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GPU

427 bytes added, 15:27, 16 February 2022
GPGPU: added Intel OpenCL and oneAPI
* [https://developer.apple.com/library/archive/documentation/Miscellaneous/Conceptual/MetalProgrammingGuide/Introduction/Introduction.html Apple Metal Programming Guide]
* [https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf Metal Shading Language Specification]
 
== Intel ==
Intel supports OpenCL with implementations like BEIGNET and NEO for different GPU architectures and the [https://en.wikipedia.org/wiki/OneAPI_(compute_acceleration) oneAPI] platform with [https://en.wikipedia.org/wiki/DPC++ DPC++] as front-end language.
 
* [https://www.intel.com/content/www/us/en/documentation-resources/developer.html Intel Developer Zone]
* [https://www.intel.com/content/www/us/en/develop/documentation/oneapi-programming-guide/top.html Intel oneAPI Programming Guide]
== Nvidia ==
== Further ==
* [https://en.wikipedia.org/wiki/OneAPI_(programming_model) oneAPI] (Intel)
* [https://en.wikipedia.org/wiki/C%2B%2B_AMP C++ AMP] (Microsoft)
* [https://en.wikipedia.org/wiki/DirectCompute DirectCompute] (Microsoft)
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