2.
 * Herbert L. Dershem (1979). A General Game Playing Program. Personal Computing, Vol. 3, No. 6, pp. 70

1990 ...

 * Barney Pell (1992). Metagame: A New Challenge for Games and Learning. Heuristic Programming in Artificial Intelligence 3
 * Barney Pell (1992). Metagame in Symmetric, Chess-Like Games. Heuristic Programming in Artificial Intelligence 3
 * Barney Pell (1993). Strategy Generation and Evaluation for Meta-Game Playing. Ph.D: thesis, Trinity College, Cambridge, pdf
 * Barney Pell (1993). A Strategic Metagame Player for General Chess-Like Games. AAAI Technical Report FS-93-02, pdf
 * Michael Gherrity (1993). A Game Learning Machine. Ph.D. thesis, University of California, San Diego, advisor Paul Kube,  pdf, pdf
 * Barney Pell, Susan L. Epstein, Robert Levinson (1996). Introduction to the special issue on games: Structure and Learning. Computational Intelligence, Vol. 12, No. 1
 * Robert Levinson (1996). General Game-Playing and Reinforcement Learning.  Computational Intelligence, Vol. 12, No. 1
 * Barney Pell (1996). A Strategic Metagame Player for General Chess-Like Games. Computational Intelligence, Vol. 12, No. 1
 * John Romein, Henri Bal, Dick Grune (1997). An Application Domain Specific Language for Describing Board Games. PDPTA 1997, CiteSeerX

2000 ...

 * John Romein, Henri Bal, Dick Grune (2000). The Multigame Reference Manual. Vrije Universiteit, pdf
 * John Romein (2001). Multigame - An Environment for Distributed Game-Tree Search. Ph.D. thesis, Vrije Universiteit, supervisor Henri Bal, pdf
 * Tomoyuki Kaneko, Kazunori Yamaguchi, Satoru Kawai (2001). Automatic Feature Construction and Optimization for General Game Player. 6th Game Programming Workshop, Hakone
 * Tomoyuki Kaneko, Kazunori Yamaguchi, Satoru Kawai (2002). Pattern Selection Problem for Automatically Generating Evaluation Functions For General Game Player. 7th Game Programming Workshop, Hakone
 * Tomoyuki Kaneko, Kazunori Yamaguchi, Satoru Kawai (2003). Automated Identification of Patterns in Evaluation Functions for General Game Players. Advances in Computer Games 10

2005 ...

 * Michael Genesereth, Nathaniel Love, Barney Pell (2005). General Game Playing: Overview of the AAAI Competition. AI Magazine, Vol. 26, No. 2, pdf
 * Michael Thielscher (2005). Flux: A logic programming method for reasoning agents. Theory Pract.Log. Program, 5(4-5)
 * Stephan Schiffel, Michael Thielscher (2007). Fluxplayer: A successful general game player. Proceedings of the AAAI National Conference on Artificial Intelligence, pdf
 * Michel Quenault, Tristan Cazenave (2007). Extended General Gaming Model. CGW 2007
 * Hilmar Finnsson and Yngvi Björnsson. (2008). Simulation-Based Approach to General Game Playing. In The Twenty-Third AAAI Conference on Artificial Intelligence, AAAI Press, 2008. Accepted. pdf, pdf
 * Jean Méhat, Tristan Cazenave (2008). Ary: A Program for General Game Playing. pdf
 * Jean Méhat, Tristan Cazenave (2008). Monte-Carlo Tree Search for General Game Playing. pdf
 * Michael Thielscher (2008). Artificial Intelligence and General Game Playing. Workshop Chess and Mathematics » General Game Playing
 * Mesut Kirci, Jonathan Schaeffer, Nathan Sturtevant (2009). Feature Learning Using State Differences. pdf
 * Stephan Schiffel, Michael Thielscher (2009). Automated Theorem Proving for General Game Playing. IJCAI 2009

2010 ...
2011 2012 2013 2014
 * Jean Méhat, Tristan Cazenave (2010). Combining UCT and Nested Monte-Carlo Search for Single-Player General Game Playing. IEEE Transactions on Computational Intelligence and AI in Games, Vol. 2, No. 4, pdf 2009
 * Mesut Kirci (2010). Feature Learning using State Differences. Master's thesis, Department of Computing Science, University of Alberta, pdf
 * Stephan Schiffel (2010). Symmetry Detection in General Game Playing. AAAI 2010
 * Karol Walędzik, Jacek Mańdziuk (2010). CI in General Game Playing - to date Achievements and Perspectives. 10. ICAISC, pdf
 * Jean Méhat, Tristan Cazenave (2011). A Parallel General Game Player. KI Journal, Vol. 25, No. 1, pdf
 * Mesut Kirci, Nathan Sturtevant, Jonathan Schaeffer (2011). A GGP Feature Learning Algorithm. KI 25(1): 35-42, pdf
 * Michael Thielscher (2011). Special Issue on General Game Playing. KI 25(1)
 * Abdallah Saffidine, Tristan Cazenave (2011). A forward chaining based game description language compiler. GIGA 2011
 * Stephan Schiffel (2011). Knowledge-Based General Game Playing. Ph.D. thesis, Dresden University of Technology, advisor Michael Thielscher and Yngvi Björnsson, pdf
 * Ji Ruan, Michael Thielscher (2012). Model Checking Games in GDL-II. ECAI CGW 2012
 * Daniel Michulke, Stephan Schiffel (2012). Distance Features for General Game Playing Agents. 4. ICAART 2012, pdf
 * Jacek Mańdziuk, Maciej Świechowski (2012). Generic Heuristic Approach to General Game Playing. 38. SOFSEM, pdf
 * Yngvi Björnsson, Stephan Schiffel (2013). Comparison of GDL Reasoners. IJCAI 2013
 * Maciej Świechowski, Jacek Mańdziuk (2013). Self-Adaptation of Playing Strategies in General Game Playing. IEEE Transactions on Computational Intelligence and AI in Games, pdf, IEEE Xplore
 * Abdallah Saffidine (2013). The Game Description Language is Turingcomplete. IEEE Transactions on Computational Intelligence and AI in Games
 * Maciej Świechowski, Jacek Mańdziuk (2013). Self-Adaptation of Playing Strategies in General Game Playing. IEEE Transactions on Computational Intelligence and AI in Games, Vol. 6, No. 4
 * Volodymyr Mnih, Koray Kavukcuoglu, David Silver, Alex Graves, Ioannis Antonoglou, Daan Wierstra, Martin Riedmiller (2013). Playing Atari with Deep Reinforcement Learning. arXiv:1312.5602
 * Michael Genesereth, Michael Thielscher (2014). General Game Playing. Synthesis Lectures on Artificial Intelligence and Machine Learning, Morgan & Claypool Publishers
 * Stephan Schiffel, Michael Thielscher (2014). Representing and Reasoning About the Rules of General Games With Imperfect Information. JAIR Vol. 49
 * Édouard Bonnet, Abdallah Saffidine (2014). On the Complexity of General Game Playing. ECAI CGW 2014
 * Jean-Noël Vittaut, Jean Méhat (2014). Fast Instantiation of GGP Game Descriptions Using Prolog with Tabling. ECAI CGW 2014
 * Karol Walędzik, Jacek Mańdziuk (2014). An Automatically Generated Evaluation Function in General Game Playing. IEEE Transactions on Computational Intelligence and AI in Games, Vol. 6, No. 3

2015 ...

 * Cameron Browne (2016). A Class Grammar for General Games. CG 2016
 * Nera Nesic, Stephan Schiffel (2016). Heuristic Function Evaluation Framework. CG 2016
 * Maciej Świechowski, Jacek Mańdziuk (2016). A Hybrid Approach to Parallelization of Monte Carlo Tree Search in General Game Playing. Challenging Problems and Solutions in Intelligent Systems, Springer

=External Links=

General Game Playing

 * General Game Playing from Wikipedia
 * General video game playing from Wikipedia
 * General Game Playing from Stanford

GDL

 * Game Description Language from Wikipedia
 * Game Description Language (GDL) from Stanford
 * Palamedes IDE Eclipse plugin for GDL

Player

 * CADIAPlayer
 * Research - FluxPlayer
 * Welcome to Centurio

=References=

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