Best-First Minimax Search
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Best-First Minimax Search, (BFMMS)
is a Best-First search algorithm based on Best-First and a shallow alpha-beta depth-first-search proposed by Richard Korf and Max Chickering [1].
BFMMS, MCαβ, the Rollout Paradigm and further MCTS-minimax hybrids share the same idea, to combine Best-First with Depth-First searches.
Four Phases
BFMMS can be divided into four strategic phases, repeated as long as there is time left:
- In the Selection phase the best node is selected from the game tree via node score from the root node until it selects an unexpanded node
- The Expansion strategy adds the unexpanded child nodes to the tree
- The Playout phase performs a shallow alpha-beta search to get a node score
- The Backpropagation strategy propagates the score through the tree
See also
Publications
- Richard Korf, Max Chickering (1996). Best-First Minimax Search. Artificial Intelligence, Vol. 84, No 1-2
- Yaron Shoham, Sivan Toledo (2001). Parallel Randomized Best-First Minimax Search
Forum Posts
- MCTS without random playout? by Antonio Torrecillas, CCC, January 01, 2012 » B*
- Help with Best-First Select-Formula by Srdja Matovic, CCC, July 23, 2012
- Re: Announcing lczero by Daniel Shawul, CCC, January 21, 2018 » Leela Chess Zero
- Alpha-Beta as a rollouts algorithm by Daniel Shawul, CCC, January 25, 2018 » Alpha-Beta, Monte-Carlo Tree Search, Scorpio
- Re: MCTS vs Alpha-beta by Srdja Matovic, CCC, August 03, 2024
References
- ↑ Richard Korf, Max Chickering (1996). Best-First Minimax Search. Artificial Intelligence, Vol. 84, No 1-2