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General Game Playing

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* [[Mesut Kirci]] ('''2010'''). ''Feature Learning using State Differences''. Master's thesis, Department of Computing Science, [[University of Alberta]], [http://repository.library.ualberta.ca/dspace/bitstream/10048/1011/1/kirci_mesut_spring+2010.pdf pdf]
* [[Stephan Schiffel]] ('''2010'''). ''[http://scholar.google.com/citations?view_op=view_citation&hl=en&user=jRcb4G4AAAAJ&citation_for_view=jRcb4G4AAAAJ:hqOjcs7Dif8C Symmetry Detection in General Game Playing]''. [[AAAI|AAAI 2010]]
* [http://www.informatik.uni-trier.de/~ley/db/indices/a-tree/w/Waledzik:Karol.html [Karol Walędzik]], [[Jacek Mańdziuk]] ('''2010'''). ''CI in General Game Playing - to date Achievements and Perspectives''. [http://www.informatik.uni-trier.de/~ley/db/conf/icaisc/icaisc2010-2.html#WaledzikM10 10. ICAISC], [http://www.mini.pw.edu.pl/~mandziuk/PRACE/ICAISC10.pdf pdf]
'''2011'''
* [[Jean Méhat]], [[Tristan Cazenave]] ('''2011'''). ''A Parallel General Game Player''. [http://www.kuenstliche-intelligenz.de/ KI Journal], Vol. 25, No. 1, [http://www.lamsade.dauphine.fr/~cazenave/papers/rootparallelggp.pdf pdf]
* [[Maciej Świechowski]], [[Jacek Mańdziuk]] ('''2013'''). ''Self-Adaptation of Playing Strategies in General Game Playing''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], [http://www.mini.pw.edu.pl/~swiechowskim/Miniplayer.pdf pdf], [http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=6571225 IEEE Xplore]
* [[Abdallah Saffidine]] ('''2013'''). ''The Game Description Language is Turingcomplete''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]]
* [[Maciej Świechowski]], [[Jacek Mańdziuk]] ('''2013'''). ''Self-Adaptation of Playing Strategies in General Game Playing''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. 6, No. 4
* [[Volodymyr Mnih]], [[Koray Kavukcuoglu]], [[David Silver]], [[Alex Graves]], [[Ioannis Antonoglou]], [[Daan Wierstra]], [[Martin Riedmiller]] ('''2013'''). ''Playing Atari with Deep Reinforcement Learning''. [http://arxiv.org/abs/1312.5602 arXiv:1312.5602] <ref>[http://www.nervanasys.com/demystifying-deep-reinforcement-learning/ Demystifying Deep Reinforcement Learning] by [http://www.nervanasys.com/author/tambet/ Tambet Matiisen], [http://www.nervanasys.com/ Nervana], December 21, 2015</ref>
'''2014'''
* [[Edouard Bonnet|Édouard Bonnet]], [[Abdallah Saffidine]] ('''2014'''). ''On the Complexity of General Game Playing''. [[ECAI CGW 2014]]
* [[Jean-Noël Vittaut]], [[Jean Méhat]] ('''2014'''). ''Fast Instantiation of GGP Game Descriptions Using Prolog with Tabling''. [[ECAI CGW 2014]]
* [[Karol Walędzik]], [[Jacek Mańdziuk]] ('''2014'''). ''[https://www.researchgate.net/publication/265555737_An_Automatically_Generated_Evaluation_Function_in_General_Game_Playing An Automatically Generated Evaluation Function in General Game Playing]''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. 6, No. 3
==2015 ...==
* [[Cameron Browne]] ('''2016'''). ''A Class Grammar for General Games''. [[CG 2016]]
* [[Nera Nesic]], [[Stephan Schiffel]] ('''2016'''). ''Heuristic Function Evaluation Framework''. [[CG 2016]]
* [[Maciej Świechowski]], [[Jacek Mańdziuk]] ('''2016'''). ''A Hybrid Approach to Parallelization of Monte Carlo Tree Search in General Game Playing''. [https://www.springer.com/de/book/9783319301648 Challenging Problems and Solutions in Intelligent Systems], [https://en.wikipedia.org/wiki/Springer_Science%2BBusiness_Media Springer]
=External Links=

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