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* [[Naoyuki Sato]], [[Kokolo Ikeda]] ('''2016'''). ''[ Three types of forward pruning techniques to apply the alpha beta algorithm to turn-based strategy games]''. [ CIG 2016]
* [[Hendrik Baier]] ('''2017'''). ''[ A Rollout-Based Search Algorithm Unifying MCTS and Alpha-Beta]''. [ Computer Games] » [[MCαβ]], [[Monte-Carlo Tree Search]]
* [[Shogo Takeuchi]] ('''2019'''). ''Advice is Useful for Game AI: Experiments with Alpha-Beta Search Players in Shogi''. [[Advances in Computer Games 16]]
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