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General Game Playing

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* [[Tomoyuki Kaneko]], [[Kazunori Yamaguchi]], [[Satoru Kawai]] ('''2003'''). ''Automated Identification of Patterns in Evaluation Functions for General Game Players''. [[Advances in Computer Games 10]]
==2005 ...==
* [[Michael Genesereth]], [http://dblp[Nathaniel Love]], et al.uni-trier('''2005''').de/pers/hd/l/Love''General Game Playing:Nathaniel Game Description Language Specification''. Technical report, [[Stanford University]]* [[Michael Genesereth]], [[Nathaniel Love]], [[Barney Pell]] ('''2005'''). ''General Game Playing: Overview of the AAAI Competition''. [[AAAI#AIMAG|AI Magazine]], Vol. 26, No. 2, [http://logic.stanford.edu/classes/cs227/2013/readings/aaai.pdf pdf]
* [[Michael Thielscher]] ('''2005'''). ''Flux: A logic programming method for reasoning agents''. [http://www.informatik.uni-trier.de/~ley/db/journals/tplp/tplp5.html#Thielscher05 Theory Pract.Log. Program, 5(4-5)]
* [[Stephan Schiffel]], [[Michael Thielscher]] ('''2007'''). ''Fluxplayer: A successful general game player''. [http://www.aaai.org/Press/Proceedings/aaai07.php Proceedings of the AAAI National Conference on Artificial Intelligence], [http://www.aaai.org/Papers/AAAI/2007/AAAI07-189.pdf pdf]
* [[Michel Quenault]], [[Tristan Cazenave]] ('''2007'''). ''Extended General Gaming Model''. [[CGW 2007]]
* [[James Clune]] ('''2007'''). ''Heuristic Evaluation Functions for General Game Playing''. [[Conferences#AAAI-2007|AAAI 2007]], [https://www.aaai.org/Papers/AAAI/2007/AAAI07-180.pdf pdf]* [[Hilmar Finnsson]] and , [[Yngvi Björnsson]]. ('''2008'''). ''Simulation-Based Approach to General Game Playing.'' In The Twenty-Third AAAI Conference on Artificial Intelligence, [[AAAI]] Press, 2008. Accepted. [http://www.ru.is/faculty/yngvi/pdf/FinnssonB08a.pdf pdf], [http://www.aaai.org/Papers/AAAI/2008/AAAI08-041.pdf pdf]
* [[Jean Méhat]], [[Tristan Cazenave]] ('''2008'''). ''Ary: A Program for General Game Playing''. [http://www.lamsade.dauphine.fr/~cazenave/papers/poster2008.pdf pdf]
* [[Jean Méhat]], [[Tristan Cazenave]] ('''2008'''). ''Monte-Carlo Tree Search for General Game Playing''. [http://www.lamsade.dauphine.fr/~cazenave/papers/ggp2008.pdf pdf]
* [[Karol Walędzik]], [[Jacek Mańdziuk]] ('''2010'''). ''CI in General Game Playing - to date Achievements and Perspectives''. [http://www.informatik.uni-trier.de/~ley/db/conf/icaisc/icaisc2010-2.html#WaledzikM10 10. ICAISC], [http://www.mini.pw.edu.pl/~mandziuk/PRACE/ICAISC10.pdf pdf]
'''2011'''
* [[Michael Thielscher]] ('''2011'''). ''The General Game Playing Description Language Is Universal''. [[Conferences#IJCAI2011|IJCAI 2011]] [https://www.ijcai.org/Proceedings/11/Papers/189.pdf pdf]
* [[Jean Méhat]], [[Tristan Cazenave]] ('''2011'''). ''A Parallel General Game Player''. [http://www.kuenstliche-intelligenz.de/ KI Journal], Vol. 25, No. 1, [http://www.lamsade.dauphine.fr/~cazenave/papers/rootparallelggp.pdf pdf]
* [[Mesut Kirci]], [[Nathan Sturtevant]], [[Jonathan Schaeffer]] ('''2011'''). ''A GGP Feature Learning Algorithm''. [http://www.informatik.uni-trier.de/~ley/db/journals/ki/ki25.html#KirciSS11 KI 25(1)]: 35-42, [http://web.cs.du.edu/~sturtevant/papers/FeatureLearning.pdf pdf]

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