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General Game Playing

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* [[Nera Nesic]], [[Stephan Schiffel]] ('''2016'''). ''Heuristic Function Evaluation Framework''. [[CG 2016]]
* [[Maciej Świechowski]], [[Jacek Mańdziuk]] ('''2016'''). ''A Hybrid Approach to Parallelization of Monte Carlo Tree Search in General Game Playing''. [https://www.springer.com/de/book/9783319301648 Challenging Problems and Solutions in Intelligent Systems], [https://en.wikipedia.org/wiki/Springer_Science%2BBusiness_Media Springer]
* [[Tristan Cazenave]], [[Abdallah Saffidine]], [[Michael Schofield]], [[Michael Thielscher]] ('''2016'''). ''Nested Monte Carlo Search for Two-Player Games''. [[Conferences#AAAI-2016|AAAI 2016]], [https://www.aaai.org/ocs/index.php/AAAI/AAAI16/paper/view/12134/11652 pdf]
* [[Michael Thielscher]] ('''2017'''). ''GDL-III: A Description Language for Epistemic General Game Playing''. [[Conferences#IJCAI2017|IJCAI 2017]], [https://www.ijcai.org/proceedings/2017/0177.pdf pdf]
* [[Hui Wang]], [[Michael Emmerich]], [[Aske Plaat]] ('''2018'''). ''Monte Carlo Q-learning for General Game Playing''. [https://arxiv.org/abs/1802.05944 arXiv:1802.05944] » [[Monte-Carlo Tree Search|MCTS]], [[Reinforcement Learning]]
* [[Hui Wang]], [[Michael Emmerich]], [[Aske Plaat]] ('''2018'''). ''Assessing the Potential of Classical Q-learning in General Game Playing''. [https://arxiv.org/abs/1810.06078 arXiv:1810.06078]
=References=
<references />
 
'''[[Games|Up one Level]]'''

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